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 Title    Publisher    Price  
HR1 Vikings Campaign Sourcebook (2e)

HR1 Vikings Campaign Sourcebook (2e)


"From the wrath of the Northmen, O Lord, deliver us..." Now you can take your campaign and player characters into the realms of the Northmen. This is no mere fantasy world - this sourcebook is set in the historical world of Viking legend. Included in this sourcebook are new character classes, new magic, new spells, new monsters, new treasures, and the necessary background information on...   [click here for more]
Wizards of the Coast  $9.99

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HR2 Charlemagne's Paladins Campaign Sourcebook (2e)

HR2 Charlemagne's Paladins Campaign Sourcebook (2e)


Lay on, soldiers of France! This day we win or die! Charlemagne. Conqueror, statesman, lawmaker, the greatest medieval king of Europe. His reign lasted forty-four years, but his influence was felt for a thousand. From the chaos of the dark ages, he forged a kingdom that rivaled Roman Byzantium in its power and prestige. Join the noblest heroes of the age - mighty Roland, Bradamant...   [click here for more]
Wizards of the Coast  $9.99

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HR4 A Mighty Fortress Campaign Sourcebook (2e)

HR4 A Mighty Fortress Campaign Sourcebook (2e)


All for one, and one for all! From 1550 to 1650, Europe was torn apart by constant warfare. Social order collapsed under countless religious and civil wars. This was the age of Elizabeth, Francis Drake, Cromwell, Richelieu, D'artagnan, and Captain Blood. Bold mercenaries carved kingdoms out of the chaos; inquisitions and witch hunts raged; brazen pirates plundered the Spanish Main. A...   [click here for more]
Wizards of the Coast  $9.99

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HR5 The Glory of Rome Campaign Sourcebook (2e)

HR5 The Glory of Rome Campaign Sourcebook (2e)


"It is heaven's will that my Rome shall be the capital of the world." One-thousand years of history are woven around the story of Rome. With this AD&D game supplement, PCs can stand fast before a mass of charging Gauls with Julius Caesar, vie for the emperor's attention in the coliseum, bellow oratory in the senate, or dispense the pax romana to the ends of the earth in the name of...   [click here for more]
Wizards of the Coast  $9.99

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HR6 Age of Heroes Campaign Sourcebook (2e)

HR6 Age of Heroes Campaign Sourcebook (2e)


"Future generations will marvel at us, as the present age marvels at us now." - Pericles, Athenian statesman Their names were Achilles, Odysseus, Jason, Heracles, and Alexander. Their deeds pitted them against monsters, men, and the known world. They were Greeks, and theirs was the age of heroes. This supplement, Age of Heroes, transforms this epic time of myth and history into...   [click here for more]
Wizards of the Coast  $9.99

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HR7 The Crusades Campaign Sourcebook (2e)

HR7 The Crusades Campaign Sourcebook (2e)


Nine hundred years ago, the Dark Ages ended. But a new and terrible age then began, one of great conflicts: brutality and heroism, terror and courage, glorious victory and disastrous defeat. Western Europe turned its eyes eastward toward the Holy Land and moved to take it from the Saracens. But the forces of Islam would have none of this, and under the call of jihad they arose to meet the invaders....   [click here for more]
Wizards of the Coast  $9.99

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HR3 Celts Campaign Sourcebook (2e)

HR3 Celts Campaign Sourcebook (2e)


Celts - from those powerful barbarians who ruled Europe for centuries and challenged the might of Rome came the Druids, bards, and even the original legend of King Arthur. They ranged from Scotland to Greece and from Spain to Asia Minor, trading, raiding, and establishing a culture that is still alive today. Join mighty heros like the legendary Cu Chulainn or the woman-warrior Boudicca in...   [click here for more]
Wizards of the Coast  $9.99

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Spellbinder's Sourcebook II

Spellbinder's Sourcebook II


Shop and Compare! While other publishers offer you 17 spells for $2.50, Bloodstone offers you 50 spells for only $4.00! This second volume in the Spellbinder's Sourcebook series contains 50 arcane spells of dark and destructive power. Half of these spells are brand new and the other half are selected from Bloodstone's other publications, such as the Hero's Handbook....   [click here for more]
Bloodstone Press  $4.00

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3rd Ed: Grunt Wizardry Sourcebook

3rd Ed: Grunt Wizardry Sourcebook


The Grunt 3rd Edition Wizardry Sourcebook provides players everything needed to add wizardry and spell casting to your Grunt Fantasy Miniatures game. This sourcebook includes: 1) 3 New Unit Types -- Wizard Units -- Shaman Units -- Magic Null Wizards 2) 29 Spells with Spell Descriptions Assorted cut-out battlefield markers to help you track Spell effects and to make battlefield adjustments...   [click here for more]
Guild of Blades  $7.95 $3.99

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Imperial Starmada Sourcebook

Imperial Starmada Sourcebook


Please note this product is not compatible with the current edition of Starmada. Those new to the game should begin with the Unity Rulebook. "So it was with a sense of relief, rather than concern, that the citizens of Terra watched the ascension to power of Purser Wheylan.   "To them, the one-time opposition leader offered a chance for humanity...   [click here for more]
Majestic Twelve Games  $8.99

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Space Mafia - A Galaxy Command Sourcebook

Space Mafia - A Galaxy Command Sourcebook


The war between Galaxy Command and the relentless forces of the WARSTAR Empire may be the universe's biggest conflict, but its far from the only one. And as Galaxy Command's famous Galactic Marshals and other heroes are occupied by the conflict, forms of crime long thought eradicated flourish. An entire shadow economy, one based around murder-for-hire, weapons smuggling, trade in xeno-slaves and exotic...   [click here for more]
Skortched Urf' Studios  $4.95 $3.31

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Stars & Nightmares -A Galaxy Command Sourcebook

Stars & Nightmares -A Galaxy Command Sourcebook


Stars and Nightmares is a supplement for Otherverse Games’ Galaxy Command campaign setting. Inspired by the weirdest and coolest bad sci-fi you can name, the future of Galaxy Command plays like 80s cartoons and 70s comic books. This 29 page supplement describes a trio of new races for the Galaxy Command setting, which can be allies or enemies for your players. Darklighters and Starchildren are...   [click here for more]
Skortched Urf' Studios  $3.95 $2.64

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The Otherverse Armory -An Otherverse America Sourcebook

The Otherverse Armory -An Otherverse America Sourcebook


The near future of Otherverse America is a strange beast, technologically speaking. Compared to other sci-fi settings, the native technology has developed along unpredictable lines. The neat delineations of D20 Future's Progress Levels don't apply to America, circa 2107 CE. Humanity is a new galactic power, and shelters under the protective arm of our Stonecutter allies. Humanity has faster than light...   [click here for more]
Skortched Urf' Studios  $4.99 $1.67

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Psi-Tech Declassified -A micro-sourcebook for the Psi-Watch Campaign Setting

Psi-Tech Declassified -A micro-sourcebook for the Psi-Watch Campaign Setting


These ultra-tech devices are government secrets of the highest order. Most of these devices are not man-portable, and instead are a feature of secret government compounds and hidden lairs. These new devices join the Slide System, Necro-Neuro Search Engine and other high tech props described in the Psi-Watch Unlimited Edition core rulebook. This mini-sourcebook details dozens of new pieces of equipment...   [click here for more]
Skortched Urf' Studios  $1.99 $1.33

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An Echo, Resounding: A Sourcebook for Lordship and War

An Echo, Resounding: A Sourcebook for Lordship and War


Let Them Know Your Fame In Hell. In this Labyrinth Lord-compatible guidebook you'll learn the arts of war and kingly rule in the untamed borderlands. Referees will find all the tools they need to build a savage land of adventure and bloody struggle, carving the foundations of empire into the very bones of their campaign. Players will find new talents as Champions of their...   [click here for more]
Sine Nomine Publishing  $9.99

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Justifiers RPG: Aborigine Sourcebook

Justifiers RPG: Aborigine Sourcebook


We live amonst them but how little do we know them. THey are the aboriginal inhabitants of the Corp colony worlds, the original inhabitants. Some have assimilated to Corp society, in other cases they wage unending war with it. Some say they have special powers, some call it magic. This sourcebook introduces new and daring concepts to the Justifiers RPG gamer. It gives players their first opportunity...   [click here for more]
Traders Through Time  $8.99

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Evil Inc Sourcebook Vol 1

Evil Inc Sourcebook Vol 1


Use the characters from the popular comic strip, "Evil Inc," in your RPG! With complete bios of a dozen of Evil Inc's core characters (plus a special bonus character), this sourcebook gives you the definitive guide to creating official Evil Inc RPG characters. Featuring dynamic original illustrations and sample strips featuring each character, this book is also a great read. PLUS, you...   [click here for more]
Evil Inc comics  $1.99

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Evil Inc Sourcebook Vol 2: Villains and More Villains

Evil Inc Sourcebook Vol 2: Villains and More Villains


Use the characters from the popular comic strip, "Evil Inc," in your RPG! With complete bios of 14 of Evil Inc's most vile villains, this sourcebook gives you the definitive guide to creating official Evil Inc RPG characters. With dynamic original illustrations and sample strips featuring each character, this book is also an entertaining read. PLUS, you get a special four-page excerpt...   [click here for more]
Evil Inc comics  $1.99

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Keddis: City Sourcebook

Keddis: City Sourcebook


Founded in blood and turmoil, the birth of the renegade city ushered in a new era: an era of Ethericism and Impyrial Rule. Galleons and airships come from all over the known world just to get a chance to trade with Durma's largest and most dreadful metropolis. From here the Adjusted Knights protect the Dual Throne of the mechanically ascended rulers. The segmented city is home to the agents of the...   [click here for more]
Mutant Ink Press  $2.99

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The Glorantha Sourcebook

The Glorantha Sourcebook


A Guide to the Mythic Fantasy World of Glorantha The Glorantha Sourcebook is an essential resource for Greg Stafford’s world of Glorantha, one of the most extensively developed and renowned fantasy settings of all time. A world of mythology, gods, and heroes, Glorantha has inspired roleplaying games, board games, computer games, comics, fiction, and more, a setting beloved and revered worldwide....   [click here for more]
Chaosium  $19.95

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The Book and The Spring - Encounters & Sourcebook

The Book and The Spring - Encounters & Sourcebook


Dungeon Delving In The Desert! PC’s get more than they bargained for when they undertake a quest to destroy a recently-captured tome of black magic. Standing in their way are an unforgiving desert, a cursed and ruined city, an ancient tomb, and a dried-up spring. Oh, and lots of unexpected foes and tricky situations, of course. This adventure features many challenging scenarios...   [click here for more]
Anachronistes Press  $5.99

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Spaceships and Starwyrms: Core Sourcebook

Spaceships and Starwyrms: Core Sourcebook


A wiry Human woman guns the throttle of a contraband military vessel while navigating through an asteroid field. Her copilot, a round, squat creature with one eye on a long stalk, gleefully fires the ship’s plasma cannon at the pursuing bounty hunters. A gnarled hunk of meteorite lays in the hold. It pulses with the ultraviolet glow of dark matter magic. A vaguely humanoid android snaps a jeweler’s...   [click here for more]
HopePunk Press  $20.00

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Gateway and the Protectorate - An Equinox Sourcebook

Gateway and the Protectorate - An Equinox Sourcebook


The gargantuan ring structure known as Gateway Station is a shining beacon in the night, a marvel of human engineering, and a symbol of the Protectorate’s dominance over the Sol system. Gateway threads the vast expanse of the Earth Belt and houses more than three billion people, countless industrial facilities, space ports, docks, warehouses, and military areas, as well as the Protectorate...   [click here for more]
Vagrant Workshop  $9.95

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Mortal Magic: A Dreamscape Laruna Sourcebook

Mortal Magic: A Dreamscape Laruna Sourcebook


Immerse yourself in the world of Dreamscape: Laruna with the Mortal Magic sourcebook! Mortal Magic greatly expands upon magical organizations and cults within Laruna, offering new lore, activities, and magically influenced plot hooks for Legacy Bearers and Dreamweavers alike to sink their teeth into! This 157-page supplement also includes over 150 new spells, 19 new NPCs,...   [click here for more]
ODAM Publishing LLC  $7.95

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Salt Mystic Sourcebook And Core Rules

Salt Mystic Sourcebook And Core Rules


A richly developed world to explore! Salt Mystic is a thrilling science fiction-themed tabletop game based on terrain and trading cards, where the placement and orientation of the cards drive gameplay.  Climb into a world whose armies clash in monstrous battles of shrieking guided tornadoes, tanks the size of cities, vehicles that climb up vertical walls, and men made of poisonous...   [click here for more]
Grailrunner Publishing  $4.50

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Girl Genius Sourcebook and Roleplaying Game

Girl Genius Sourcebook and Roleplaying Game


A Gaslamp Fantasy – With Adventure, Romance, and Mad Science! The Girl Genius Sourcebook and Roleplaying Game brings the world of Phil and Kaja Foglio's Girl Genius comics and graphic novels to your gaming table. Its contents – lavishly illustrated in color, by none other than the Foglios! – include: A detailed description of the setting and...   [click here for more]
Steve Jackson Games  $40.00

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Japan - Empire of Shadows: A Call of Cthulhu sourcebook for 1920s Imperial Japan

Japan - Empire of Shadows: A Call of Cthulhu sourcebook for 1920s Imperial Japan


Japan – Empire of Shadows 日本 - 影の帝国 Hunting the Mythos in Imperial Era Japan A 400 page sourcebook for investigating cosmic Horror in 1920s Imperial Era Japan for use with Call of Cthulhu (クトゥルフの呼び声) 7th Edition. Please be aware, this book is written in English.  Videos Discussing Japan:...   [click here for more]
Chaosium  $14.95

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DEEP SPACE SOURCEBOOK #1 - THE CONGLOMERATE

DEEP SPACE SOURCEBOOK #1 - THE CONGLOMERATE


With a total of 12 star systems in it’s regime, three of which have habitable worlds and are within three light years of each other, the Conglomerate is a large sector of space in which a grand experiment was conducted and inevitably failed. Once a beacon of cultural and spiritual peace, the Conglomerate was created as a slice of the stars where people who tired of the constant...   [click here for more]
Farsight Games  $1.26

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DEEP SPACE SOURCEBOOK #2 - ECHOES

DEEP SPACE SOURCEBOOK #2 - ECHOES


Working for ECHOES is about exploration. It’s about travelling the galaxy, from one end to the other, and seeing the sights. Oh, and trying to figure out why the human race is the only species left out of hundreds of long-dead alien civilisations. This 4-page sourcebook is about the mysteries of space. The alien races that have died out and disappeared are not just confined...   [click here for more]
Farsight Games  $1.26

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DEEP SPACE SOURCEBOOK #3 - MOONBASE JERICHO

DEEP SPACE SOURCEBOOK #3 - MOONBASE JERICHO


When the Stellar War broke out the Moon became a primary prize for all sides and they fought savagely over its resources and tactical advantage over Earth. The Moon-born citizens – Lunarites – either dug deeper or fled, and by the end of the war it was almost totally abandoned, and stayed that way for years. With an uneasy truce between the nations of the settled stars, the Moon...   [click here for more]
Farsight Games  $1.26

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DEEP SPACE SOURCEBOOK #4 - THE CAPITAL STATES

DEEP SPACE SOURCEBOOK #4 - THE CAPITAL STATES


The Capital States contains 19 star systems in its territory, nearly all of which have habitable worlds and are within 75 light years of each other. It is one of the largest nations in explored space and, without doubt, one of the wealthiest, with very few planets in its borders below a Planetary Resource score of 8. Because of this, space traders and businesses flock to its banner in the hope of easy...   [click here for more]
Farsight Games  $1.26

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Anger of Angels

Anger of Angels


By Sean K Reynolds 128-page sourcebook Free preview Table of Contents Art gallery Free web enhancement: "Angels in Other Genres" Other links: http://www.montecook.com/archive_mpress.html#Angels   The Holy. The Fallen. The Damned.   The sanctity of Heaven was shattered when prideful angels rebelled. Though the fallen host were cast out, the battle between Heaven and Hell...   [click here for more]
Malhavoc Press  $4.90

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Chaositech

Chaositech


Ptolus Tie-In, was originally priced at $9.00 By Monte Cook 112-page sourcebook for all levels Free preview Table of Contents Art gallery Free web enhancement: "Surgeon in the Shadows" Other links for this book: http://www.montecook.com/archive_mpress.html#Chaos   Law and Order—Beware...  Chaos seethes with the primal forces of the universe. The strong can harness its...   [click here for more]
Malhavoc Press  $6.00

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FR14 The Great Glacier (2e)

FR14 The Great Glacier (2e)


"A village is only as livable as its surroundings. We are caretakers not only of our homes, but of our world." -Inum Strange sentiments, perhaps, from one who lives in what many perceive as a frozen wasteland, but the philosopher Inum speaks for the Ulutiun people of the Great Glacier. Their tribes share that icy landscape with arctic dwarves who enjoy sunbathing, sled-animals that...   [click here for more]
Wizards of the Coast  $4.99

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ALQ1 Golden Voyages (2e)

ALQ1 Golden Voyages (2e)


Who among you dares to challenge the high seas?  Inspired by the tales of Sinbad, Golden Voyages provides the source material and adventures needed to run a mini-campaign on the Crowded Sea. Detailed backgrounds, perilous locations, and wondrous NPCs populate the enchanted seas. Player characters will discover wildly different adventures as they sail from place to place....   [click here for more]
Wizards of the Coast  $9.99

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DL5 Dragons of Mystery (1e)

DL5 Dragons of Mystery (1e)


At last! A sourcebook for the most exciting epic ever from TSR. Now you and your players can have the entire world of Krynn at your fingertips! "Dragons of Mystery" gives you the background and tools necessary to run a complete Dragonlance campaign adventure, an epic quest through the world of Krynn, threatened by the domination of the inhuman draconians. Can you win against powerful forces of darkness?...   [click here for more]
Wizards of the Coast  $4.99

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DMGR9 Of Ships and the Sea (2e)

DMGR9 Of Ships and the Sea (2e)


The open sea, primal and unknown, beckons.   Of Ships and the Sea is packed with information on the ships of the AD&D game, rules for sailing them to exotic lands, and two system for conducting naval combat. The action extends below the waves, too, as this book also reveals the secrets of underwater adventuring and exploration-rules for travelling, fighting, and casting...   [click here for more]
Wizards of the Coast  $9.99

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DMGR5 Creative Campaigning (2e)

DMGR5 Creative Campaigning (2e)


DM: "OK, you're all sitting in the tavern when..." Players: "Oh no, not another tavern scenario! We're tired of those! We want something different!" If this sounds like your latest gaming session, Creative Campaigning can help: This book is loaded with ideas and suggestions that will make even the most jaded players sit up and pay attention. Everything from...   [click here for more]
Wizards of the Coast  $7.99

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GAZ7 The Northern Reaches (Basic)

GAZ7 The Northern Reaches (Basic)


NOTE: The print version of this title does not include spine information. Welcome to the Land of Vikings. Discover the berserk Jaris of Soderfjord, the Vikings of Vestland, and the fearsome Drakkars of Ostland. The Norther Reaches is a unique complement to your Gazetteer collection, providing detailed background on these three nations, their people, and many adventures, including Separate players'...   [click here for more]
Wizards of the Coast  $4.99

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GAZ5 The Elves of Alfheim (Basic)

GAZ5 The Elves of Alfheim (Basic)


This is the first Gazetteer to outline a non-human culture: that of the elves. Herein DMs and players alike will find information on elven society, politics, economics, and culture. Fascinating, first-hand details on the fabulous tree-cities are at last available to adventurers. The pageant of elven life hinted at in previous TSR products such as CM7 "The Tree of Life" is now revealed in its entirety....   [click here for more]
Wizards of the Coast  $4.99

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U1 The Sinister Secret of Saltmarsh (1e)

U1 The Sinister Secret of Saltmarsh (1e)


Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. What is it's sinister secret? The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United...   [click here for more]
Wizards of the Coast  $4.99

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CGR1 The Complete Spacefarers Handbook (2e)

CGR1 The Complete Spacefarers Handbook (2e)


Out of the depths of wildspace come astonishing new ideas for SPELLJAMMER campaigns. Now you can create player characters from the nonhuman races of the giff, dracons, scro, grommams, and more. Equip you characters with kits like the Corsair, War Mage, and Aperusa. Then add some new space-oriented proficiencies and equipment, enlist your character in a spacefaring organization, and head off into the...   [click here for more]
Wizards of the Coast  $9.99

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Planescape Campaign Setting (2e)

Planescape Campaign Setting (2e)


Glory? Majesty? You don't know the dark of it! Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including. . . A Player's Guide to the Planes: A 32-page primer that introduces DMs...   [click here for more]
Wizards of the Coast  $14.99

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Eye of Pain (2e)

Eye of Pain (2e)


Inside the woods near Burke's Crossing lurks a very real danger. It began as a sense of unease, a feeling of being watched, but now people are disappearing. The lumberjacks who have stayed in the little village talk of ghosts and other superstitions. Or at least they did - until a mysterious statue appeared in a clearing near the logging camp. As if matters weren't strange enough, two...   [click here for more]
Wizards of the Coast  $4.99

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Chronomancer (2e)

Chronomancer (2e)


You have all the time in the world—and now you don't. The final and most dangerous fantasy frontier lies not in space, but in time! At last, the dimension of Time is open to those few wizards who would risk everything, even their very existence, to visit ancient and forgotten lands or see the unbelievable wonders and horrors of the future. These few wizards are Chronomancers, and this 96-page AD&D...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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FR5 The Savage Frontier (1e)

FR5 The Savage Frontier (1e)


North of Waterdeep, the land is cold, vast, and forbidding. The Trackless Sea stretches northward for what seems like forever, interrupted only by the occasional island and, eventually, the ice. On land, towns and villages flourish right up to the Spine of the World Mountains. It takes a special kind of person to live up here, a determined person used to hardship, a survivor—one with a great love...   [click here for more]
Wizards of the Coast  $4.99

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Cormyr: The Tearing of the Weave (3.5)

Cormyr: The Tearing of the Weave (3.5)


Cormyr: The Tearing of the Weave is the first-ever Forgotten Realms hardcover super-adventure! Designed to take characters from 4th to 8th level, the adventure pits the heroes against the evil agents of Shar and Cyric as they plot to corrupt the worship of Mystra, goddess of magic. The adventure begins in Cormyr, but the characters must also travel to the Plane of Shadow to thwart the villains’...   [click here for more]
Wizards of the Coast  $14.99

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DMGR2 The Castle Guide (2e)

DMGR2 The Castle Guide (2e)


Imagine a world of knights in shining armor, mighty castles, and high chivalry. In this book, you'll find a wealth of information desgined to allow any DM to create a campaign world based on feudal Europe. Sections address life in a feudal culture, new Battlesystem rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark...   [click here for more]
Wizards of the Coast  $9.99

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100 Oddities for a Creepy Old House [Revised, Updated & Expanded]

100 Oddities for a Creepy Old House [Revised, Updated & Expanded]


Welcome to "100 Oddities for a Creepy Old House"! This system-free sourcebook features 100 strange and unique things that characters in game sessions or stories might find while exploring a decrepit old home.  This fully-illustrated system-free sourcebook includes:  ● Entries for 100 thematically appropriate items, details, or conditions;  ● An introduction that gives tips on ways to use...   [click here for more]
Skirmisher Publishing  $2.99

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Mythos Society Guide to New England

Mythos Society Guide to New England


The Mythos Society Guide to New England is an expansive universal sourcebook that can be used to enhance any horror, mystery, or adventure roleplaying scenarios set in New England. This fictional travel guide is intended to be a fun and provocative read for anyone interested in the esoteric history of New England, and a resource for stories or other projects that have horror or the weird as...   [click here for more]
Skirmisher Publishing  $9.99

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