Ghosts of Dragonspear Castle (D&D Next)Ghosts of Dragonspear Castle is a D&D Next preview and mini-campaign comprised of four thrilling adventures, designed to advance characters from 1st level to 10th level. The book also contains everything a Dungeon Master needs to run the adventures, including D&D Next game rules developed during the massive public playtest, monster statistics, spell descriptions, magic item descri... [click here for more]
Vault of the Dracolich (D&D Next)Deep in the forest of Cormanthor lies the hoard of the dracolich Dretchroyaster, the prize of which is a diamond staff rumored to unlock the secrets of an ancient elven kingdom. The sage Imani is seeking dozens of adventurers to launch an all-out assault on the undead dragon's lair. The dracolich is a powerful foe - too great for even several parties to conquer - so it's going to take all of the h... [click here for more]
D&D Basic Set Rulebook (B/X ed.) (Basic)This is the 1981 edition of the D&D Basic Rulebook, which was sold as part of the boxed D&D Basic Set and also on its own. It was the first true standalone edition of what became "Basic D&D" as previous editions had instead been based on OD&D play.
The Dungeons & Dragons Basic Rules (1981), by Tom Moldvay, was the second edition of Basic D&... [click here for more]
D&D Rules Cyclopedia (Basic)Whether you're a player or a Dungeon Master, the Dungeons & Dragons Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy roleplaying game! For ages 12 and up, the Cyclopedia contains the compete game system and hundreds of features, including the following:
All the rules from the D&D boxed set series, including Basic, Expert, Companion... [click here for more]
I6 Ravenloft (1e)Under raging stormclouds, a lone figure stands silhouetted against the ancient walls of castle Ravenloft. Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of ... [click here for more]
Beyond the Crystal Cave (4e)Enter a Realm of Enchantment
When Monsters threaten the village of Crystalbrook, it's up to adventurers to track down where they're coming from. The investigation leads them on a journey across planes. In the Feywild, the heroes must explore an enchanted island garden and unravel the plot of a foul hag, before she and her fiendish companion can perform a ritual to seize control o... [click here for more]
The Elder Elemental Eye (4e)Long ago, the Sabrak clan of dwarves, in an effort to restore their clan’s lost power and status, meddled with dark forces in the Sunset Mountains. The dwarves succeeded only in creating their own isolation and madness. Their clan grew smaller and ever more degenerate—so that today, only the three brothers who lead the clan and a handful of other dwarves remain.
Of the three brothers,... [click here for more]
T1-4 Temple of Elemental Evil (1e)A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness it prowls the land and safety is but an illusion, for it watches from every shadow and ponders possibilities.
What began years ago, with the introduction of the players to the quiet village of Hommlet and the amazing lands of Greyhawk, at last is complete. Here is the long-awaited ... [click here for more]
B2 The Keep on the Borderlands (Basic)This module includes a cover folder with maps and a complete description booklet to form a ready-made scenario for DUNGEONS & DRAGONS® Basic Set. It has been specially designed for use by beginning Dungeon Masters so that they may begin play with a minimum of preparations.
Within are many features to aid novice players and Dungeon Masters: legends, history and background informa... [click here for more]
D&D Expert Set Rulebook (B/X ed.) (Basic)This is the 1981 edition of the D&D Expert Rulebook by Dave Cook, which was sold as a counterpart to the Moldvay D&D Basic Set.
The Dungeons & Dragons Expert Rules (1981), by David "Zeb" Cook, was released simultaneously with the second edition Basic Rules (1981) in January 1981. For the first time ever, it offered the opportunity to achieve levels 4-... [click here for more]
Lost Crown of Neverwinter (4e)Neverwinter - A City on the Brink of War
Missing for decades, the Crown of Neverwinter, symbol of the former ruling family, has emerged at last. Yet not all are pleased with the crown's reappearance. Beset by rebels and plaguechanged, Lord Dagult Neverember must hire a group of adventurers to track down the so-called Lost Heir and discover his intentions for the city. The stakes ... [click here for more]
March of the Phantom Brigade (4e)Old Soldiers Never Die
What begins as a simple expedition to settle a new village in the ruins of the mysterious Castle Inverness sets off a chain of events that could threaten every living being from Winterhaven to Hammerfast. Not everyone in the Nentir Vale is happy yo see civilization brought to Inverness, particularly the ghost of Salazar Vladistone, who commands the spectral... [click here for more]
D&D Basic Set - Player's Manual (BECMI ed.) (Basic)This is the 1983 edition of the D&D Basic Set Player's Manual, part of the "BECMI edition" Red Box Set.
The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983.
The Evolution of Basic D&D. By 1983, Basic D&D had go... [click here for more]
RS1 [RR6] Van Richten's Guide to the Lich (2e)There is a black terror that amasses great authority in the farthest reaches of Ravenloft, quietly insinuating its sway upon the land like a creeping poison in the body: its name is lich.
Until now, vampires have been the undisputed masters of darkness, but the sheer genius of the lich (coupled with its immortal quest for ever more powerful magic) has proven to be malevolent ... [click here for more]
RR9 Van Richten's Guide to the Ancient Dead (2e)In the caverns, crypts, and chasms of Ravenloft lie mummies and other horrors for whom sleep is a natural state. These are the ancient dead. Dreams of love, glory, and wealth subdue them through the ages, and time grows meaningless—until the greedy or foolish disturb their rest. When the ancient dead rise and walk again, evil spreads before them and destruction lies in their wake.
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G1-3 Against the Giants (1e)Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants.
This material was originally published as thre... [click here for more]
D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set.
The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983.
The Evolution of Basic D&D. By 1983, Basic D&D ... [click here for more]
Undermountain: Halaster's Lost Apprentice (4e)A lost passageway on the upper level of the most infamous dungeon in Faerûn has recently been uncovered. When a patron hires a band of adventurers to brave the dangers of Undermountain, a search is on to uncover secrets of an apprentice of the dungeon’s lost creator – Halaster.
"Undermountain: Halaster’s Lost Apprentice" is designed for five characters of 1st lev... [click here for more]
Dark Legacy of Evard (4e)Many years ago, Evard came to Duponde to destroy his rival Vontarin, a powerful wizard who lived in a manor at the edge of town. The two mages met near the walls of the abbey of St. Avarthil and dueled all night long with black spells, laying the old monastery in ruins with their magic. In the morning, the surviving friars found Evard dead in the wreckage and buried him in the town’s graveya... [click here for more]
Keep on the Borderlands: A Season of Serpents [Chapters 1-5] (4e)At Restwell Keep, you’ve heard that fortune and glory await those bold enough to brave the dangers of the Chaos Scar, a valley carved ages ago by a fallen star. The same tales warn that this Chaos Scar draws wickedness to it. Perhaps you can help stem this tide... and gain some treasure along the way.
“Keep on the Borderlands: A Season of Serpe... [click here for more]
B4 The Lost City (Basic)Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventures inside and ancient pyramid ruled by a strange race of masked beings.
This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the Dungeons & Dragons Basic game. It also includes enough informat... [click here for more]
D3 Vault of the Drow (1e)As a member of a bold party of adventurers, you and your associates have trekked far into what seems to be a whole underworld of subterranean tunnels -- arteries connecting endless caves and caverns which honeycomb the foundations of the lands beneath the sun. Your expedition has dogged the heels of the Dark Elves who caused great woe and then fled underground.
This adventure... [click here for more]
B10 Night's Dark Terror (Basic)Barely one day's march from Kelven, the uncharted tracts of the Dymrak forest conceal horrors enough to freeze the blood of civilized folk. Those who have ventured there tell how death comes quick to the unwary - for the woods at night are far worse than any dungeon.
But you are adventurers, veterans of many battles, and the call of the will is strong. Will you answer the... [click here for more]
D1-2 Descent into the Depths of the Earth (1e)The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the cavers under his stronghold discovered that Dark Elves, the Drow, had instigated the giant alliance and its warfare upon mankind and its allied races.
This material was originally published as two separate adventures, D1: "Descent into the Depths of the Earth" and D2: &... [click here for more]
B1 In Search of the Unknown (Basic)Module B1: "In Search of the Unknown," forms a complete adventure for use with Dungeons & Dragons Basic Set. It is especially designed as an instructional aid for beginning Dungeon Masters and players, specifically created to enable new Dungeon Masters to initiate play with a minimum of preparation.
In addition to descriptive and situational material, this module also i... [click here for more]
D&D Rules Compendium (4e)This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game.
In addition to providing an overview of the game and how it’s played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level a... [click here for more]
Q1 Queen of the Demonweb Pits (1e)How different things seem now from when you undertook the crushing of a few rebellious hill giants! What seemed a simple adventure has turned into a major expedition. Much time has passed since you discovered the conspiracy that led you to the frost giants, fire giants, and eventually to the long-forgotten Drow. Through your encounter with the dark elves, you have found the true source of the ... [click here for more]
EBERRON: Shadows of the Last War (3.5)Race to Uncover Secrets Buried by Disaster
Lost within the ruined House Cannith citadel of Whitehearth, an arcane workshop somewhere in the perilous Mournland, is the key to constructing a terrible magic weapon. Agents of the Emerald Claw will stop at nothing to recover the ancient device. As malevolent forces hunt for the artifact, only the most resourceful heroes will reach Whi... [click here for more]
FOR9 Wizards and Rogues of the Realms (2e)From Waterdeep to Thay, from the Great Glacier to Calimshan, wizards and rogues dress, think, and behave in ways that tell the learned observer just where they hail from. Sometimes the differences are obvious—anyone can distinguish a seafaring mage from a turban-crowned spellcaster, or a thief of Lantan from a burglar of Amn. But often, appearance gives no clue: even wizards and rogues of th... [click here for more]
EBERRON: Sharn, City of Towers (3.5)Discover a City Filled with Endless Adventure
Hop aboard a skycoach and hurl yourself into adventure amid the soaring towers of Khorvaire’s most spectacular city. Plunge into perilous aerial battles miles above the earth. Embark on deadly expeditions through the bowels of the city. Arrange clandestine meetings in shadowy taverns and undertake daring quests to faraway lands.... [click here for more]
Dark Sun: Fury of the Wastewalker (4e)On a trade road to the city-state of Tyr, a caravan is assaulted by a deadly obsidian shardstorm, forcing the survivors to band together and navigate the wastes to safety. But the force of nature that destroyed the caravan is under the malevolent control of the being known as the Wastewalker, who will stop at nothing to see the end of those that escaped his initial wrath. Can the heroes reach the ... [click here for more]
DMR2 Creature Catalog (Basic)Lurking behind these covers are over 150 of the most ferocious, wondrous, and challenging creatures of the D&D game.
This new Creature Catalog revises and expands on the older product of a similar name. The perfect companion to the D&D Rules Cyclopedia, the Creature Catalog updates old monster descriptions, provides information compatible with the ne... [click here for more]
B3 Palace of the Silver Princess (Basic)Not long ago, the valley was green and animals ran free through golden fields of grain. The Princess Argenta ruled over this peaceful land and the people were secure and happy. Then one day, a warrior riding a white dragon appeared in the skies over the castle, and almost overnight the tiny kingdom fell into ruin. Now only ruins and rumors remain, and what legends there are tell of a fabulous trea... [click here for more]
B5 Horror on the Hill (Basic)The end of the road. A lonely fort stands on the banks of a mighty river. It is here the hardy bands of adventurers gather to plan their conquests of The Hill, the hulking mass that looms over this tiny settlement.
The Hill is filled with monsters, they say, and an evil witch makes her home there. Still, no visitor to The Hill has ever returned to prove the rumors true or... [click here for more]
Mysteries of the Moonsea (3.5)The first in-depth look at this classic Forgotten Realms region in many years, Mysteries of the Moonsea offers an in-depth look at one of the most important regions of the Forgotten Realms.
The Moonsea region is full of wealth and peril. It is home to the nefarious Zhentil Keep, the merchant city of Melvaunt, and the mysterious Irongfang Keep. Mysteries of the Moonsea includes a... [click here for more]
U1 The Sinister Secret of Saltmarsh (1e)Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. What is it's sinister secret?
The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed ... [click here for more]
RR7 Van Richten's Guide to Werebeasts (2e)I know now the shape of madness, of ravening insanity, and it is me! I dread the waxing of the moon, yet how can I flee from time itself? The hour of transformation is at hand, and my heart surges in bloodlust! —The Cry of a Werewolf
Werebeasts: men and women who assume the shape of animals. In this volume, Dr. Rudolph Van Richten—Ravenloft's eminent expert on the horrifi... [click here for more]
B6 The Veiled Society (Basic)The widow insists there are demons in her house. She hears them at night in her root cellar, and now they call out to her. But she is old and nervous and her mind often plays tricks on her.
Two men, their heads fully sheathed in large, black hoods, dig quickly in the darkness of the cellar. The hole grows deeper as their shovels bite into the earth. "This will teach those meddl... [click here for more]
Deities & Demigods (1e)Product History
Deities & Demigods (1980) was the fourth hardcover release for Advanced Dungeons & Dragons and the final book that Gary Gygax conceived of when he originally laid out the plans for the Advanced Dungeons & Dragons line in The Dragon #14 (May 1978).
The AD&D Line. Deities & Demigods followed the Monster Manual (19... [click here for more]
B9 Castle Caldwell and Beyond (Basic)Five exciting short adventures to make your Basic campaign come alive!
The Clearing of Castle Caldwell--A local merchant has recently purchased a small castle... but when he tried to move in, he discovered that the castle was already inhabited!
Dungeons of Terror--A strange trapdoor in the floor of Castle Cadwell leads to a terrifying challenge!
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B7 Rahasia (Basic)Gray Mountain lies deep in the lush elven forest. The temple there was a haven of meditation and learning until taken over by an evil cleric known as the Rahib.
Far under the mountain, he paces before the temple's great altar. A brown-robed servant rushes in and falls to his knees, trembling at the sight of the Rahib's black panther. "Rahib, adventurers came to the v... [click here for more]
The Forgotten Realms Atlas (2e)Join adventurers renowned as they trek across Toril in this detailed, beautifully illustrated atlas. Ride with the Ffolk in the magical Moonshae Isles. Brave the brutal elements of Icewind Dale. Follow the gods as they wreak destruction from the Dales to Waterdeep. Watch as empires of East and West collide.
The Forgotten Realms Atlas, by Karen Wynn ... [click here for more]
B11 King's Festival (Basic)Someone has "borrowed" a cleric, and without him, the fabled King's Festival cannot go on. Unfortunately, it looks like the orcs have him, and your characters must rescue him.
A great learning adventure, King's Festival provides players and DMs with a valuable introduction to fantasy role-playing in the land of Karameikos. Full of helpful hints for the players and the DM, th... [click here for more]
N1 Against the Cult of the Reptile God (1e)Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their farms with no explanation. Others simply disappear. . .
No one seems to kno... [click here for more]
Guide to Hell (2e)Diabolical threats lurk everywhere in the world of the AD&D game. Heroes who fight evil on the Prime Material Plane may contend with forces whose power rises from the depths of Hell. Adventurers who travel to Hell meet devildom on its own terms and risk not only their lives, but also their everlasting souls.
Guide to Hell is a comprehensive look at the nature of devi... [click here for more]
B8 Journey to the Rock (Basic)To a wizard, knowledge is power, and the wizard Lirdrium Arkayz wants to know the mysterious secret of The Rock. Many have tried to discover it?but The Rock keeps its secret well. The wizard offers a rich reward to anyone bold enough to solve this dark mystery.
But the road to The Rock leads to danger and hidden peril?dangers that have claimed the lives of many brave adve... [click here for more]
U2 Danger at Dunwater (1e)The little fishing town of Saltmarsh is threatened! Why are lizard men gathering force nearby and why have they been buying large quantities of weapons? A party of bold adventurers must answer these questions or the people of Saltmarsh will never live in peace!
"Danger at Dunwater" is the second part in a series of three modules designed and developed in the United K... [click here for more]
B12 Queen's Harvest (Basic)The wizard Kavorquian is dead. But certain items belonging to his adopted son were in the wizard's keeping at the time of his demise. Now someone must venture into the silent vaults of Karvorquian's stronghold and recover the missing property.
"Queen's Harvest" picks up its story where B11: "King's Festival," left off. It can be played as a sequel to that a... [click here for more]
U3 The Final Enemy (1e)At last! An opportunity to avert the threat to the little town of Saltmarsh! The real enemies have been identified - evil, cruel creatures, massed in force and viciously organized. Can the brave adventurers thwart this evil and ensure the safety of Saltmarsh?
"The Final Enemy" is the final part in a series of three modules designed and developed in the United Kingdom... [click here for more]
Magic of Faerûn (3e)Discover the Power and Master the Art
Magic pervades Faerûn. This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting. From the history of magic to magical variants (including gem magic, spellfire, and the mageduel), magical creatures, locations of power, and advanced options for creating magic items, this book covers what a Dungeon Mast... [click here for more]
Faiths & Avatars (2e)What makes a god a god? How are divine powers created and how do they die? How powerful is a greater deity compared to a lesser deity? These questions and many more are answered for the Fofgotten Realms campaign setting within Faiths & Avatars.
Detailed in this 192-page core supplement are the most prominent religions and deities of the Realms. Each divine power is covered in depth by ... [click here for more]
EBERRON: Secrets of Xen'Drik (3.5)Here Be Monsters... and More
There's an old saying in Stormreach: "Great power rests in the ruins of the past." The shattered cities and vast dungeons of Xen'Drik hold the secrets of countless fallen empires. Legends speak of titanic landmarks, sunken treasure vaults, and forgotten places suffused with powerful magic. Beyond the walls of Stormreach, an entire continent ... [click here for more]
T1 The Village of Hommlet (1e)The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily of its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monsters.<... [click here for more]
I7 Baltron's Beacon (1e)A strangely delivered advertisement has led you to a sage named Demetrios. He needs a rare component to complete a desperately needed potion. The journey to retrieve it will take you through a large, unexplored swamp to a ruined keep, the former headquarters of a vile cult that once claimed the lives of many innocent youths.
To solve the mysteries of "Baltron's Beacon," the cha... [click here for more]
The Sunless Citadel (3e)Evil Grows beneath the Earth
Why should anyone travel the cracked cobblestones of the Old Road? The fortress that once cast its shadow across the road does so no longer - some whisper that the earth swallowed the fortress whole in an age long past. Four brave adventurers resolved to discover the truth and set off down the Old Road, but they never returned.
"The Sun... [click here for more]
L3 Deep Dwarven Delve (1e)Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of ages. Somewhere deep below the surface lies the heart of darkness - a corrupting evil that must be stopped before its influence can spread!
An adventure for characters levels 3-6.
Produc... [click here for more]
Fiend Folio (1e)A Guidebook of Creatures Malevolent and Benign
This tome contains alphabetical listings of monsters designed for use with the Advanced Dungeons & Dragons game system. Each creature is describes and most are illustrated for easy identification. Using the new encounter tables contained herein, this work is sure to add new excitement to any AD&D game.
Product H... [click here for more]
X2 Castle Amber (Basic)Trapped in the mysterious Castle Amber, you find yourselves cut off form the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it?
This module contains referee notes, background information, maps, and... [click here for more]
Encyclopedia Magica, Vol. 4 [T-Z] (2e)The Encyclopedia Magica is a four-volume series that describes every magical item for the AD&D game. These items have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. This essential reference tool puts the power of more than 20 years of AD&D history at your fingertips!
**Warning: Large file size!**click here for more]
Return to the Temple of Elemental Evil (3e)Evil Never Dies
Years ago, brave heroes put the denizens of the Temple of Elemental Evil to the sword. Now, dark forces whisper again in the shadows of the once-deserted temple - forces far more insidious and dangerous than any sane person could dream. Evil has risen again to threaten the village of Hommlet.
Characters battle the power of darkness in H... [click here for more]
City of Splendors: Waterdeep (3.5)Explore the Shining Jewel of Faerûn
Waterdeep beckons! For centuries, this grand city has stood at the edge of the Sea of Swords, tempting heroes with its bustling port, thriving markets, hidden perils, and half-forgotten dungeons. Adventure waits on every street corner, behind every locked door, and below every cellar!
This supplement for the D&D game offers an in-depth examina... [click here for more]
Dungeon Master's Kit (4e)If you're a Dungeons & Dragons player looking forward to your first experience as the Dungeon Master, this box contains everything you need to get started, including expert advice on making your game the best it can be. Create monster-infested dungeons, gather your friends, and let the fun begin. In the Dungeons & Dragons world you create, anything is possible—the only limit is your ... [click here for more]
C1 The Hidden Shrine of Tamoachan (1e)This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins '79, and is the first in the Competition Series. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. This module may thus be used for private competition among players, or as a separate, non-scored adventure!... [click here for more]
X1 The Isle of Dread (Basic)Hundreds of miles from the mainland, surrounded by dangerous waters, lies an island known only as the Isle of Dread. Dark jungles and treacherous swamps await those who are brave enough to travel inland in search of the lost plateau, where the ruins of a once mighty civilization hold many treasures - and many secrets!
The Isle of Dread is the first in a series of adventures f... [click here for more]
Encyclopedia Magica, Vol. 3 [P-S] (2e)The Encyclopedia Magica is a four-volume series that describes every magical item for the AD&D game. These items have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. This essential reference tool puts the power of more than 20 years of AD&D history at your fingertips!
**Warning: Large file size!**click here for more]
Skullport (2e)Skullport, the Port of Shadow, is perhaps the best kept secret in all the Sword Coast. A mile and a half beneath the orderly streets of Waterdeep squats the most wretched and lawless pit of thieves, buccaneers, slavers, and sellswords the Realms has to offer. Under a moldering tangle of catwalks threaded between the stalactites and stalagmites of the cavern city, illithids, drow, beholders, and ot... [click here for more]
EBERRON: Secrets of Sarlona (3.5)Secrets of Sarlona explores the continent of Sarlona for the first time, giving players and Dungeon Masters their first real glimpse inside the empire of Riedra, home of the Inspired and the kalashtar. It also explores the mysteries of Adar, a nation isolated from the rest of the world, and never-before-seen locations. Secrets of Sarlona also presents new options (feats, prestige cla... [click here for more]
Faces of Evil: The Fiends (2e)I've seen it happen too many times. A berk finds out how much damage it takes to kill a fiend and figures that's all he needs. Then he heads off to the Lower Planes—and is never heard from again. When will these leatherheads learn? The fiends aren't just lists of numbers. They're creatures that think, eat, dream, breed, struggle, and evolve—in short, creatures that live. They're par... [click here for more]
On Hallowed Ground (2e)No ordinary tome can hold the powers of the planes, berk. That's why On Hallowed Ground is two books in one. In the first chapters, learn what divine compacts keep the gods from tearing the multiverse apart. Get the dark on turning player characters into proxies. Find out what happens when a spellslinger brings a petitioner back to life. And tumble to the awesome prestige—and awesome ... [click here for more]
L1 The Secret of Bone Hill (1e)Danger lurks in the Lendore Isles. Bands of evil creatures prowl the hills overlooking the town of Restenford, seeking unwary victims. Now you have come to this sleepy little village looking for adventure and excitement. You seek to fathom the unexplored reaches of Bone Hill and unlock the mysteries of Restenford.
This module contains complete information on the town of Resten... [click here for more]
N4 Treasure Hunt (1e)Marooned on a barren isle?
The Island of Viledel, the mighty Sea King, was sacked by a pirate army 60 years ago. It's destruction was so complete that even the location of the island was lost and forgotten. Despite rumors of immense treasures still hidden in the ruined stronghold, no one ever found the Sea King's island again
Until now. Throug... [click here for more]
I5 Lost Tomb of Martek (1e)Your sleek cloudskate skims across the Skysea. It is midnight. All day long, the glass sea soaked up the scorching desert sunlight. Now, that heat lifts your ship a few inches off the glass and fills its sails. The only sound you hear is the soft swish of the diamond-edged rudder as it cuts a path across the Skysea.
One thousand years ago, the wizard Martek knew that you ... [click here for more]
Player's Handbook II (3.5)MAKE YOUR CHARACTERS THE BEST THEY CAN BE
Whether you’re creating a new character or improving an existing one, the Player’s Handbook II supplement has something you need. This volume provides new character options for all players:
New class features for all of your favorite classes
A rebuilding system that allows you to update existing characters
New ad... [click here for more]
Monster Manual II (1e)An alphabetical listing of monsters found in ADVANCED DUNGEONS & DRAGONS adventures, including attacks, damage, special abilities, descriptions, and random encounter tables. A must for the serious AD&D game player. This manual contains all the new members, from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of ... [click here for more]
The Forge of Fury (3e)What Waits in the Ruined Dwarf Stronghold?
Two hundred years ago, the great dwarf smith Durgeddin the Black built Khundrukar, a hidden stronghold for his war of vengeance against all orckind. For years Durgeddin labored, until the orcs discovered Khundrukar and stormed the citadel, slaying all within. Legends say that Durgeddin's masterful blades and glittering treasures were... [click here for more]
Rules Compendium (3.5)All the Rules of the Game... in One Awesome Book
Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? This supplement takes all of the roleplaying game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters alike. In addition to presentin... [click here for more]
RR3 Van Richten's Guide to Vampires (2e)At last, some means of combating the ultimate undead—vampires—have found their way into print. Within these pages, Dr. Rudolph Van Richten shares his vast background as one of Ravenloft's most formidable lore masters and vampire hunters. Decades of research and experience have been compiled into discussions that define the very nature of these kings of the undead and help put them at a... [click here for more]
Expedition to Undermountain (3.5)Expedition to Undermountain is a 224-page super-adventure that revisits the greatest dungeon in the Forgotten Realms campaign setting. Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom.
Like other adventures in the “Expedition” series, this product takes a classic D&D location, updates it for v.3.5, and features many ne... [click here for more]
I8 Ravager of Time (1e)So this is the Ffenargh? Mile after mile of stinking bogs overlain by a swirling mist that clings to the skin and chills to the bone. Ahead, a decrepit causeway rises scant inches above the fetid waters and meanders its way through the twisted forms of stunted trees into the depths of this forsaken land.
For years, these blighted fens have been ignored by the outside world, but now an... [click here for more]
C2 The Ghost Tower of Inverness (1e)A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem.
The module was originally written for the Official Advanced Dungeons & Dragons Game Tournament at Winterco... [click here for more]
I4 Oasis of the White Palm (1e)Tired and sore, you struggle over the burning sands toward the long-forgotten city. Will you reach the place in time to save yourselves from the evil efreeti? The sun beats down, making your wounds stiff and worsening the constant thirst that plagues anyone who travels these waterless wastes. But there is hope - are those the ruins over there?
In the midst of broken columns and bits o... [click here for more]
Encyclopedia Magica, Vol. 1 [A-D] (2e)The Encyclopedia Magica is a four-volume series that describes every magical item for the AD&D game. These items have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. This essential reference tool puts the power of more than 20 years of AD&D history at your fingertips!
**Warning: Large file size!**click here for more]
RR5 Van Richten's Guide to Ghosts (2e)Beware the darkness, for it is alive with the dead!
Now, the nights of Ravenloft are more horrifying than ever. You'll find out why in the pages within. Follow Dr. Rudolph Van Richten, Ravenloft's leading authority on the supernatural, as he reveals how to hunt the hosts that lurk in the blackest shadows of midnight. Van Richten tells all that he has discovered about the incorpor... [click here for more]
Races of Eberron (3.5)Heroes Ready for Anything, Anywhere
Dauntless adventurers arise from among the spirited races of the warforged, shifters, changelings, and kalashtar. These bold explorers hurl themselves into the most dangerous quests with an unquenchable thirst for fortune and glory.
This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior... [click here for more]
Die Vecna Die! (2e)The End of the World Is at Hand!
A hideous death cult has seized control of an ancient artifact-monument known as Tovag Baragu. The power behind the cult is the Old One himself, Iuz the Evil, demonic master of an empire. He's on an all-or-nothing quest for supremacy over the world—and the heavens beyond.
To stop him, heroes must face horrors never dreamed of, journeyin... [click here for more]
The Dungeon of Death (2e)The Dungeon of Death: Who says there's no truth in advertising?
Cryptic rumors spread across the far North, sparking new interest in a shadow-haunted ruin. Although it was once a seat of ancient dwarven power, centuries of unspeakable evil have transformed this former gem mine into the demon-infested, trap-filled Dungeon of Death. Its name is well deserved - unwary visitors fall vi... [click here for more]
X5 Temple of Death (Basic)Sent on a desperate mission into an unknown land, you must seek out one called "the Master" and his Temple of Death. There is little time to waste, as you must act before the Master's armies destroy your homelands. But to complete your task, you must battle fearsome guardians, travel through a hostile kingdom, and discover the secret of the Master. Can you survive his defenses and win? <... [click here for more]
RR1 Darklords (2e)Within this volume are sixteen dark lords and ladies, each a prisoner of Ravenloft. Some are new to the setting, yet all may seem hauntingly familiar, for they have been lurking at the edge of your nightmares, waiting for the chance to emerge in your campaigns.
The Headless Horseman, the Phantom Lover, the Vampire Panther—these and other malignant forces await. You'll read ghastly tales of ... [click here for more]
Player's Option: Heroes of the Feywild (4e)Ready to explore your character's wild side?
Player’s Option: Heroes of the Feywild enables players to weave elements of the Feywild into their existing and future characters, in much the same way that Player’s Option: Heroes of Shadow gave players reasons to explore their characters’ dark connections to the Shadowfell.
This book contains exciting new chara... [click here for more]
Manual of the Planes (1e)"...from Arcadia to Pandemonium, from the plane of elemental Fire to the Astral plane, vast new worlds of adventure are now open to players."
A vital source book for players and DMs of all levels of experience, the Manual of the Planes details the manifold worlds of the known planes of existence. This book describes the inhabitants, rulers, and environments of these worlds, as ... [click here for more]
FRQ3 Doom of Daggerdale (2e)Randal Morn certainly has his hands full! The temple of Lathander, which burned to the ground eight years ago, seems to be the source of a curse affecting the entire town. People are taking ill, animals are dying overnight, crops are failing. All this seems to have started after Eragyn, priestess of Cyric, disappeared from Daggerdale. Shortly before that, a forgotten mage-lord's crypt was discover... [click here for more]
FOR8 Pages from the Mages (2e)Any rogue can craft a spell—but it takes a really reckless fool to write one down.
Thus, the wizard Elminster introduces the latest collection of wizardly lore from the Forgotten Realms campaign setting, includingthe following:
New spells from mages such as Daltim, Darsson, and Myrl
Fell creatures: the Tome Guardian, the Disenchanter, and the Scalamagdrion
Details of more than... [click here for more]
N2 The Forest Oracle (1e)The land lies under a curse. Fruit drops to the ground, its pulp black and rotten. Leaves curl and wither on the branches. Animals flee the parched vale, or starve.
Long ago, the Downs prospered under the care of Druids, but the priests of nature have retreated deep into the woods and rarely show themselves. One old man claims that the Druids have the power to save the va... [click here for more]
Encyclopedia Magica, Vol. 2 [D-P] (2e)The Encyclopedia Magica is a four-volume series that describes every magical item for the AD&D game. These items have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. This essential reference tool puts the power of more than 20 years of AD&D history at your fingertips!
**Warning: Large file size!**click here for more]
Expedition to Castle Ravenloft (3e)The master of Ravenloft is having guests for dinner... and you are invited.
A dark shape emerges from the shadow of Castle Ravenloft. A flash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and a contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the... [click here for more]
I3 Pharoah (1e)
Your skin was blistered all day before the hot desert sun sank slowly below the horizon. Now, the deep blue mists of the desert night swirl about you in the lazy wind. The cool night air seems to soak up the heat of the endless desert sands. You shiver as you and your friends huddle around your campfire, glancing nervously at the giant pyramid in the distance. There is an eerie and mysteriou... [click here for more]
Carnival (2e)Freak show or sanctuary?
It's all a matter of perspective when you're at Carnival.
A carnival offers a glimpse of abnormal and unnatural things most genteel folk never talk about, much less see. This carnival is not a simple sideshow, though, and its performers are far more than freaks on display. Carnival is a wandering haven for those who have no place else to go... [click here for more]
Monster Manual 3 (4e)Iconic monsters for your D&D campaign
This core rulebook packs in over 200 new monsters to menace D&D player characters. Classic monsters such as the derro, the mimic, and Lolth (Demon Queen of Spiders) make their first 4th Edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly cat... [click here for more]
Howls in the Night (2e)The Mists of Ravenloft draw close, surrounding unfortunate travelers in their clammy embrace. When they part, they revel the land of Mordent, a domain of rolling moors and woods, beautiful by day and terrifying by night. The moors surround Westcote Manor, whose owner seeks your aid to break a curse that has beset his family. A new danger lurks in the haunted moors: hounds whose mournful howls ... [click here for more]
DD1 Barrow of the Forgotten King (3.5)Who Disturbs the Slumber of the Forgotten King?
Wolves prowl the graveyard of sleepy Kingsholm, and death lurks behind shadowed tombstones. Something has disturbed the sleepers in the mausoleum, and brave adventurers are needed to explore the catacombs beneath the graves and discover what evil stirs in the darkling depths.
"Barrow of the Forgotten King"... [click here for more]