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Arms and Equipment Guide (3e)
by Nick S.
Publisher: Wizards of the Coast
Date Added: 06/12/2013 15:32:34
Arms and Equipment Guide (3e) Arms and Equipment provides relatively little that the core rule book does not. Since D&D weapons are little more than carefully balanced stat lines the new new equipment is by and large not only more of the same, but not worth ever taking the exotic weapon feats needed to use them. The poison and alchemical sections are the highlight of the book but definitely do not make this worth the $11 dollar price tag. There is nothing here you could home brew with the most minimal of effort and I've seen much better house ruled content on the various D&D wikis. This book really lacks anything exciting or sufficiently different to justify picking up and the advice in here is very, very basic to the point that it is covered by dozens of youtube channels. Skip Arms and Equipment and instead pick up something like the complete Rogues or Adventure's handbook which include new interesting items along with feats and classes....

Rating:
[2 of 5 Stars!]
Dragon Magazine Annual, Vol. 1 (4e)
by Chris H. [Featured Reviewer]
Publisher: Wizards of the Coast
Date Added: 06/10/2013 01:27:49
Dragon Magazine Annual, Vol. 1 (4e) This volume, the first and only Dragon Magazine Annual from the 4e era, contains a selection of 14 articles from the first year of Dragon Magazine’s PDF-only, 4e run. About half of the articles are really DM material, such as the articles on Yeenoghu, kobolds, Orcus cults, and the Bloodghost Syndicate. All of these articles are a lot of fun, and can really enrich any campaign’s use of the creatures and organizations described therein. Of course, the stat blocks reflect the first year’s monster math, and most DMs will want to update the math before actually using the creatures. For players, you have star pact warlocks, feats for gladiators and assassins, paragon paths for gladiators and planar-attuned characters, and so on. Several of the articles on the player side tend toward the darker aspects of D&D (dhampyr, shadar-kai, assassins), and I personally wouldn’t have chosen them for a showcase volume like this one. If you subscribe to D&D Insider, you have all of the information in t...

Rating:
[4 of 5 Stars!]
Dungeon Magazine Annual, Vol. 1 (4e)
by Chris H. [Featured Reviewer]
Publisher: Wizards of the Coast
Date Added: 06/06/2013 13:37:15
Dungeon Magazine Annual, Vol. 1 (4e) That WotC decided never to release a second Dungeon Magazine Annual, despite the implications of the title, tells you something about sales figures, which in turn reflects the gaming public’s perception of the product’s utility. This book contains five adventures reprinted from the first year of the WotC digital edition of Dungeon Magazine. In order of presentation, these are “Menace of the Icy Spire” (2nd level, Forgotten Realms); “Winter of the Witch” (22nd level, with links to “Keep on the Shadowfell”); “Throne of the Stone-Skinned King” (15th level, Scales of War adventure path); “Storm Tower” (3rd level); “Heart of the Forbidden Forge” (7th level, Eberron). From a brief scan of the contents, you can see that the volume is best approaches as a “showcase of what D&D 4e can do.” The adventures chosen cannot easily be linked together into a campaign, nor do they even occur in the same cosmos. Dropping into the middle of the Scales of War adventure path can be quite jarring, limiting t...

Rating:
[3 of 5 Stars!]
DMGR3 Arms and Equipment Guide (2e)
by Alexander L. [Featured Reviewer]
Publisher: Wizards of the Coast
Date Added: 05/31/2013 06:45:03
DMGR3 Arms and Equipment Guide (2e) Originally published at: http://diehardgamefan.com/2013/05/31/tabletop-review-arms-an-
d-equipment-guide-add-2e/ I can’t think of any other book that has shaped my perception of the weapons and armor used in various medieval-esque fantasy games than the Arms and Equipment Guide originally written for Advanced Dungeons & Dragons 2nd Edition. I can remember leafing through this thing time and time again, ogling the illustrations and trying to imagine ways to fit the various equipment into my games. Weaponblack alone could be found multiple times masquerading as mystery liquid in bottles and barrels, with me sitting there in front of the players, tightlipped, hoping they would drink it. I distinctly remember an adventurer finding several small barrels in a store room, opening one of them, and me describing the contents as a “thick, dark liquid” or something like that. The player then asked doggedly if it was weaponblack, and I sheepishly answered that it was. Give Me My Coin Mail T...

Rating:
[5 of 5 Stars!]
WGA4 Vecna Lives! (2e)
by Alexander L. [Featured Reviewer]
Publisher: Wizards of the Coast
Date Added: 05/30/2013 06:51:38
WGA4 Vecna Lives! (2e) Originally posted at: http://diehardgamefan.com/2013/05/30/tabletop-review-greyhaw-
k-adventures-vecna-lives-advanced-dungeons-dragons-2nd-editi-
on/ Unlike most AD&D gamers of my generation, I wasn’t that into Forgotten Realms or Dragonlance. I preferred Ravenloft and Greyhawk (and later, Planescape). Greyhawk just had so many characters that captured my imagination. Iuz the Evil. The one eyed, one handed lich Vecna. The Circle of Eight. The vampire Kas. Mordenkainen. So on and so forth. Here now was an adventure that not only had the players encounter all of these legends of D&D lore, but for a short while, let you PLAY as some of them. How cool is that? Vecna Lives! is a huge adventure for many reasons. The first is that for the first time, Vecna himself is given form and concept. Before this adventure, he was just a nebulous concept with no real information about him given save for the little write-ups about the artifacts that bear his name. It’s also the death of the Circle of ...

Rating:
[5 of 5 Stars!]
HHQ3 Thief's Challenge (2e)
by Bryan D.
Publisher: Wizards of the Coast
Date Added: 05/17/2013 11:46:34
HHQ3 Thief's Challenge (2e) This and the others in the HHQ series can be a great one on one introduction to RPG's. I am actually going to introduce my fiance to the hobby with it. :) She told me she wants to play a plumber for her first character. It's going to be a BLAST! :)

Rating:
[5 of 5 Stars!]
H1 Keep on the Shadowfell & Quick-Start Rules (4e)
by Lucas S. d. O.
Publisher: Wizards of the Coast
Date Added: 05/10/2013 13:10:56
H1 Keep on the Shadowfell & Quick-Start Rules (4e) GREAT BOOK... i loved the ilustraitions... thanks for put it to download...

Rating:
[5 of 5 Stars!]
U1 The Sinister Secret of Saltmarsh (1e)
by Mark L.
Publisher: Wizards of the Coast
Date Added: 05/06/2013 11:33:05
U1 The Sinister Secret of Saltmarsh (1e) Great module for a low-level introduction to a larger campaign. I would give it 5 stars but some of the pages were cropped on the scan. They really need to fix this.

Rating:
[3 of 5 Stars!]
U1 The Sinister Secret of Saltmarsh (1e)
by James F.
Publisher: Wizards of the Coast
Date Added: 04/20/2013 11:19:36
U1 The Sinister Secret of Saltmarsh (1e) As mentioned above, some pages are cropped in the scan. Also, after WotC recently reversed their block on PDF sales of old products, I read that these scans were re-done and OCRed. That did turn out to be true in the case of The Temple of the Frog, which I bought before the ban, and re-downloaded from RPGNow when it was available again. The maps that had been missing before were suddenly back in the new and improved scan. But The Sinister Secret of Salt Marsh still seems to have been scanned in the old haphazard way with no one having checked if the images scanned right, and it's of course not OCRed. Still, it's worth not having to slog through the garage to run this module again....

Rating:
[4 of 5 Stars!]
Dungeon Magazine Annual, Vol. 1 (4e)
by Alexander L. [Featured Reviewer]
Publisher: Wizards of the Coast
Date Added: 04/10/2013 15:51:52
Dungeon Magazine Annual, Vol. 1 (4e) Originally posted at: http://diehardgamefan.com/2013/04/10/dungeon-magazine-annual-
-vol-1-dungeons-dragons/ Every Dungeon Master has their own individual strengths and weaknesses If you were to poll the people that I play with, I assume most of them would indicate that my main strength is that I’m a good idea man. I can come up with backstories for all sorts of random NPCs and I can make fully-defined worlds for them to explore on the fly. On the flip-side, none of them think I am a tactical genius. Quite the contrary, most of them probably think the monsters they come across are well below par when it comes to the intelligence scale. It’s simply a fact and my group is well aware that a lot of my monsters are just going to charge and hack away. What they probably don’t know, however, is that I am no good at designing dungeons. I can’t draw, even with the aid of graph paper, my original dungeons are generally uninspiring. They don’t know this, however, because what I generally do is s...

Rating:
[4 of 5 Stars!]
Dragon Magazine Annual, Vol. 1 (4e)
by Alexander L. [Featured Reviewer]
Publisher: Wizards of the Coast
Date Added: 04/10/2013 15:51:15
Dragon Magazine Annual, Vol. 1 (4e) Originally posted at: http://diehardgamefan.com/2013/04/10/dragon-magazine-annual--
vol-1-dungeons-dragons/ Whereas Dungeon Magazine focuses on pre-published adventures for the Dungeon Master whose skills don’t lie in the arena of adventure creation, Dragon Magazine is for the DM who is looking to expand his toolbox. Dragon Magazine is not for someone who is simply looking to crack open a book and run an adventure, but rather for someone who has a pretty good grasp of what is needed for a successful adventure and is simply looking for some new ideas to enhance what they’ve already come up with. The Dragon Magazine Annual #1 gives you fourteen articles to help you with your world-building. Demonomicon of Iggwilv: Yeenoghu by Robert J Schwalb. The Demon Prince of Gnolls has been around since 1st edition and he’s gone through some rough times. This section of the book seeks to reconcile some of the contradictory elements of his lore and restore him to a place of power in the D&D unive...

Rating:
[4 of 5 Stars!]
B1 In Search of the Unknown (Basic)
by Matthew S.
Publisher: Wizards of the Coast
Date Added: 04/04/2013 19:30:43
B1 In Search of the Unknown (Basic) This adventure takes me back. It has good replay value. The old school random monsters and loot tables can make a a return trip entertaining. It also is difficult without being unforgiving which is crucial for a beginning adventure. Especially in Basic Edition Dungeons and Dragons. The scanned page are also top notch.

Rating:
[5 of 5 Stars!]
B10 Night's Dark Terror (Basic)
by Andrew B.
Publisher: Wizards of the Coast
Date Added: 03/29/2013 04:06:42
B10 Night's Dark Terror (Basic) Although I have never run it, this adventure is the one you want if you want to run a Mystara adventure in the Grand Duchy for experienced players. I can't think of a more detailed, atmospheric, engaging and entertaining published Grand Duchy adventure. Only Rahasia rivals this as far as the B-modules go. Proves the UK TSR guys really knew what they were doing. On the other hand, starting DMs and players might find this a little overwhelming due to the level of detail and the sandbox style play, so would be best trying out one of the other B-modules first - B1, B2 & B9 are all good starting points. Pleased with the OCR quality too. Thanks drivethru!...

Rating:
[5 of 5 Stars!]
B9 Castle Caldwell and Beyond (Basic)
by Andrew B.
Publisher: Wizards of the Coast
Date Added: 03/29/2013 03:58:34
B9 Castle Caldwell and Beyond (Basic) A very basic set of generic adventures for use with low-level characters. Easy to adapt to any setting and any game system. I use these to "audition" new players. Probably not something a heavily experienced group of gamers would enjoy, unless they fancied a bit of old-school vanilla style dungeon-crawling for light relief.

Rating:
[4 of 5 Stars!]
Children of the Night: Ghosts (2e)
by Andrew B.
Publisher: Wizards of the Coast
Date Added: 03/29/2013 03:53:00
Children of the Night: Ghosts (2e) The content is interesting and varied - some DMs will use the adventures, some will just steal the Ghosts and write their own, some will just re-write the entire thing, but there's enough in here to stimulate the imagination... probably the best of the 3 books in this series. Useful if you want a ghost in your campaign, regardless of if it's Ravenloft or not. However, very disappointed with the scans of the Children books! Ravenloft books were always going to be tricky given their page setting and layout (swirly grey border, faint fonts, oversized first letters etc.) but if I pay money for a product I expect a sharper image and reliable OCR. Amazed really, given the usual excellent OCR quality of drivethrus materials....

Rating:
[3 of 5 Stars!]
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DMGR3 Arms and Equipment Guide (2e)
Originally published at: http://diehardg-
amefan.com/2013-
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