You cannot beat this for its price! I kid, of course, but I do like what this supplement says of Wizards' philosophy for new expansion material for 5th Edition Dungeons and Dragons. This is a pure add-on to the core game, and we are not being asked to pay anything for it, but instead asked to play more games! I love this idea.
5th dition D&D... they better could have stuck at Basic D&D or AD&D2
game System; meager
Game balance; unavailable
logic; not existent
spells; meager to ok
new races;.///truly?... stay to the normal races... this is too much and even corruopts the sense of game fun. The D&D basic; human, elf, dwarf, halfling, gnome are enough, for those few the PC book enable other races. But 90% prefers still the basic 5.
I'd prefer a normal monster info over this. and basic storylines to plot further...even when it is crappy 3rd, 3.5, d20, 4th, or 5th edition...or acceptable AD&D2...
This book of NPCs is a great resource for anybody running a Planescape campaign.
Most books of NPCs make the mistake of making the NPCs unique and interesting, but hard to use. Every NPC requiring the DM to run an adventure around the NPC to be able to use them.
Uncaged avoids this by having most of the NPCs in the book act as couriers, money lenders, advertising cryers and a wide variety of shop keepers and other service providers. This allows the DM to use these NPCs without having to center adventures around them. Don't get me wrong there are a large variety of adventure hooks and ideas in this book, but the DM has other options rather then letting the supplement dictate his campaign. The book also does a good job of making the NPCs interesting to read, some are standard NPC descriptions, some are interviews, diary entries, wanted notices, etc. The back of the book also includes a section showing how the NPCs tie together and diagrams going over the major adventure hooks...
Ring Side Report- RPG Review of Elemental Evil Player's Companion
Originally posted at www.throatpunchgames.com, a new idea everyday!
Product- Elemental Evil Player's Companion
System- Dungeons and Dragons
Producer- Wizards of the Coast
Price- $FREE! here http://www.drivethrurpg.com/product/145542/Elemental-Evil-Pl- ayers-Companion-5e
TL; DR- If this is what WotC's future looks like, I'm on board! 93%
Basics- Horrors of the elemental apocalypse are upon us! It's time for new heroes to rise! This book provides new player options including new races like the deep gnomes and the genasi. This book also proves a surprising number of spells for almost all the classes except for clerics
Mechanics or Crunch- Honestly, it's good to get ANYTHING from the currently quite WotC. The new races are all well done. These races are not anything new for the system, but they are new to the current rules set. The spells all look great, and they add some new diversity to the ones from ...
It's an absolutely fantastic expansion to the already incredible fifth edition core rulebooks. It's a must have, for sure. Especially if you intend on using baddies and characters in a setting involving Elemental Evil.
Gives write ups in the style of the so-called "non-core" races from the PH (like half orcs and such) for Aaracockra, Svirfneblin (yay!), and that artefact of 3.5 the goliath race. Also a full species (with sutypes) write up for the Genasi which I thought was very well done. Plus about 40 new spells heavily skewed to a few schools in particular.
Spells are a mixed bag, some are versions of classics but most are not ones I recognize. Really was looking forward to the races and in that sense it delivered. Really can't argue with this for the price. :)...
I expected more. Specifically I wanted Elemental Domains for Divine classes. There aren't any new spells for Clerics. And when I think about elemental evil I think worshippers and divine. there was no new Warlock Patron or elemental themed sorcerers or wizards. Basically I just felt like it was too short. I would have gladly paid for a much larger product than have this for free.
I liked the new spells, as the game can always use more of these. However, I found all the new races unsuitable to my campaign. Also, some of the new races just outright stink of power creep. 50 feet movement for Aarakocra? Flying from level 1? 1d12 for goliaths? No thanks. None of these will ever find a place in my games.
If you want to make new races, do not break any soft 'limits' already established by the others.
One of the best versions of Dungeons & Dragons. The book is well written with detail and has everything inside (rules, monsters, equipment, classes, etc) to get started playing. If that is not enough the site has lots of old school legendary adventures that are compatible with this classic edition of D&D. The book conveys the spirit and feel of true old school D&D. I highly recommend it to every gamer that enjoys fantasy roleplaying games.
I am going to keep this short, but this is probably the best city supplement ever released. There is no other city like it. I ran a Planescape campaign setting for ten years and with the whole multiverse at my fingertips we still rarely left Sigil. Why bother to explore the multiverse when you can stay where you are and have the multiverse come to you?
As another reviewer mentioned in addition to the city description there is are a lot of sample handbills, menus, advertisements and official proclamations that provide a great amount of flavor and make great player handouts....