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Draconomicon II: Metallic Dragons (4e)

Draconomicon II: Metallic Dragons (4e)


Draconomicon: Metallic Dragons describes several varieties of dragons, including gold, silver, copper, iron, and adamantine dragons. It also introduces several other kinds of metallic dragons suitable for any D&D campaign. This supplement presents dragons both malevolent and benign, and gives details on each dragon’s powers, tactics, myths, lairs, servitors, and more. In addition, this...   [click here for more]
Wizards of the Coast  $39.95 $19.99

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Dragon #375 (4e)

Dragon #375 (4e)


Players 1, Dungeon Masters 1 by Chris Youngs: Chris Youngs announces the new focus of Dragon Magazine. Keepers of the Celestial Order by Matthew Sernett: Entities of the Far Realms are always seeking a way into the mortal realm, and the members of the Celestian Order Game Transparency by Andy Collins: This article will help all DMs learn when and...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #177 (4e)

Dungeon #177 (4e)


The Maze of Shattered Souls by James Wyatt: A Dungeons & Dragons Eberron adventure for characters of 15th level. Eyes in the Forest by Robert J. Schwalb: A chance encounter in the Chaos Scar allows the characters the opportunity to avenge another group Glowstone Caverns by Jennifer Clarke-Wilkes: The Gnawstubble goblin tribe has stumbled upon...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #178 (4e)

Dungeon #178 (4e)


Love of the Kill by Chris Youngs: Chris dons his DM’s hat to describe his favorite monsters to run during adventures. The Tyrant's Oath by Kolja Raven Liquette: "The Tyrant's Oath" places the heroes between two warlords struggling for dominance Elves of the Valley by Robert J. Schwalb: "Elves of the Valley" pits the adventurers...   [click here for more]
Wizards of the Coast  $4.99

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Dragons of Spring (3.5)

Dragons of Spring (3.5)


War of the Lance Campaign, Volume Three The icy chill of darkness begins to melt as spring returns to Ansalon. In the West, the Dragonarmies are being held at bay for the moment, and the forces of good have rediscovered lost secrets that give them the small hope of victory. But in the East, evil gnaws at the heart of Ansalon. The Queen of Darkness is not easily defeated, and her armies of...   [click here for more]
Wizards of the Coast  $29.99 $14.99

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Dragon #374 (4e)

Dragon #374 (4e)


Multiple Character Disorder by Chris Youngs: Chris Youngs talks about wanting to play new characters. Character Concepts - Arcane Options by Matthew Sernett: Arcane Power is out this month! Check out two cool builds using content from the new book. White Lotus Academy by Peter Schaefer: Many of the world’s best arcanists graduate from...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #175 (4e)

Dungeon #175 (4e)


Last Breath of the Dragon Queen by David Noonan: The Scales of War Adventure Path concludes! The epic-level adventurers have beaten and scattered. Eye on the Realms: The Gentle Ghost of Silverymoon by Ed Greenwood: Wherever in the Realms you find battlefields, fortresses, or long-established settlements. The Shrine of the Glass-Spire Forest by Cal Moore:...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #176 (4e)

Dungeon #176 (4e)


Cross City Race by James Desborough: Adventurers -- noble and otherwise -- from all across the land have gathered to participate. Dead by Dawn by Aeryn Rudel: If even the monsters of the Chaos Scar have left a place abandoned, it’s probably for good. The Crossroads by Rodney Thompson: Just beyond the King’s Wall sits the Crossroads...   [click here for more]
Wizards of the Coast  $4.99

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Draconomicon I: Chromatic Dragons (4e)

Draconomicon I: Chromatic Dragons (4e)


Draconomicon™ I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons. The sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations (such as Arkhosia) and organizations,...   [click here for more]
Wizards of the Coast  $39.95 $19.99

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Dragons of Winter (3e)

Dragons of Winter (3e)


War of the Lance Campaign, Volume Two Winter chill spreads across the lands of Ansalon even as the Dragonarmies continue their terrible war. Dragons of all colors seem all but unstoppable, and legend of the dragonlance seems little more than a child’s bedtime tale. The heroes must continue their journey to unite the nations in a war against the armies of the Dark Queen...   [click here for more]
Wizards of the Coast  $29.99 $14.99

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Demonomicon (4e)

Demonomicon (4e)


Demons and demon lords for your D&D campaign. Unleash the hordes of the Abyss! Demonomicon presents the definitive treatise on demons and their masters, the demon lords. Whether you’re looking to introduce demons into your D&D campaign or plunge your heroes into the heart of the Abyss, this book has something for you! More than just a maelstrom of chaos and corruption, the Abyss...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Dragon #373 (4e)

Dragon #373 (4e)


Art of the Kill by Robert J. Schwalb: Assassins lurk around every corner in some games. Now learn how your character can master the art of the silent kill. Codex of Betrayal: The Butcher of Nessus by Ari Marmell: This article details the archdevil Alloces, creator of some of the Nine Hells' most hideous -- and useful -- monstrous creations. Confessions...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #173 (4e)

Dungeon #173 (4e)


The Tainted Spiral by Aeryn Rudel: (D&D 1) A Chaos Shard has grown a limited form of sentience, warping and corrupting a new warren of caves The Lost Library by Peter Lee: (D&D 1) A tribe of kobolds has unearthed a lost library that once belonged to the goliath sorcerer, Voran Those Once Loyal by Robert J. Schwalb: (D&D 25) The Scales...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #174 (4e)

Dungeon #174 (4e)


Chaos Scar: A Chance Encounter by Robert J. Schwalb: (D&D 1) While near the Chaos Scar, the PCs encounter a strange wagon stuck in a hole, and the strange cultists Sliver's Call by Stephen Radney-MacFarland: (D&D 2) A voice from the Scar has summoned a wizard of great power for many years Test of Fire by Scott Fitzgerald Gray: (D&D...   [click here for more]
Wizards of the Coast  $4.99

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Elemental Evil Player’s Companion (5e)

Elemental Evil Player’s Companion (5e)


Create Heroic Characters to Conquer the Elements! Not inherently evil, elemental power can be mastered by those with both malevolent and benign intentions. The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline. New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally,...   [click here for more]
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Dragons of Autumn (3e)

Dragons of Autumn (3e)


Dragonlance® War of the Lance Campaign, Volume One Autumn settles on the plains of Abanasinia as rumors of war and strange creatures travel from northern lands. Friends meet in the tree-town of Solace after many years spent apart, hoping to reminisce about old times and adventures past. But the people of Ansalon need heroes, as the ancient gods have returned to the world, and...   [click here for more]
Wizards of the Coast  $29.99 $14.99

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Adventurer's Vault 2 (4e)

Adventurer's Vault 2 (4e)


Make Your Wishes Come True You've just defeated the monsters, and in the back of their lair you find an old wooden chest atop a pile of bones and rusty weapons. Through the keyhole spills a wondrous golden light. What magical treasures will find inside ? This Dungeons & Dragons game supplement presents hundreds of new magical items. Including weapons, Armour, ammunition, tomes,...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Dragon #372 (4e)

Dragon #372 (4e)


Playing Shadar-kai by Chris Sims: Learn about playing a member of one of the Shadowfell's most compelling races. Deities & Demigods: Bane by Ari Marmell: This new recurring feature introduces the followers of Bane -- and their dark master. What does it mean to worship Bane, and how do non-evil followers reconcile their beliefs with those of this...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #171 (4e)

Dungeon #171 (4e)


Chaos Scar: Stick in the Mud By Aeryn “Blackdirge” Rudel: A group of bullywugs have claimed the muddy ruins of an ancient keep as their own. Can the PCs root them out and find out what lurks at the heart of their lair? A Chaos Scar adventure for 1st-level PCs. Treed! By Tim Eagon: An owlbear has been tormenting a tribe of elves and trapped a gnome from...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #172 (4e)

Dungeon #172 (4e)


Legacy of Io By Daniel Marthaler The Scales of War Adventure Path continues. Bahamut has fallen and the war seems lost. But a long-time ally of the PCs comes to them with an urgent request for escort—to the Astral Sea! A Scales of War adventure for 24th-level PCs. Chaos Scar: The Brothers Gray By Greg Vaughan A gang of halfling cutthroats has claimed an old...   [click here for more]
Wizards of the Coast  $4.99

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Stormwrack (3e)

Stormwrack (3e)


Conquer the Maelstrom Sometimes an adventure takes an aquatic turn. You might find yourself exploring an ancient city lost beneath the waves, navigating an underground river plagued by monsters, plotting a course to some stormwracked isle, or battling pirates on the high seas. Well, fear not, brave adventurer. Here is your guide to overcoming such perils! This supplement examines...   [click here for more]
Wizards of the Coast  $34.95 $13.99

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Dragon #371 (4e)

Dragon #371 (4e)


New Year's Resolve by Chris Youngs: Chris Youngs talks about New Year's resolutions should be, according to his co-workers. Legacy of Acererak by Robert J. Schwalb: The legendary demilich left a lasting stain on the world in more ways than one. Learn about his legacy. Hestavar: The Bright City by Stephen Radney-MacFarland: This Astral dominion...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #169 (4e)

Dungeon #169 (4e)


Hall of the Snake God By Robert J. Schwalb: Legends of the Serpent Wood speak of an ancient group of primitive humans who dedicated themselves to the dark god Zehir. Several of the temples they raised still stand in the wild lands, and one such place has become home to new dangers. This Side Trek makes for an excellent respite between adventures, or can be used as a springboard for...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #170 (4e)

Dungeon #170 (4e)


Betrayal at Monadhan By David Noonan: The Scales of War Adventure Path continues into the epic tier. The characters are visited by an enigmatic new ally who sends them on a quest to the Shadowfell, to hunt down a lich working for Tiamat. But their journey must first take them to Monadhan, a Domain of Dread ruled by a powerful undead dragon dark lord. The characters must locate the...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #370 (4e)

Dragon #370 (4e)


Ze Planes! Ze Planes! by Chris Youngs: Chris talks about the Manual of the Planes Her Majesty's Secret Servants: Agents of Tiamat by Robert J. Schwalb: Chromatic dragons aren’t the only servants of Tiamat. Riven Justice: The Mercykillers by Robert J. Schwalb: The Mercykillers return to D&D, complete with information on...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #167 (4e)

Dungeon #167 (4e)


Heart of the Forbidden Forge By Luke Johnson: Many Cannith creation forges were lost on the Day of Mourning, but a rogue artificer has uncovered one of those that pursued some of the most experimental and dangerous research during the Last War. But while seeking the forbidden knowledge in the forge, this explorer awakened a dark power that was more than she could handle, and that now...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #168 (4e)

Dungeon #168 (4e)


Web of Chains By Owen K.C. Stephens: Slavers have come to the Kragholm region, and the former-slaveholder citizens of settlements such as Elmhollow have come to appreciate the yolk of servitude in an all-too uncomfortable manner. But the group of Underdark slave traders have larger plans in mind, and the PCs must act to stop a slave empire from rebuilding. An adventure for 13th-level...   [click here for more]
Wizards of the Coast  $4.99

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Player's Handbook 3 (4e)

Player's Handbook 3 (4e)


Out of the Far Realm they came: creatures of horror and madness. As the gods rallied against the incursion, brave heroes arose with newfound powers of their own. Together they stood against this threat from beyond, just as they stand today. This companion to the Player's Handbook and Player's Handbook 2 core rulebooks introduces the psionic power source-powers of the will brought to bear against...   [click here for more]
Wizards of the Coast  $17.99

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Psionic Power (4e)

Psionic Power (4e)


New options for ardents, battleminds, monks, and psions. Hot on the heels of Player’s Handbook 3 comes Psionic Power, a D&D supplement that explores the psionic power source in more detail. This supplement presents hundreds of new options for D&D characters, specifically focusing on heroes who channel the power of the mind. It provides new builds for the ardent, battlemind, monk, and...   [click here for more]
Wizards of the Coast  $14.99

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Dungeon Master's Guide 2 (4e)

Dungeon Master's Guide 2 (4e)


A source of inspiration for Dungeon Masters of any level. This core rulebook for the Dungeons & Dragons Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11–20). It includes advanced encounter-building tools (including traps and skill challenges), storytelling...   [click here for more]
Wizards of the Coast  $34.95 $17.99

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Dragon #369 (4e)

Dragon #369 (4e)


Thank You, Dungeons & Dragons by Chris Youngs: Chris talks about D&D being the perfect recession time hobby. Playing Minotaurs by Robert J. Schwalb: Roll up your next D&D character—as a minotaur! Bazaar of the Bizarre - A Motley Assortment of Magic Items by Kolja Raven Liquette: One of the authors of Adventurer’s...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #165 (4e)

Dungeon #165 (4e)


Alliance at Nefelus By Chris Tulach: The Scales of War Adventure Path continues. The characters are dispatched with their deva ally Amyria to the island nation of Nefelus, home of sages and masters of the arcane. The nation is a vital potential ally in the war against the githyanki, but none of the emissaries from the defending nations have returned. As the PCs soon discover, a new...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #166 (4e)

Dungeon #166 (4e)


Throne of the Stone-Skinned King By Logan Bonner: The Scales of War Adventure Path continues. The characters travel to the Feywild with the Seed of Winter, a powerful artifact recovered from a powerful foe. There, they discover a plot among the retinue of a mad fomorian king, as more alliances to the githyanki invaders reveal themselves. An adventure for 15th-level PCs. Storm...   [click here for more]
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Player's Handbook 2 (4e)

Player's Handbook 2 (4e)


Heroes of Primal Might and Ancient Power! From the bright towns and darkened wilderness they come: mighty heroes intent on exploring dungeons, slaying monsters, and battling evil. This companion to the Player's Handbook® core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. Player's Handbook 2 includes four classes...   [click here for more]
Wizards of the Coast  $34.95 $17.99

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Arcane Power (4e)

Arcane Power (4e)


New options for wizards, warlocks, sorcerers, bards, and swordmages... This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic for survival. This book provides new archetypal builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies. Product...   [click here for more]
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Dragon #368 (4e)

Dragon #368 (4e)


Birth of the Cool by Chris Youngs: Cool new characters. Backdrop: Graywall by Keith Baker: Visit Graywall, a city of monsters from the EBERRON® campaign setting. Items of Legend by David Noonan: Ready for your campaign, these brand-new artifacts span a range of power and levels. Expeditionary Dispatches - Stillwater...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #163 (4e)

Dungeon #163 (4e)


House of Pain By Jennifer Clarke Wilkes: Someone or something has been grabbing eladrin from the Feywild. As the heroes pursue another quest, they have the opportunity to discover the force behind the abductions, which might lead them to more conflicts than they anticipate. This Side Trek introduces the Shadowfell and shadarkai to your player characters, if they haven’t been...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #164 (4e)

Dungeon #164 (4e)


Worse then Death By Robert J. Schwalb: When a powerful aristocrat is kidnapped from his caravan, it’s up to the adventurers to discover what has happened to him. But there might be more to his disappearance than the characters know. An adventure for 12th level PCs. Dungeon Delve: Return of the Poisoned Shadows By Greg Marks: Continuing where the Poisoned Shadows...   [click here for more]
Wizards of the Coast  $4.99

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Tome and Blood: A Guidebook to Wizards and Sorcerers (3e)

Tome and Blood: A Guidebook to Wizards and Sorcerers (3e)


A Spell Is Better than a Thousand Words Every mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and wizard characters, including: - New feats, spells, and magic items. - New prestige classes, including the dragon disciple, fatespinner, and pale apprentice. - Information about special organizatinos such as the Broken Wands...   [click here for more]
Wizards of the Coast  $19.95 $7.99

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