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The Speaker in Dreams (3e)

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Sinister Forces Terrorize a Town

The town of Brindinford is in the midst of its annual street fair. Joy and merriment abound - until calamity disrupts the celebration. Are rival gangs responsible? Is the government sliding into tyranny? Or is a nightmarish plot about to come to fruition?

"The Speaker in Dreams" is a stand-alone adventure for the DUNGEONS & DRAGONS® game. Player characters are in for a wild ride in this river town. Leave the dungeon behind: the terrors lurking in Brindinford are more challenging by far!

To use this adventure, a Dungeon Master also needs the Player’s Handbook, the DUNGEON MASTER’s Guide, and the Monster Manual.

Product History

"The Speaker in Dreams" by James Wyatt was the third adventure module published by Wizards of the Coast for 3rd edition Dungeons & Dragons. It follows "The Forge of Fury" in a loosely linked eight-adventure series. This adventure differs significantly from the previous two dungeon crawls in the series, as "Speaker in Dreams" is an event-based adventure taking place in a riverside town, with nary a central dungeon in sight. Sinister agendas and cinematic battles, with a balanced mix of investigation, combat and roleplaying interaction, make for a memorable adventure.

Charting the Flow. An included flowchart shows how the adventure can progress, very effectively diagramming different events to show how player choices affect the timing and nature of encounters. "Speaker in Dreams" is civided into two roughly equal parts and has a revelation partway through the adventure that has been known to catch some players off guard. Players who greatly prefer combat over solving mysteries may find the adventure somewhat dissatisfying.

Experienced DM Needed, Apply Within. "The Speaker in Dreams" can be a polarizing adventure amongst players, historically garnering both raves and harsh critiques depending on how comfortable the DM is with the adventure's theme and structure. This is an adventure that's difficult to run unprepared; the structure requires the DM to understand how different encounters and actions affect one another, and clever and unexpected player actions may require the DM to slide around on the flowchart and tailor encounters appropriately. The use of the contained flowchart eases this challenge somewhat, but it's recommended that the DM be familiar with the adventure or risk spending time flipping through the module as the players' actions affect the plot.

Rats! One caution is that this adventure pits 5th-level characters against foes that they may have trouble damaging. The author cleverly lays out alternatives for DMs who are concerned about this, including swapping out the primary monsters entirely in exchange for a less deadly alternative, but it's not impossible for the entire party to be infected by lycanthropy. Plan accordingly.  

Sandbox. The town of Brindinford is well detailed, with plenty going on that doesn't directly affect the adventure. The town can be turned into a PC base of operations or a regular location in the campaign without much additional work on the part of the DM.  

Third of Eight.This 5th-level adventure is the third in an adventure path that is comprised of the following modules:

  1. The Sunless Citadel
  2. The Forge of Fury
  3. The Speaker in Dreams
  4. The Standing Stone
  5. Heart of Nightfang Spire
  6. Deep Horizon
  7. Lord of the Iron Fortress
  8. Bastion of Broken Souls

   
About the Creators. James Wyatt is a novelist and former minister who has worked at Wizards of the Coast since the year 2000, long after he began writing for Dungeon Magazine. He has won Origins Awards for City of the Spider Queen (2003) and the Eberron Campaign setting (2005), as well as an ENnie for Oriental Adventures (2002).

About the Product Historian

History and commentary of this product was written by Kevin Kulp, game designer and admin of the independent D&D fansite ENWorld. Please feel free to mail corrections, comments, and additions to kevin.kulp@gmail.com.

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

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Reviews (2)
Discussions (0)
Reviews
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December 20th, 2022
I have been a player in this module twice now. I bought the module so i could read through it to try to understand what the plot is supposed to be because as a player it seems like a series of unconnected advenutres. Now after reading through the modul [...]
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March 7th, 2015
This is not a dungeon its kinda like a shit show that randomly happens when you character is having fun. Its pretty good but my players rather play an actual quest. Party of 6 [...]
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Product Information
Gold seller
Author(s)
Pages
36
ISBN
0-7869-1830-6
File Size:
3.88 MB
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File Last Updated:
February 08, 2019
This title was added to our catalog on January 22, 2013.