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G1-3 Against the Giants (1e)
 
$6.00 $4.99
Average Rating:4.5 / 5
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G1-3 Against the Giants (1e)
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G1-3 Against the Giants (1e)
Publisher: Wizards of the Coast
by Edward C. [Verified Purchaser]
Date Added: 09/05/2013 09:19:56
Writing a review for Against the Giants is a bit like telling someone about Diet Coke and Mentos. As soon as the words "Diet Coke and Mentos" come out of your mouth, most people are going to start telling you about their own experience with them and their spectacular effects. But some people are going to look at you confused and ask what you are talking about. So you grab that moment with both hands and immediately run to the nearest Stop-n-Rob to buy some innocent-looking candy and soda and be part of a moment that someone is going to remember for the rest of their life.

If you have played AD&D, Against the Giants is probably one of the adventures you reminisce about most at the Old Gamers' Home. You remember that moment when you opened that one door in the Steading of the Hill Giant Chief and felt like Han Solo rounding the corner into the StormTroopers. Or the guy who made the mistake of using the fireball at the wrong time and place in the Glacial Rift. Like any other module, you watched good characters die and lucky characters make exactly the roll they needed at the crucial moment. And if you were a serious gamer you probably went through it multiple times.

But like bell bottoms and that old flame that sent you a Facebook friend request, AD&D is making a comeback, and a new generation of gamers are being introduced to the mysterious alliance between factions of giants who would normally no sooner work together than twerk together. When DriveThruStuff announced the opening of the DnD Classics section, this was no doubt one of the first modules many searched for, and it was the first purchase I made when I logged in.

Now for those of you who have yet to experience Against the Giants, this one is called a Classic for good reason. It is a challenge for players and DMs alike. For the player, there are giants. Lots of giants. And there are giants' pets, giants' servants, and giant's houseguests and family to deal with. This doesn't mean you can check your brain at the door. Giants may not be brilliant strategists, but invading a giant environment has challenges you may not anticipate until you face them. And if you don't think, you are going to miss out on loot. You can, however, expect to gain a LOT of rocks. Giants love rocks, and carry them around in bags (according to the Monster Manual).

This leads us to some of the challenges the DM will face.
1) LOTS of bags with random contents: There are approximately 52 giants just on the first level. Each has a bag that holds from 2-8 items which are randomly generated from a percentile table. Your party is going to want to look through a LOT of those bags. If any of the first ten or so have gold, they may want to search every bag in the place. Download a random die roller and do all of this before the first session.

2) Dense population surrounded by empty spaces: If they don't use the right entrance a particularly stealthy party, or one that moves fast, could get through a significant amount of the first level and only see a few giants here and there. That is, until they open one particular door. You may want to change the population density a little and have the giants move around a bit. Or you may want the party to walk in to a particularly memorable event. Just be aware that they could get the impression that the giants are away on a raid.

3) Layout favors the cautious/cowardly: Parties who want loot more than glory can get their wish if they play their cards right. For example, in the Steading it is possible to get into the main treasure stash by opening less than 10 doors and quite possibly not even seeing a giant. On that route they will also pick up a significant clue that essentially satisfies they requirements of the mission. Are you, as the DM, going to let the chips fall where Gygax put them, or are you going to intervene?

There are some minor issues with the text itself, but nothing that applying some common sense won't get the DM through. But those issues were in the original published version. The PDF is true to the format of the combined modules. Older gamers may remember when the three Giant modules were sold separately, so they may be surprised at the size of some of the maps in this combined version, but they still print well even if enlarged.

The important thing to keep in mind is that Against the Giants is not a nostalgia module. It doesn't "give you the feel" of old-school Fantasy RPG. It IS old-school Fantasy RPG, the standard by which other old-school style games is to be judged. When you picture a group of nerdy gamers in the late 70s in their Kiss Army T-shirts having pizza and Mountain Dew while playing D&D, this is what they are gathered around.

Rating:
[5 of 5 Stars!]
G1-3 Against the Giants (1e)
Publisher: Wizards of the Coast
by Michael W. [Verified Purchaser]
Date Added: 01/30/2013 11:32:12
If not the best, very close to it, series for AD&D 1e. Not overloaded with fluff descriptions so flexible enough to make the modules work for any plot the DM sees fit to use.

Rating:
[5 of 5 Stars!]
G1-3 Against the Giants (1e)
Publisher: Wizards of the Coast
by Bryan L. [Verified Purchaser]
Date Added: 12/18/2007 15:18:50
I have always enjoyed this seires of modules, Highly recommended.

Rating:
[5 of 5 Stars!]
G1-3 Against the Giants (1e)
Publisher: Wizards of the Coast
by William V. [Verified Purchaser]
Date Added: 11/23/2007 13:50:22
Awesome, classic AD&D at its best. But scan was mediocre.

Rating:
[4 of 5 Stars!]
G1-3 Against the Giants (1e)
Publisher: Wizards of the Coast
by Abraham F. [Verified Purchaser]
Date Added: 12/17/2006 00:00:00
Classics of AD&D adventuring and well thought out in most places. One or two minor editing hitches but they are easily handled by an intelligent GM.

QUALITY: Acceptable

VALUE: Satisfied


Rating:
[4 of 5 Stars!]
G1-3 Against the Giants (1e)
Publisher: Wizards of the Coast
by Matthew U. [Verified Purchaser]
Date Added: 05/22/2004 00:00:00
A good old classic presented in glorious full color!!!

Rating:
[5 of 5 Stars!]
G1-3 Against the Giants (1e)
Publisher: Wizards of the Coast
by Bruce L. [Verified Purchaser]
Date Added: 02/03/2004 00:00:00
This set contains scans of the original G1, G2, and G3 modules, all for the price of $4.95. You can also get the super-module, GDQ1, for the same price, if you want to play the entire mini-campaign...

The scan quality is not great, but serviceable. I had to print the pages with my printer set for "Best" quality, in order to be able to read the printouts. Other than that, is is a decent enough scan.

If you play this with 2nd, or 3rd Edition D&D rules, be prepared to ramp up the PC levels by at least 5! Hill Giants, in 2nd Ed. AD&D, went from 9-HD, to 12-HD!

This is early Gygax material, and it shows. The DM is left to put together their own tactics, defenses, etc., for the giants. Matter of fact, E.G. Gygax starts out telling the DM that they need to introduce the giants' raids before starting the PC's in the module. He gives a warning about the need for PC's to establish a base camp (discussed for the DM, where, and how relatively safe it should be...), considering they will likely need to make multiple raids on the Steading. This module is bare bones, and needs a lot of fleshing out by the DM, but it is still a 'classic', in every way. Good luck!

Rating:
[4 of 5 Stars!]
G1-3 Against the Giants (1e)
Publisher: Wizards of the Coast
by Chris G. [Verified Purchaser]
Date Added: 01/13/2004 00:00:00
I'm pleased to have this back again - lost all my old AD&D stuff years ago!

Rating:
[5 of 5 Stars!]
G1-3 Against the Giants (1e)
Publisher: Wizards of the Coast
by Peter A. [Verified Purchaser]
Date Added: 12/14/2003 00:00:00
A solid early adventure; obviously not as developed as some of his later works like the T series. Leaves significant room for the DM to place the adventure however he wants in his world with no meaningful description of surrounding towns or other establishments.

Rating:
[4 of 5 Stars!]
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