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Dungeon Delve (4e) $29.95 $17.99
Average Rating:4.0 / 5
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Dungeon Delve (4e)
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Publisher: Wizards of the Coast
by Chris H. [Featured Reviewer]
Date Added: 03/15/2013 15:50:35
When you want to run D&D 4e but you don’t have a lot of time to prepare, Dungeon Delve offers a nice selection of short, combat-oriented mini-adventures. The adventures span the entire range of character levels. Encounter areas can be built using the older sets of Dungeon Tiles, which is great if you happen to have those sets and a bit of a pain if you don’t (though you can always use Gaming Paper, Chessex mats, or other strategies). You can get some replay value from the encounters by taking the video-game approach of imposing time limits (measured in rounds), adding enemies, making enemies harder, changing the terrain effects, and so on. This might even be a good way to let players try out different character concepts. The monster stat blocks reflect the initial wave of 4th edition math, so DMs will probably want to either use monster stats from more recent sources like the Monster Vault (or Compendium), or you might be able to get away with just doubling static damage bonuses to monsters’ attacks. From the perspective of mid-2013, when this book was (re)released as a PDF, it appears a bit dated (you can tell that it’s from the early days of 4e) but still offers a lot to a hurried (or creative) DM.

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