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City of Stormreach (3.5)

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Watermarked PDF
$29.95
$14.99
Description:

City of Stormreach explores the most important frontier city of Xen’drik, where opportunity and peril walk hand-in-hand. The book builds on plots and characters featured in the Dungeons & Dragons Online MMORPG produced by Atari and Turbine, and it introduces new adversaries and new locations to explore.

This book describes the shadowy ruins, sinister organizations, and treasure-laden dungeons that make Stormreach such an appealing destination for player characters. In addition to providing Dungeon Masters with a richly detailed city for their Xen’drik based campaigns, this supplement presents information on the movers and shakers of Stormreach, ready-to-use adversaries, adventure hooks, and location maps.

*****

Product History

City of Stormreach (2008), by Keith Baker, Nicolas Logue, James "Grim" Desborough, and C.A. Suleiman, is an Eberron supplement written for 3.5e D&D rules, but which remains 4e D&D compatible through web updates. This 160-page campaign supplement and sourcebook introduces you to the deadly and opportunity-laden frontier city on the coast of Xen'drik. Rife with shadowy organizations, hidden dungeons and political machinations aplenty, Stormreach is loaded down with imaginative plot hooks and ready-made bad guys, making it one of the strongest books in the entire 3.5e Eberron series. If you missed it the first time around because it came out near the end of 3.5e D&D, it's definitely worth picking up now; Stormreach's wild west/frontier-town feel carries through strongly, making for a nice contrast with ancient Eberron cities such as Sharn.

Hey, I've Been Here! If you're a fan of the video game DDO (D&D Online), Stormreach might look familiar; the MMO sets its game in this smuggler's and pirate's port. Stormreach is a free city, and so is full of exiles, adventurers, rebels, criminals, and explorers. It's much smaller than the legendary city of Sharn, so this is a place where the movers and shakers come to know each other fairly quickly - and where upstart adventurers can establish themselves as important personages with surprisingly little effort. If your heroes want to carve out a name for themselves, this is a fantastic place for them to set their adventuring headquarters.

From Soup to Nuts. Not just food, although daily life is covered extensively, including festivals and holidays. With a district-by-district overview, City of Stormreach gives an adventurer's education on all facets of the city, including local laws (such as they are). Later chapters, such as “Chapter Two: Power and Politics,” presents the people and organizations that wield true or presumed power within the city. This includes the ruling Storm Lords, foreign powers, the gangs and criminal organizations, the militias, the religions, and the dragonmarked houses.

Groups that the heroes may want to join, fight, or interact with are covered in Chapter Three. The Bilge Rats run the harbor district and have for decades, crushing any other gang that tries to move in on their territory. The Blackwheel Company is a mercenary firm run out of a floating airship. The Bloodbound of the Red Ring work for the local gladiator pits; the Cabal of Shadows provides a haven for occultists; the Covenant of Light provides a haven for divine aspirants; and the Crimson Codex accumulates information and manipulates prophecy. There are nine organizations detailed in all.

Chapter Four details other races and cultures in Xen'drik, such as the drow, the giants, and the yuan-ti. Unique and fascinating monsters are included as well, such as a tar-skinned troll; a T-Rex with a tentacle-ringed, fanged maw in her chest; a mutated behir named Glimmerdoom; and an argumentative pyrohydra who bickers with herself constantly.

Adventure within Stormreach itself is described in Chapter Five, and this final chapter is worth the entire cost of the book all by itself: It is loaded down with plot hooks, scenario seeds, gladiator rules, and one fantastic idea after another.

About the Creators. Origins-award-winning designer Keith Baker leaped into the public eye when his setting Eberron won the Wizards of the Coast Fantasy Setting Search. His brilliant card game Gloom is also something that you should seek out and play, if you haven't already.

Nicolas Logue is a freelance game designer well known for his work with Paizo and Dungeon.

James "Grim" Desborough describes himself as a “game designer, writer, self publisher, freelancer, rakish fop, gentleman bastard, and ten times more charming than that Arnold on Green Acres.” We can't dispute him. He runs Postmortem Studios.

C.A. Suleiman has created dozens of RPG books, including co-authoring White Wolf's Vampire: the Requiem.

About the Product Historian

History and commentary of this product was written by Kevin Kulp, game designer and admin of the independent D&D fansite ENWorld. Please feel free to mail corrections, comments, and additions to kevin.kulp@gmail.com.

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Product Information
Artist(s)
Pages
161
ISBN
978-0786948031
Publisher Stock #
WTC 216507200
File Size:
35.16 MB
Format
Original electronic
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File Last Updated:
October 08, 2013
This title was added to our catalog on October 08, 2013.
Publisher Info
Wizards of the Coast
Wizards of the Coast
Publisher Average Rating