Dungeons & Dragons Classics: Every edition available again



roll the dice!
Close
New Account
 
  
 
 
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Close
Log In
 
 Forgot password?
 

     or     Log In with your Facebook Account
Advanced Search >

Expanded Psionics Handbook (3.5)

ADD TO CART
ADD TO WISHLIST >
Watermarked PDF
$34.95
$16.99
Description:

Tap into the Power of the Mind

Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind - the art of psionics. With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook easily integrates psionic characters, powers, and monsters into any D&D campaign.

To use this supplement, a Dungeon Master also needs the Player's Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.


Product History

The Expanded Psionics Handbook (2004) by Bruce Cordell was a considerable reworking of the 2001 Psionics Handbook for 3rd edition D&D. This re-envisioning of psionics removed the D&D tradition of a separate system for psionic combat in favor of integrating psionic attack and defense powers alongside all other psionic powers. Psionic rules changed to a fully point-based system that allows low-level powers to remain formidable and useful even to high-level characters. The book also includes a number of new races, skills, feats, classes, prestige classes, psionic items, and monsters.

Refining the basics. The change in psionics rules was almost universally welcomed by psionics fans, who felt that the previous rules had not allowed them enough flexibility or power. The previous Psionics Handbook suffered somewhat from having powers linked to key ability scores for each psionic discipline. Players found that this fostered "MAD" ("Multiple Ability Dependency"), requiring psionic characters to have many high ability scores in order to be effective. In striving toward balance, the original 3e Psionics Handbook may have erred on the side of creating weak player characters.

The second time around, Cordell chose a different approach. The Expanded Psionics Handbook keyed prime ability scores to classes instead of powers. This change helped create what is arguably the most popular set of psionics rules published for D&D up to this point, although the greater accessibility and class power came at a price: Some DMs restricted psionics due to complaints that the new psion was now too powerful, as well as more flexible than other classes in the game.

The four base psionic classes covered most of the archetypes a psionic character might want to play. The psion is mage-like, eschewing physical attacks in favor of mental abilities and able to summon astral constructs shaped by the mind itself. Analogous to a fighter or paladin, the psychic warrior melds psionic might and physical attacks into a psychically boosted warrior that's more than human. The soulknife is roguish, attacking with blades made of of hardened thought. Finally, the wilder is closest to a sorcerer, choosing fewer psionic abilities but gaining the ability to improve them through emotional "wild surges."

A Full Supplement. The Expanded Psionics Handbook fully integrated psionics into the game world. Nine psionic races (a mixture of old races, such as duergar and thri kreen, and brand new races such as xeph and maenads), over 30 psionic monsters (including intellect devourers and psionic mind flayers), and a new series of psionic items filled the book. Nine prestige classes rounded out the mix. Several of these were particularly flavorful: If you've ever felt the urge to shed your physical body and fly around as a disembodied incorporeal sentience, for instance, there's a psion uncarnate with your name on it.

The result was a fun, playable system that perhaps tended toward excessive flexibility at higher levels. In addition to this rulebook, the 3.5 edition psionics rules detailed here were further developed in the somewhat more controversial Complete Psionic (2006).

About the Creators. Bruce R. Cordell was Wizards' go-to designer for psionics and tentacular monstrosities ever since he authored the adventure "The Gates of Firestorm Peak" (1996) and the Illithiad triad of adventures (1998). Additional design by David Noonan.

About the Product Historian

History and commentary of this product was written by Kevin Kulp, game designer and admin of the independent D&D website www.enworld.org. Please feel free
to mail corrections, comments, and additions to kevin.kulp@gmail.com.

 
 Customers who bought this title also purchased
Reviews (0)
Discussions (0)
Browse









Product Information
Copper seller
Author(s)
Artist(s)
Pages
226
ISBN
0-7869-3301-1
File Size:
33.37 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Information
Watermarked PDF
Adobe DRM-protected PDF
These eBooks are protected by Adobe's Digital Rights Management (DRM) technology. To use them, you must activate your Adobe Reader software. Click here for more details.

Watermarked PDF

These eBooks are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the document containing your name and the order number of your eBook purchase.

Warning: If any books bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.

Here is a sample of a page from a watermarked book:

File Last Updated:
October 03, 2013
This title was added to our catalog on January 22, 2013.
Publisher Info
Wizards of the Coast
Wizards of the Coast
Publisher Average Rating