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Faction War (2e)

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Watermarked PDF
$19.95
$9.99
Description:

SIGIL'S BEEN AT PEACE FOR OVER 600 YEARS. ALL GOOD THINGS COME TO AN END.

Six centuries ago, events surrounding the Great Upheaval imposed an uneasy peace in the City of Doors. Since that time, the 15 factions have quietly conducted their philosophical battle for the hearts and minds of all Cagers - and always stopped short of all-out war. But now tensions are flaring, tempers are rising, and the Cage is about to explode into conflict!

Faction War is a 128-page adventure that tracks the war from its nefarious origins through its bitter battles to its ultimate resolution and beyond - and puts the future of Sigil in the hands of the player characters. This book reveals secrets, unravels musteries, brings long-simmering plots to ahead, and marks the beginning of a new era for the City of Doors.

It also features the following:

  • new details on Sigil's wards, personalities, and politics
  • adventures that draw the player characters into the heart of the struggle and toward the secrets surrounding the war's beginning and ultimate end
  • extensive notes on the aftermath of the conflict
  • a detailed Timeline of the war, including additional events that the DM may use expand the adventure

Faction War builds on story elements first explored in the PLANESCAPE accessories In the Cage, Factol's Manifesto, and Uncaged: Faces of Sigil. Familiarity with those products is recommended but not required.

Product History

Faction War, by Monte Cook and Ray Vallese, is perhaps the most controversial Planescape product published. It shook up the political structure of the city of Sigil by setting factions against one another, wiping some out and dramatically changing others. The adventure ended with the philosophical and political landscape of Sigil dramatically changed. Many Planescape fans didn't feel this change was necessarily for the better.

Interestingly, designer Monte Cook has since written that a follow-up adventure had been planned, which set many of these changes back to status quo, making the shakeup fairly temporary in nature and filling the void that the factions' removal had left behind. The Planescape line was cancelled by TSR before this adventure could be published, leaving Faction War as canon and the final product in the line.

Large Avalanches from Small Stones. Duke Rowan Darkwood is a man with a hunger for power - enough of a hunger that he seeks to upsurp the Lady of Pain herself. Considering that the Lady of Pain is a ruler so powerful that she can forbid Sigil to the gods themselves, the duke's dark quest seems perhaps too ambitious to the casual observer; however, his attempted coup ends up throwing Sigil into a vicious war, with disastrous consequences.

The player characters are largely stuck on the sidelines as the city explodes around them. Finding out about the magical tools Darkwood is using in his bid for power, they have the opportunity to try to act against him.

Along for the Ride. A common critique of this adventure (apart from that noted above) is that, as it is written, the PCs are largely irrelevant to the plot. Some 2nd-edition adventures have a reputation for railroading PCs, disregarding their actions in order to achieve a specific plot ending. Faction War is one of these. It's still an interesting and illustrative example of how civil war might unfold in such a dense and interconnected city such as Sigil, but in many ways it is as much a narration as it is an interactive roleplaying game.

Rich with Detail. The adventure itself is rich with detail about Sigil and its inhabitants. Opportunities for roleplaying and character development abound, and the flexible encounters are as non-linear as the DM chooses to make them.

About the Creators. Monte Cook and Ray Vallese were two of the architects of David "Zeb" Cook's Planescape game/setting, carrying fans along through Planescape adventures for years.

About the Product Historian

History and commentary of this product was written by Kevin Kulp, game designer and admin of the independent D&D fansite ENWorld. Please feel free to mail corrections, comments, and additions to kevin.kulp@gmail.com.

 
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June 1st, 2006
Faction War is the ending adventure for the Planescape setting, and was thus intended to wrap up all of the setting's loose ends once and for all. Planescape never really had a real metaplot -- though they sure tried with the last series of products -- [...]
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Product Information
Author(s)
Pages
132
Edition
1.0
Publisher Stock #
TSR 2629
File Size:
53.27 MB
Format
Scanned image
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File Last Updated:
January 25, 2013
This title was added to our catalog on January 22, 2013.
Publisher Info
Wizards of the Coast
Wizards of the Coast
Publisher Average Rating