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Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next)

Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next)

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Dreams of the Red Wizards

Ghosts of Dragonspear Castle chronicled the efforts of the Red Wizards to unlock the power of elemental nodes located in an abandoned temple dedicated to the Princes of Elemental Evil. A gate to the Nine Hells lay open for some time, spewing devils and smoke. The heroes who closed the gate could not know it then, but amid the chaos of battle, another threat emerged.

"Dreams of the Red Wizards: Scourge of the Sword Coast" (2014), by Tito Leati, Matt Sernett, and Chris Sims, is the adventure for Season 17 of D&D Encounters. It was released in February 2014 as a PDF-only book on DnDClassics.com

Continuing the Encounters. The D&D Encounters program saw major changes beginning with Season 15's "Murder in Baldur's Gate" (2013). That was the first D&D Encounters book that was produced for broad sale — and so could be played at home or in a store. The commercial production of the adventure allowed for a higher-quality product, and also let the designers provide more detail on the setting. "Murder in Baldur's Gate" was also the first Encounters season to notably move away from the trends of 4e play: though support was offered for 3.5e, 4e, and D&D Next, tactical maps were no longer a part of the D&D Encounters adventure.

Season 16's "Legacy of the Crystal Shard" (2013) followed these trends and made an even bigger change: the adventure was no longer separated into individual encounters; instead each D&D Encounters group could play it at their own speed.

Season 17's "Scourge of the Sword Coast" continued the revamping of the D&D Encounters program. Where the previous two adventures were print releases, "Scourge of the Sword Coast" was the first D&D Encounters adventure ever that was produced exclusively in PDF form; however, it continued to be sold commercially, now through DnDClassics.com It was also the first D&D Encounters adventure to exclusively support D&D Next play.

Following a launch weekend on February 15-16, 2014, "Scourge of the Sword Coast" ran from February 19, 2014 to May 7, 2014.

About the Homage. The revamped D&D Encounters adventures weren't homages to classic D&D modules, as was the case during the early program. Nonetheless, "Scourge of the Sword Coast" was somewhat reminiscent of B2: "The Keep on the Borderlands" (1979): characters met many classic humanoids (including goblins, orcs, gnolls, and duergar) in individual encounter areas.

Continuing the Sundering. "Scourge of the Sword Coast" continues "The Sundering", a Forgotten Realms multimedia event meant to transition the setting to D&D Next. The Sundering was intended to "reshape" the Realms by banishing the realm of Abeir and ending the "Era of Upheaval" that began when Ao destroyed the Tablets of Fate in the first-ever Realms crossover, the Avatar event (1989).

The Sundering was also a part of the two previous D&D Encounters seasons, "Murder in Baldur's Gate" and "Legacy of the Crystal Shard", and a series of six novels beginning with The Companions (2013), by R.A. Salvatore. As with most of the other Sundering tie-ins, it's a minor part of "Scourge of the Sword Coast", mainly acting as a background.

Continuing the Story of Ghosts of Dragonspear Castle. Wizards of the Coast previewed D&D Next at Gen Con Indy 2013, which saw the release of Ghosts of Dragonspear Castle (2013), a book that combined the playtest D&D Next rules with a Forgotten Realms adventure set in and about the city of Daggerford. There, the Red Wizards of Thay sought four keys to free the Princes of Elemental Evil.

Though the Red Wizards (hopefully!) failed in Ghosts of Dragonspear Castle, their story continues here as they bedevil Daggerford once more. To a certain extent, "Scourge of the Sword Coast" is a direct sequel to Ghosts of Dragonspear Castle, continuing with some of the characters and the setting and exploring some of the repercussions of the earlier adventure. However, it can't be run for the same characters, as Ghosts of Dragonspear Castle was meant to advance characters from level 1-10, while "Scourge of the Sword Coast" begins play at second level.

The Adventure Continues: The story of "Dreams of the Red Wizards" continues in "Dead in Thay" (2014).

Expanding the Realms. Daggerford has been a classic area for introductory Forgotten Realms play ever since the release of N5: "Under Illefarn" (1987). More broadly, the Sword Coast has been one of the best-detailed areas in the Realms since first-edition days. Thus it's appropriate that Ghosts of Dragonspear Castle and "Scourge of the Sword Coast" return to this fertile land.

About the Creators. Sims and Sernett are both experienced Encounters designers, with Sims writing three of the classic Encounters seasons and Sernett contributing to "Murder in Baldur's Gate". Leati was previously better known as a Pathfinder author.

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.

Red Wizards

 
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Reviews (6)
Discussions (45)
Customer avatar
Felix D July 22, 2014 10:59 am UTC
PURCHASER
The "Collected_SotSC_Maps_REVISED.pdf" seems to be damaged, the download ends at ~7MB... Please fix it, thx.
Customer avatar
Felix D July 23, 2014 7:19 am UTC
PURCHASER
note: only appears with IE, no problems with FF.
Customer avatar
Michael C March 17, 2014 5:11 am UTC
Anyone else have issues with some info dropping out when you print? A great example is Wartsnak's spells and I just noticed the same thing for Thegger Grynn. Printing in B/W if that info matters.
Customer avatar
John P March 18, 2014 9:00 am UTC
PURCHASER
That happened to me too, but only on the first printer I tried. :
Customer avatar
Trex T February 19, 2014 1:19 pm UTC
PURCHASER
Same as some other people, I would love to have every maps player version (without the traps, secret passage and numbers).
Would be much easier to run this campaign for me. Hope that's something that can be done in an update, cheers !
Can't wait to play it, look like a solid story that my player will enjoy.
Customer avatar
John P February 20, 2014 11:37 pm UTC
PURCHASER
It's a shame that they weren't included in the product, but you can find them here:
https://plus.google.com/u/0/photos/+MikeSchley/albums/5981747184737923457?cfem=1
Customer avatar
Tony S February 21, 2014 11:24 am UTC
PURCHASER
Mike has made the hi-res versions of those maps available here:
http://www.flickr.com/photos/mikeschley/

Thanks Mike!
Customer avatar
Trex T February 24, 2014 1:41 pm UTC
PURCHASER
Awesome ! Thanks guys
Customer avatar
Ryan B March 15, 2014 9:46 pm UTC
PURCHASER
Anyone know if you can find these in PDF format? The jpeg looks horrible when printed out on the big plotter to make a poster size.
Customer avatar
John P February 16, 2014 9:24 pm UTC
PURCHASER
Warning to DMs: The PDF called "Daggerford and Environs Map" is the one you want to show your players. The page that just has the map of the region (page 1 of Collected Maps; page 10 of the adventure) is for DMs only, since it shows a location that players aren't supposed to know about at the start (see page 23 if you don't know what I'm talking about).
Customer avatar
John P February 17, 2014 2:43 am UTC
PURCHASER
Also: For the puzzle on page 53 (the only picture of which has the solution shown), I've found that if you click the image (not on the solved part), and copy+paste it into something like Word, it'll paste without the solution shown. WotC should really have put that into the maps PDF.
Customer avatar
Vladimir O February 14, 2014 8:11 pm UTC
PURCHASER
I believe Wizards did a great job with the enocunter series, however all the changes made for this package (distribution method, changes to the encounter maps, flow of the adventure) is actually making it harder to make a product that the stores can sell and bring new players into the game.
Customer avatar
Jody J February 13, 2014 4:59 pm UTC
PURCHASER
The download packet has been updated with the HiRes PDF of the Launch event map for Daggerford and the region.

Also has 2nd level pre-gens.
Customer avatar
Herman S February 13, 2014 9:02 pm UTC
PURCHASER
Awesome! That's a 5 star rating up from 4 from me now!
Customer avatar
Tony S February 18, 2014 4:17 pm UTC
PURCHASER
awesome, BUT it would've been nice for the maps of the locations to be WITHOUT the numbering so that they can be used with online tables immediately
Customer avatar
Thomas C February 19, 2014 12:34 am UTC
PURCHASER
I second this. These maps are fantastic and I am sure Mike has a copy that is untagged. Any chance you can add that to the download?
Customer avatar
Tony S February 20, 2014 12:15 am UTC
PURCHASER
Here's an album from Mike Schley of the tagged and untagged maps. Please +1 the request to share the untagged maps in hi-res. DnDclassics / WotC please make it happen for us virtual tabletop people :)

https://plus.google.com/photos/+MikeSchley/albums/5981747184737923457?cfem=1
Customer avatar
Mark B February 12, 2014 5:05 am UTC
A question for those who know... We don't have any of the Next play test rules. Can we we get this product and have the most current play test rules, at least enough to play the game and get a feel for how Next will play?
Customer avatar
Ian B February 12, 2014 10:32 pm UTC
PURCHASER
Yes. It comes with a interim rules supplement, which is basically the last play test document.
Customer avatar
Sam V February 05, 2014 7:34 pm UTC
PURCHASER
My question is did they email the free copies yet?
Customer avatar
meaghan R February 06, 2014 4:17 am UTC
PURCHASER
nope - no free copies.

according to the packet WotC just sent to my FLAGS they expect us to buy it from this site.....

hope your dm can run from a computer screen.

also the launch weekend - no free adventure ether. you just have to run the 1st part up until you get to the city.

was not happy about having to buy the last two adventures (well.... feeling bad that the store gave them to us for free), and now we have to buy it from an on-line soter (no offense drivethrough RPG) & we can't support the place we play..... not cool WotC.... not cool
Customer avatar
Frank F February 06, 2014 5:39 am UTC
PURCHASER
Umm WotC said stores who signed up by the 7th of January would get free codes to get the adventure for free.
Customer avatar
Sam V February 06, 2014 8:12 pm UTC
PURCHASER
The free codes came at midnight last night
Customer avatar
John P February 04, 2014 6:56 pm UTC
PURCHASER
Something *bad* happened with the color on the PDF. Inconsistent to say the least. The cover's contrast and color are very different from the actual artwork, and the color is dark throughout the file.

Looks like a bad *scan*, if you can believe it.
Customer avatar
John P February 04, 2014 6:57 pm UTC
PURCHASER
The adventure itself, however, looks like a blast.
Customer avatar
Malcolm S February 04, 2014 6:18 pm UTC
PURCHASER
Haven't had a chance to look through this yet. Is the adventure part of the Sundering or is it not really connected?
Customer avatar
Johnathon R February 05, 2014 12:22 am UTC
Yes this is part 3 of the Sundering
Customer avatar
Michael F February 04, 2014 6:09 pm UTC
PURCHASER
Are 4E and 3.5 NPC stats included?
Customer avatar
Jody J February 04, 2014 6:12 pm UTC
PURCHASER
No.

Only DDN stats are in the adventure.
Customer avatar
Eric B February 04, 2014 3:36 pm UTC
PURCHASER
I just bought it. Could we have a link for the maps with better resolution?
Customer avatar
Vladimir O February 04, 2014 5:01 pm UTC
PURCHASER
I will also like a copy of the High Res maps for the encounters.
Customer avatar
Herman S February 05, 2014 12:14 am UTC
PURCHASER
Same here, at least for the town map of Daggerford. The resolution is horrible and the key is almost impossible to read!
Customer avatar
Johnathon R February 05, 2014 12:22 am UTC
I haven't yet got it but the past sundering encounters didn't had a map so you got to make it
Customer avatar
Rodolfo S February 07, 2014 5:22 pm UTC
PURCHASER
Same here!
Customer avatar
Geoff G February 04, 2014 2:01 pm UTC
PURCHASER
Note: The D&D Next rules included with the adventure "present no additional rules material beyond what previusly appeared in the playtest packet on dndnext.com". Moreover, the rules supplement does not contain a bestiary as all of the monster statistics for the Scourge of the Sword Coast are included in the adventure.
Customer avatar
Mark C February 04, 2014 2:42 pm UTC
Are the rules used the same as the ones in Dragonspear, or a different playtest version?
Customer avatar
Sidney P February 04, 2014 3:06 pm UTC
They should be the latest (October) playtest packet, which is later than Dragonspear.
Customer avatar
Jonn P February 04, 2014 4:08 pm UTC
PURCHASER
Oh well, I am little disappointed to hear about the lack of additional rules.

Has there been any fix to the monster math for the provided monster stats?
Customer avatar
Geoff G February 04, 2014 4:13 pm UTC
PURCHASER
A lot of the monsters in the bestiary are new, so presumably they have updated stats. Its hard to tell without having had a chance to play it yet.
Customer avatar
Richard B February 04, 2014 4:33 pm UTC
PURCHASER
Geoff have you noticed that none of the monsters have xp values or levels? I just got it and I'm not seeing these myself. A little concerned about encounter building
Customer avatar
Geoff G February 04, 2014 5:39 pm UTC
PURCHASER
Wow, I didn't notice that. After looking through the text it seems that characters always gain levels at specific stages. They start at level 2, gain level 3 when they "return from Julkoun", gain level 4 when they "return from Firehammer" etc....

I can see how this does make level progression through the adventure more regular (and is kind of nice that leveling up always happens between chapters). However if you were hoping to buy this to get material to build your own adventure then you are out of luck I would say.
Customer avatar
John P February 05, 2014 9:28 am UTC
PURCHASER
I'm guessing that is because its an Encounters season rather than a traditional module. Not the best choice.
Customer avatar
Richard B February 05, 2014 11:11 am UTC
PURCHASER
My issue is that I play it at home with my partner. We don't exactly have a standard party so building encounters that are challenging and not impossible is difficult without the experience information... I get why it's not there to accommodate level advancement in a new way, but it's going to take some work to make things fit. even ghosts of dragon spear has xp amounts... Ugh
Customer avatar
John R February 08, 2014 11:00 am UTC
PURCHASER
Couldn't you just grab the xp values from the latest play test packet (assuming you have that, of course...)?
Customer avatar
Richard B February 08, 2014 11:57 am UTC
PURCHASER
For some yes, but there are a few non-playtest creatures that I'm curious about... Sure I could guess from the context of the adventure the level of difficulty a monster might be, but it seems like an extra step in taking the values out that wizards didn't have to take
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