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Ghosts of Dragonspear Castle (D&D Next)

Watermarked PDF

Ghosts of Dragonspear Castle is a D&D Next preview and mini-campaign comprised of four thrilling adventures, designed to advance characters from 1st level to 10th level. The book also contains everything a Dungeon Master needs to run the adventures, including D&D Next game rules developed during the massive public playtest, monster statistics, spell descriptions, magic item descriptions, and background information on the coastal town of Daggerford, where the campaign is based.

Against the backdrop of the Sundering, brave adventurers must protect the town of Daggerford against an insidious foreign threat while forging alliances, exploring dungeons, and battling monsters. The action moves from the Lizard Marsh to the orc-infested hills, finally culminating in a deadly altercation amid the crumbling ruins of the legendary Dragonspear Castle.

Ghosts of Dragonspear Castle includes pre-generated D&D Next characters, as well as rules for advancing these characters up to level 10. The book also includes the winning character sheet from our recent contest.

Red Wizards

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Reviews/Ratings (11)
Discussions (19)
Customer avatar
Timothy B February 04, 2014 7:36 am UTC
I've heard that today's update to the file included an update to the D&D Next rules. Could anyone confirm that? And if so, how do the rules differ from the final playtest packet? Thanks for your help!
Customer avatar
Geoff G February 04, 2014 11:48 am UTC
The ReadMe for the rules says that they dont contain any material not already released. I haven't gone through to see if there are any small changes.
Customer avatar
Chet C February 04, 2014 2:03 pm UTC
The only real change is minor. I think it was a link to the Tunnels and Trolls site for GMs who've given up on trying to keep track of too many rules.
Customer avatar
Timothy B February 04, 2014 5:57 pm UTC
Thanks for the quick replies! I appreciate it.
Customer avatar
Vladimir O February 03, 2014 7:12 am UTC
Does this product have maps that I can print to run my adventure?
Customer avatar
Geoff G February 03, 2014 12:28 pm UTC
Sort of. It has a map of the sword coast you could print and give to your players. It also has maps of the dungeons with grid lines, but they are not at a the standard size of, say, poster maps.
Customer avatar
Kevin W January 17, 2014 6:23 pm UTC
I enjoyed this adventure. We are in chapter 4 now, and expect to finish over the next few weeks.

It is a bit treasure light, and very magic light, especially for players more accustomed to LFR style play.
Customer avatar
Brian C January 24, 2014 3:38 pm UTC
When did you start? About how long does it take to complete the whole campaign? Are there adequate beasties for your level 9/10 characters to fight?
Customer avatar
Brian C January 07, 2014 4:35 pm UTC
Are there many additional monsters in the bestiary over the final playtest packet?
Customer avatar
Geoff G January 08, 2014 3:29 pm UTC
There are a few additional monsters, but most of them are contained in the playtest packet.
Customer avatar
Brandon M January 02, 2014 6:48 am UTC
I can answer my own earlier question now. There is plenty of content in this adventure. I'm a happy DM. I can't wait to use this with my group. Don't be why about purchasing this despite the outdated rules.
Customer avatar
John M December 20, 2013 10:55 pm UTC
Has anyone used the adventure with the latest (last) incarnation of the D&D Next rules? How does it stack up? Will I need to convert anything?
Customer avatar
Geoff G December 19, 2013 4:02 pm UTC
Does anyone know how long the characters are supposed to wander around the swamps in Adventure 1 Part 3? I.E. How many encounters should they have before the reach the temple?
Customer avatar
Marc V December 11, 2013 10:06 pm UTC
Just started to play this with my group last week and when they say 1st to 10th they're either relying on the DM to be very creative in keeping the party alive or they simply haven't play-tested it at all because theres no way the starting encounters are designed for 1st level heroes.

(outside of that 'so far' its been an interesting adventure)
Customer avatar
Xavier R December 07, 2013 5:36 am UTC
290 Pages. It feels strange buying something that is explicitly not finished, I want to do a quick review when I have time. I like Chris Perkins. I also don't want to read 13 paragraphs of fluff to my players before I get things where they can actually make choices and have fun.
Customer avatar
carlos F December 06, 2013 10:43 pm UTC
Well , it seems we are back to 3.5., or something very similar to it. I can see absolutely nothing remaining of 4e in the new rules. Nothing. I'm not sure if that is a good thing. Time will tell. Correction: The monsters' layout and design does remember 4e somewhat. Their behaviour in combat is more tightly defined that it was in 3.5- that is good, imo.
Customer avatar
Richard C December 07, 2013 9:30 pm UTC
It's a great thing that most of the 4e rules are now gone, at least in the opinion of my gaming group and my Encounters group. 4e had a very different set of mechanics and a completely different feel than the editions that came before. For those of us who grew up playing 1e and onward, it was a huge culture shock. However, there were things about 4e that I did like, so I can understand why some people are a bit upset about how far back Next seems to have gone. I guess it's just another case of "To each their own".
Customer avatar
Brandon M December 06, 2013 2:46 am UTC
Has anyone actually played Dragonspear Castle? Is it worth it? How many pages is the actual adventure versus the now outdated rules?
Customer avatar
Colin C December 06, 2013 7:06 pm UTC
I haven't played it, and don't have my print copy on me, but it reads well and it's about 40-50% adventure content-wise.
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File Last Updated:
February 03, 2014
This title was added to our catalog on December 03, 2013.
Publisher Info
Wizards of the Coast
Wizards of the Coast
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