Dungeons & Dragons Classics: Every edition available again



roll the dice!
Close
New Account
 
  
 
 
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Close
Log In
 
 Forgot password?
 
     or     Log In with your Facebook Account
Advanced Search >

Vault of the Dracolich (D&D Next)

ADD TO CART
ADD TO WISHLIST >
Watermarked PDF
$4.99
Description:

Deep in the forest of Cormanthor lies the hoard of the dracolich Dretchroyaster, the prize of which is a diamond staff rumored to unlock the secrets of an ancient elven kingdom. The sage Imani is seeking dozens of adventurers to launch an all-out assault on the undead dragon's lair. The dracolich is a powerful foe - too great for even several parties to conquer - so it's going to take all of the heroes' courage, cunning, and speed to survive the dracolich's deadly vault.

"Vault of the Dracolich" is a Dungeons & Dragons Roleplaying Game adventure designed for the June 2013 D&D Game Day. The challenge draws inspiration from the interactive format used at some gaming conventions.

The adventure includes one full-color, double-sided battle map.

*****

Product History

“Vault of the Dracolich” (2013) is a marvel. Designed for the June 2013 D&D Game Day, it's playable in two to five hours with D&D Next rules, and is built for four to six 4th-level heroes. The adventure is designed to accommodate up to four tables playing the game at once; in a convention scenario, players and DMs have the option of communicating with other game tables, while the event coordinator takes on the role of the dracolich to menace each group.

Sound unusual? It is, and it's tremendously fun.

Together, Yet Separate. In order to have up to four different tables playing this adventure simultaneously, each group of adventurers enters the dungeon in a different location. There are four different areas an adventuring group can use for access. The heroes must find idols that give them access, conquer the local monsters and guardians, all while assiduously avoiding the dracolich as it pursues intruders. It's an unusual and innovative approach to adventuring.

How's it work? Judging by post-game-day reports? Superbly. The convention organizer moves about, threatening adventurers when the dracolich tracks them down; tables briefly come together and then separate, exchanging resources and coordinating plans; and, in the role of the sage who organized the assault, offering limited advice.

Interestingly, the scenario works equally well as a single-party experience, although some of the novelty is lost. But this is how most groups at home will experience the adventure, I expect. There's some comfort in that the adventure is stated to be lethal; should a group fall, their new heroes can come in from a different approach.

Multiple Approaches. Not only are there multiple ways to close in on the dracolich's central lair in the heart of the underground complex, but there are also a variety of strategies that the heroes can use to get there. Groups that rely solely on one strategy, whether sneakiness or smacking monsters, will probably have some difficulty. The adventure is exceptionally well-designed, and various creative approaches are required for PCs to move through the complex safely. Enemies may be defeated, fooled, or co-opted with role-playing; regardless, it will take canny and aware players to succeed.

The adventure is also notable because it's no longer just the DMs who get the awesome maps. “Vault of the Dracolich” includes a beautiful player map that lacks only details that the DM alone should know about. With luck, it helps the heroes know exactly which way to run when they need to fall back, charge forward, or make a final stand.

This adventure is a showcase for the fast-paced, fun style of play that D&D Next can offer. The feel is quite different from the one-encounter-per-game experience of the D&D Encounters sessions of recent years. If you want a taste of an accessible and exciting introductory adventure that doesn't skimp on danger – or if you just want to see how D&D Next is shaping up – then you'll want to pick this up.

About the Creators. Mike Shea is a writer and game designer who runs Sly Flourish, a website and Twitter feed dedicated to building better D&D 4th edition DMs. He has written three books on Dungeons and Dragons: Sly Flourish's Dungeon Master Tips, The Lazy Dungeon Master, and Running Epic Tier D&D Games. He also writes freelance Dungeons and Dragons articles for Wizards of the Coast and is the author of a few other books, including Seven Swords and Vrenna and the Red Stone and Other Tales.

Scott Fitzgerald Gray is a writer, screenwriter, editor, story editor, script consultant, writing teacher, and designer and editor of roleplaying games. You can find his work at insaneangel.com.

As an organized play administrator and the author and game designer of multiple adventures, Teos Abadia is a freelancer for Wizards of the Coast who also happens to have one of the coolest names in gaming. You'll find him on Twitter at @alphastream.

About the Product Historian

History and commentary of this product was written by Kevin Kulp, game designer and admin of the independent D&D fansite ENWorld. Please feel free to mail corrections, comments, and additions to kevin.kulp@gmail.com.

Red Wizards

 Customers who bought this title also purchased
Reviews/Ratings (6)
Discussions (6)
Customer avatar
Dean S February 16, 2014 10:49 pm UTC
PURCHASER
I "cut my DM/GM teeth" running adventures set in Forgotten Realms (either my own creation or published material) and I started out with 2nd Edition. And as much as I adore Paizo's Pathfinder RPG (and their world Golarion) this really makes me nostalgic for Faerun. Other things I'm hearing also are making me really consider giving D&D Next (or as I hear it's being called ... "Dungeons & Dragons" ... a try. At $4.99 for a PDF ... I don't think I can go wrong!
Customer avatar
Vladimir O January 19, 2014 8:39 pm UTC
Does this product contain the maps and the additional information needed to play the adventure?
Customer avatar
Sean D January 31, 2014 11:38 am UTC
If it follows the copy I got for Game Day, you get one double-sided map. One side is the site of the climactic battle, and the other is a map of the entire complex. It includes no bestiary, as that was released as part of the D&D next playtest packet, which is no longer available for download. You'll need to see if someone that has it will let you get a copy (which is against the playtest agreement), or wait until Next (whatever it is to be named) is released this summer.

Unfortunately, I haven't bought the PDF here (as I have the actual book from Game Day), so I can't speak to whether or not WotC decided to include the bestiary as well.
Customer avatar
Ramanan S November 07, 2013 9:42 pm UTC
I played it on game day and had a lot of fun: http://save.vs.totalpartykill.ca/blog/dd-game-day-2013/

Customer avatar
Barry F October 28, 2013 11:31 pm UTC
PURCHASER
Really fun adventure, ran it for our group.

be aware that the module does not contain stats for the second in command boss, nor does the bestiary file for the adventure on wizards.com. really ground play to a halt.
Customer avatar
Sean D January 31, 2014 11:32 am UTC
If you mean Silakul, page 8 (at least in the hard copy) says to use the stats for the Dark Priest, with the benefit of his idol.
 Follow Your Favorites!
NotificationsLog in or create an account and you can choose to get email notices whenever your favorite publishers or topics get new items!










Product Information
Electrum seller
Pages
26
Publisher Stock #
WTC B0000010595
File Size:
21.02 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Information
Watermarked PDF
Adobe DRM-protected PDF
These eBooks are protected by Adobe's Digital Rights Management (DRM) technology. To use them, you must activate your Adobe Reader software. Click here for more details.

Watermarked PDF

These eBooks are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the document containing your name and the order number of your eBook purchase.

Warning: If any books bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.

Here is a sample of a page from a watermarked book:

File Last Updated:
February 03, 2014
This title was added to our catalog on October 22, 2013.
Publisher Info
Wizards of the Coast
Wizards of the Coast
Publisher Average Rating