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Customer Newsletter for 10/23/2014

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The DriveThruRPG/RPGNow Customer Newsletter

Free Product of the Week


Free weekly productDoctor Who: Adventures in Time and Space - Arrowdown
by Cubicle 7 Entertainment Ltd.

SYSTEM: Doctor Who

A free introductory scenario.

An unexploded bomb in the coastal village of Arrowdown opens the door to a much more terrifying mystery and a deadly adversary.

Arrowdown is intended to be a fast-moving scenario to guide you through the way the Doctor Who: Adventures in Time and Space game works, giving each type of character a chance to shine and, at the same time, emphasising exactly how strange and dangerous the Doctor’s world is.


About Doctor Who: Adventures in Time and Space

Doctor Who: Adventures in Time and Space is a roleplaying game set in the universe of the world's longest-running science fiction TV show, the BBC's Doctor Who.

Imagine you could go anywhere: this world or countless others, encountering strange alien races, new cultures, or hostile environments. Now imagine you could also travel to any time.

You can go anywhere or anywhen in the universe. It's not going to be easy. It'll probably be dangerous. The universe is a hostile place, full of Daleks, Slitheen, Krillitane, Sontarans, Plasmavores, Cybermen, Sycorax, Judoon and worse. There will be fear, heartbreak, and excitement.

But above all, it'll be the trip of a lifetime.

Get It Free

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Notes from Scott's Desk


For all correspondence, feel free to contact me, Scott Holden, at scott@onebookshelf.com.

Hello friends!

Well, our pre-Halloween sale is past, but there's good news: Our proper Halloween sale starts tomorrow morning. Be sure to check in each day as we approach the 31st for more giveaways and great bargains.

That said, remember you can always use the Browse tools on the laft-hand side of our site to find what you're looking for at any time.


In the mood for some Horror titles? Just browse under Genre for Horror. Or is something like Dark Fantasy more to your liking? Then simply select Fantasy > Dark Fantasy.

You can also select for Product Types and Rule Systems to narrow down your search.You can even filter and sort by Price, to find just what you want at just the price you're willing to pay.

If you haven't used search filters before, then try it out. You might be surprised what turns up!

~ SJH (10-23-2014)

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Pick of the Week


Pick of the WeekGladiators of the Dominion
by GRAmel

SYSTEM: Savage Worlds

A setting guide for Beasts & Barbarians Golden Edition.

The sun-scorched arenas of the Dread Sea Dominions await you in this book!

In these pages, you’ll fight ancient monstrosities from the pits of Tricarnia to entertain the bored Priest Princes; risk your life against beasts in the Imperial Arena of Faberterra for the enjoyment of the crowd; or match your skills against the pit fighters of Syranthia, the best in the world.

You are a gladiator: Men and women alike shout your name, and some faint at the sight of you. But when you enter the pit, under the merciless sun, you are alone against your opponent. Today, will it end with your blood or his dripping on the sand?

So what are you waiting for? Grab your gladiator helm, your shield and sword, and go spill your blood for glory and money!

The "Season of Blood" appendix also includes all the rules you need to run a GM-less league of gladiator fights in the arena. Hire your pit fighters, buy assets and resources, and lead your team to victory! We also include a Paul Page`s for the Season of Blood rooster, for your convenience!

$19.99 $14.99

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Other Featured Titles


Featured TitleRavenloft: Domains of Dread
by Wizards of the Coast

SYSTEM: AD&D 2nd Edition

Night is falling. The Mists are rising. Embrace the Darkenss.

Enter the dark and macabre world of Ravenloft. But beware—once you begin to walk among the mists and shadows, you can never leave.

Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting, the original fantasy horror roleplaying game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists:

  • guidelines for anything from short-term horror adventures to long-running campaigns
  • complete rules for generating PCs native to the Demiplane of Dread
  • 4 new classes for RAVENLOFT campaigns: avenger, anchorite, gypsy, and arcanist
  • a new player character race, the half-Vistani
  • updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!
  • Revised fear, horror, and madness checks to enhance the horror.
  • New rules for power checks, plus 13 detailed steps from grace to absolute corruption!


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Featured TitleClass Warfare
by Red Box Vancouver

SYSTEM: Dungeon World

Class Warfare is a rules supplement for the Dungeon World roleplaying game that provides an alternate and expanded system of character creation. It can also be used to create new character classes, just like those provided in the original rulebook.

Class Warfare breaks down the Dungeon World character classes into smaller pieces, like specialties and archetypes, and shows you how they fit together.

Specialties. A specialty is a collection of special abilities that describe one facet of what makes a character’s interaction with the rules of the game unique. Think of it as a "shtick," perhaps, or a set of skills even. The Ranger, for example, is an archer, a hunter, and someone who has an animal companion—each of those is a specialty.

Archetypes. Each specialty is categorized into one of five different groups, called archetypes. These are general character "types": adventurer, disciple, magician, rogue, and warrior. 

Building a Character. You create a starting character by choosing an archetype and two or three specialties. But specialties can also be used as "compendium classes," so there are ways to learn new abilities outside your original character concept if you undertake certain quests or perform certain feats. You are not limited only to the choices you made during character creation.

A World of Options. Each of the five archetypes in Class Warfare has between 14 and 21 specialties to choose from, and you can mix and match almost any way you like.

Class Warfare is a giant toolbox geared toward one thing and one thing only: awesome characters for your Dungeon World game!


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Featured TitleEschatology Code
by Monte Cook Games

SYSTEM: Cypher System

When the All Souls Church of Deliverance in Sioux Falls begins counting down to the End Days, the Estate sends operatives to determine if the claimed miracles have anything to do with the Strange.

Unfortunately, the church's pastor, Father Foss, is already one step ahead of the Estate. The trouble starts on Earth, and if the player characters don’t play their cards right, it could end on Earth... as in, the “End of Days.”

This 35-page adventure was run in official GenCon 2014 The Strange events, and it is ideal to use as an introduction to the game, a stand-alone scenario, or as part of an ongoing campaign. Also included are six pre-generated characters, so you have everything you need to play!

Note: The total page count of 35 pages includes the 16-page adventure, plus 6 pre-generated Earth characters with accompanying recursion sheets.


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Featured TitleGossamer Worlds: Megacities of Neo Neo
by Rite Publishing

SYSTEM: Diceless Roleplaying

The Grand Stair stretches behind the scenes of the multiverse, the Doors upon its unfathomably vast span leading the way to gossamer worlds of limitless variety and infinite possibility. On these myriad worlds there are cities, and then there are cities. These are the latter.

Megacities of Neo Neo is an ultramodern realm of sprawling cityscapes and technologically overstimulated masses, foreshadowing what might happen to a world when an unchecked Eidolon builds and crystalizes reality too well for too long.

Visit the Sen-Zaibatsu Arcology! Commission a VR-controlled remote duplicant! Enslave yourself on the MegaWeb! Greedy, globe-spanning omnicorporations dominate the planet, commercializing and data-tracking every kernel of human existence, leaving the underdog Umbra and its revolutionary agents as the last, best hopes to shake up the system.

In the streets the people cry—NEO NEO!—demanding to scrap this future and begin anew.

Gossamer Worlds: Megacities of Neo Neo presents one of the infinite possibilities within Lords of Gossamer and Shadow by Jason Durall, powered by Erick Wujcik's Diceless Roleplaying.


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Also of Note

Fat Goblin Games Presents: Carnival of Sinners
by Fat Goblin Games

carnival of sinnersA misty autumn morning in a small city reveals the streets paved with crude decorative parchments. The gaudy script announces the arrival of the Carnival of Sinners the following day, and the twisted drawings make promise of horrors never before witnessed.

"Carnival of Sinners" is a pay-what-you-want Halloween release from Fat Goblin Games. This book details a horrific carnival that can be used in any Pathfinder Roleplaying Game. Included in this release are an overview of the Carnival of Sinners, details on the layout of the carnival, and a map; some sample carnival slang; adventure hooks, stats, and bio on a variety of the traveling show's performers; unusual prizes and items for carnival games; and player aids (such as tickets, flyers, and maps).



Ample Basic Rules Book
by Audio Samurai Games

What ifample rpg you could create anything? Tell any story? Master any genre?

Ample RPG is a rules-lite game system designed with modularity and flexibility in mind! The Core Mechanics are simple, and the flagship Advantages system allows for GMs to create virtually any game world, including magic, superpowers, technology, martial arts...you name it!

The focus remains on the story, and the system is designed to be easy enough to work into any circumstance or setting. We want you to play these games how you want, rather than be told how it must be run!

Forthcoming supplements will add further customisable options to players and GMs, ready to drop right into game worlds that you create. Also, we will soon be launching a sample setting called Atlas City Almanac, to showcase how the system can be modeled to suit a genrein this case a dystopian cyberpunk-esque setting.



Gothnog's Magnificent Cantrips (Fifth Edition)
by Critical Hit Publishing

gothnogs cantripsCountless people have benefitted from Gothnog's Magnificent Cantrips, the most exotic collection of lesser magical spells the multiverse has ever seen, and now it is ready for the next generation of dungeon delvers.

This edition contains over 90 unique cantrips that can add a little spice to your game, and encourage roleplaying. Additionally, Master Gothnog has included two new related feats and a bardic college so that you can make the most of these cantrips immediately. 

This material is compatible with the 5th edition of the most popular fantasy roleplaying game in history.



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