Free Product of the Week
Infected is a game about an Apocalypse—one that appears at first to be a simple zombie apocalypse, but which develops along far stranger and more eldritch lines as time goes on.
The rules are built for an action game, which includes fighting, but also running, dodging, holding shut doors against the dead... and a host of downtime activities.
There are zombies. There's eldritch things. There's sorcery. And there's some moderately mad science.
This zip file contains the following:
- the current game (updated as the game is developed);
- all previous versions beyond the in-house playtest;
- all the Infected art, in JPG format, and free for use;
- all of the Infected fiction, cleaned up into PDF format; and
- a miscellany of other pieces.
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Notes from Scott's Desk
For all correspondence, feel free to contact me, Scott Holden, at firstname.lastname@example.org.
You like games, right? You have fond memories of poring over your new books and being awestruck by the magical art in them, right? Well, do we have a treat for you!
Larry Elmore was instrumental in developing the look for TSR's products. A widely revered, award-winning illustrator, he created breathtaking covers for Dungeons & Dragons and numerous other games and books. In particular, when I think of Larry Elmore, I think of the Dragonlance series; his art helped put those books on shelves everywhere, and his stunning style helped define the look of the game industry for many years to come.
And now, for the first time anywhere, Elmore Productions offers some of Elmore's most iconic art in a series of playing card decks that you can collect!
We currently have only a handful of decks, but we'll be adding more all the time, so be sure to come back and check for more!
And just one other thing. It's almost that time again: Our annual Christmas in July sale runs next week, July 21-28! We'll have thousands of titles on sale from hundreds of publishers, all at 25% off.
More on that next week, but make sure you don't miss it!
~ SJH (07-17-2014)
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Pick of the Week
Do You Have What It Takes?
No matter the powers, no matter the choices, the price in body and mind may be more than you’re willing to pay. Your choices may lead to heroism…or to villainy.
How will you be remembered?
The edge between superhero and villain has never been sharper. In the Valiant Universe RPG, players will immerse themselves in a dark and gritty world where every mission and every battle has deadly consequences. Whether playing X-O Manowar, Bloodshot, Shadowman or even the all-powerful Toyo Harada—or any of dozens of characters—Valiant’s most fearless heroes will unite for the first time in a roleplaying game, allowing you to join their stories and create new ones!
Whether you’re a longtime fan or brand new to the Valiant Universe, this is the only source you’ll need to bring Valiant’s leading characters to life in a fantastic superheroes setting!
- Cue System: The rules-light, easy-to-learn Cue System allows a novice RPG player to quickly get inside the head of their superhero and plunge into the action.
- Title Exposés: Detailed summaries of Valiant Universe comic titles allow players to easily determine which part of the universe they want to game in.
- Character Dossiers & Creation Rules: Along with ready-to-play missions, superhero and villain character Dossiers will have players in the thick of the action in no time. Or do you want to create your own superhero or villain and add it to the Valiant Universe pantheon? Quick and easy rules give you that freedom!
Want to know more about the characters in the Valiant Universe?
Get X-O Manowar, Bloodshot, Harbinger, Quantum & Woody, and more at DriveThruComics.com!
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Other Featured Titles
Acererak's tomb once again hungers for life!
Imagine a place of unspeakable evil, built upon hopelessness and filled with unending terror and pain. This loathsome place shattered the life of everyone who ventured near. But through tremendous sacrifice and heroism, over the course of many years, it was finally gutted and its foul creator destroyed. Now imagine that the horror is beginning all over again.
The sinister wizard Acererak took great pains to safeguard his tomb. It took many years, and many more lives, before his evil was finally laid to rest. But though the demilich is gone, he is not forgotten. Others who would become as he was have traveled to the site of Acererak's tomb seeking the secrets of mastery over death. Slowly these pilgrims gathered, eventually building in the shadow of the tomb itself a community dedicated to the dark arts: Skull City. But even these twisted necromancers have no inkling of the true evil that swells beneath their feet.
This boxed adventure contains the following:
- a 160-page adventure book;
- a 32-page book of illustrations to be shown to players;
- player handouts, including an adventurer's diary filled with clues;
- a 16-page book of maps and monsters;
- and a reprinted facsimile of the original Tomb of Horrors adventure module, as first published in 1978.
Return to the Tomb of Horrors (1998), by Bruce R. Cordell, is an epic adventure for characters of levels 13-16.
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It is time to stand in service to the Emperor in the Spinward Front. The Imperial Guard shields humanity from the myriad threats to the Imperium.
Shield of Humanity is an Only War supplement for new recruits and veteran guardsmen alike. With new rules for auxiliary regiments, advanced specialities, and rules for characters with religious backgrounds, Shield of Humanity is a must for any Only War player.
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“Twenty-three short essays from twenty-three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.”
— Sean’s Pick of the Day review
Improvisation is key to running any roleplaying game. It’s an essential skill for every game master and player, and it can mean the difference between a good gaming session and a great one. Until now, there hasn’t been a system-neutral book that covers improvisation for game masters from every angle.
Unframed: The Art of Improvisation for Game Masters is that book.
An anthology of 23 essays by a diverse group of award-winning authors, game designers, and experienced game masters, Unframed gives you the tools and inspiration to improvise better, to “wing it” without hesitation, and get killer results every time.
Inside this book, you’ll find advice on improvising dialogue scenes by Robin D. Laws (Hillfolk, Ashen Stars); a look at “Just In Time” improvisation from Jennell Jaquays (Caverns of Thracia, Dark Tower); advice on listening to your players by Jason Morningstar (Fiasco, Durance); tricks for handling curveballs from Jess Hartley (Changeling: The Lost, Geist: The Sin-Eaters); tips on improv in horror games from Kenneth Hite (Trail of Cthulhu, GURPS Horror); insightful essays by the authors of the ENnie Award-winning game mastering blog Gnome Stew; and many more.
In short, Unframed collects the wisdom of 23 top designers and gaming industry veterans and offers 23 unique perspectives on improvisation.
Running the gamut from old-school to indie, and featuring tips specifically for game masters as well as techniques any gamer can use to master the art of improvisation, Unframed has you covered. Whether you want to create a social sandbox, get better at doing voices, or harness the power of “yes, and,” you’ll find the improv advice you’re after in Unframed.
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Also of Note
Advanced Races 10: Gnolls
Savage and hulking, yet craven and lazy, gnolls respect only strength and believe that work should be done by the weak. The strongest and fiercest command, while others obey, tails between their legs, always looking for a way to improve their station. A few gnolls seek power by adventuring—or they are forced to take that path when the pack exiles them.
Maybe they can gain enough might to someday return and take revenge...
Advanced Races: Gnolls gives you everything you need to play a gnoll adventurer. This 17-page sourcebook by Mike Franke and Chris Harris includes everything below, and more!
- 4 new gnoll racial traits: Slave-Master, Hulking Brute, Bully, and Obsequious
- 5 new feats, including Badlands Warrior, Fearful Howl, and Shadow of the Desert
- 3 new archetypes: Mowa, Silent Howler and Wastelands Stalker
- 9 new magic items and 7 new spells
- The Cult of Nkishi, the Laughing Darkness
Gather your weapons, lurker, scavenger, man-killer: Your day has come!
Pick up Advanced Races: Gnolls today, and try out this unlikely race in your next game.
RAVENFELL: Core Set
RAVENFELL: Core Set provides you with everything needed to create a seedy village for your adventurers to explore.
Eight "FOLD-FLAT" building designs and a bell tower are included, each with numerous graphic layer options that allow you to customize things like wall construction, stains, moss, ivy, snow, window and door styles, and more.
2D street tiles, both rock and dirt, are included as well.
- Eight building styles
- Layer options including weathering, moss, ivy, snow, and more
- 2D dirt tiles
- 2D stone tiles
- Bell tower
- Major building components fold flat for easy storage
- Options for snow layers on all buildings and streets
- Full color instructions
- Beginner's Guide to Card Modeling
RPG Background Loops: Angry Pichfork Mob (Audio, MP3)
No monster is worse than the angry mob!
Professional Golden Reel and Emmy-nominated sound designer and editor Wes Otis brings you great background loops for your tabletop RPG. Wes has taken his 30 years of game mastering experience and 14 years of post production experience to craft each location.
All our MP3s can be used with tabletop RPGs, LARPs, and board games. Check out our other MP3s and PDFs by clicking here: Plate Mail Games.
Each MP3 is 10 minutes long and loops perfectly. They are mixed to be played in the background, adding ambience to your storytelling without being a distraction.
Combine this title with more Plate Mail Games MP3s to score your entire adventure!
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