Night is falling. The Mists are rising. Embrace the Darkenss.
Enter the dark and macabre world of Ravenloft. But beware—once you begin to walk among the mists and shadows, you can never leave.
Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting, the original fantasy horror roleplaying game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists:
- guidelines for anything from short-term horror adventures to long-running campaigns
- complete rules for generating PCs native to the Demiplane of Dread
- 4 new classes for RAVENLOFT campaigns: avenger, anchorite, gypsy, and arcanist
- a new player character race, the half-Vistani
- updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!
- Revised fear, horror, and madness checks to enhance the horror.
- New rules for power checks, plus 13 detailed steps from grace to absolute corruption!
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Class Warfare is a rules supplement for the Dungeon World roleplaying game that provides an alternate and expanded system of character creation. It can also be used to create new character classes, just like those provided in the original rulebook.
Class Warfare breaks down the Dungeon World character classes into smaller pieces, like specialties and archetypes, and shows you how they fit together.
Specialties. A specialty is a collection of special abilities that describe one facet of what makes a character’s interaction with the rules of the game unique. Think of it as a "shtick," perhaps, or a set of skills even. The Ranger, for example, is an archer, a hunter, and someone who has an animal companion—each of those is a specialty.
Archetypes. Each specialty is categorized into one of five different groups, called archetypes. These are general character "types": adventurer, disciple, magician, rogue, and warrior.
Building a Character. You create a starting character by choosing an archetype and two or three specialties. But specialties can also be used as "compendium classes," so there are ways to learn new abilities outside your original character concept if you undertake certain quests or perform certain feats. You are not limited only to the choices you made during character creation.
A World of Options. Each of the five archetypes in Class Warfare has between 14 and 21 specialties to choose from, and you can mix and match almost any way you like.
Class Warfare is a giant toolbox geared toward one thing and one thing only: awesome characters for your Dungeon World game!
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When the All Souls Church of Deliverance in Sioux Falls begins counting down to the End Days, the Estate sends operatives to determine if the claimed miracles have anything to do with the Strange.
Unfortunately, the church's pastor, Father Foss, is already one step ahead of the Estate. The trouble starts on Earth, and if the player characters don’t play their cards right, it could end on Earth... as in, the “End of Days.”
This 35-page adventure was run in official GenCon 2014 The Strange events, and it is ideal to use as an introduction to the game, a stand-alone scenario, or as part of an ongoing campaign. Also included are six pre-generated characters, so you have everything you need to play!
Note: The total page count of 35 pages includes the 16-page adventure, plus 6 pre-generated Earth characters with accompanying recursion sheets.
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SYSTEM: Diceless Roleplaying
The Grand Stair stretches behind the scenes of the multiverse, the Doors upon its unfathomably vast span leading the way to gossamer worlds of limitless variety and infinite possibility. On these myriad worlds there are cities, and then there are cities. These are the latter.
Megacities of Neo Neo is an ultramodern realm of sprawling cityscapes and technologically overstimulated masses, foreshadowing what might happen to a world when an unchecked Eidolon builds and crystalizes reality too well for too long.
Visit the Sen-Zaibatsu Arcology! Commission a VR-controlled remote duplicant! Enslave yourself on the MegaWeb! Greedy, globe-spanning omnicorporations dominate the planet, commercializing and data-tracking every kernel of human existence, leaving the underdog Umbra and its revolutionary agents as the last, best hopes to shake up the system.
In the streets the people cry—NEO NEO!—demanding to scrap this future and begin anew.
Gossamer Worlds: Megacities of Neo Neo presents one of the infinite possibilities within Lords of Gossamer and Shadow by Jason Durall, powered by Erick Wujcik's Diceless Roleplaying.
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