"At midnight everyone will die..."
Azalin the lich lord is launching another diabolic plan. He has allied himself with the entity known as Death, and together they plan to raze the domain of Darkon. From the ashes of this once-mighty land will rise a new domain—Necropolis, the land of the dead!
Heroes have always considered the undead to be mere monsters, a mindless evil to be slain with no second thought. Now the heroes will learn the agony of actually being among the living dead themsevles: They become the monsters, and the entire world becomes their enemy.
This boxed set contains everything necessary to take your characters beyond death's veil and into the shadowy world of unlife:
Requiem: 96 pages of rules for the generation and play of undead player characters as well as tips for Dungeon Masters. This book details 12 different types of creatures that characters can become after death, as well as dozens of powers and weaknesses they may possess.
Necropolis: 32 pages covering the new domain of Necropolis. Although little has changed physically in the former domain of Darkon, the people, animals, plants, and even the land itself have been infused with the power of the new demilord, Death.
Death Triumphant: A 64-page adventure that puts the heroes in the middle of Lord Azalin's ultimate scheme to escape from Ravenloft. "Death Triumphant" can be played as a stand-alone adventure or as the final chapter in the Grim Harvest series.
Poster Map: One two-sided, full-color map detailing the headquarters of Azalin's secret police and the new domain of Necropolis.
For three to six characters of levels 6-10.
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On the hunt, your blood races. When something hunts you, it runs cold. Your blood carries the future of Uratha and the burning fire of kuruth. It’s powerful, but ultimately transient.
You know things in your bones. They change with your forms but stay strong. The power of your teeth and claws comes from your bone. It runs deeper than blood, a slow power that doesn’t fade.
So you hunt. It’s what you do, a key part of your psyche. You hunt people and spirits, hosts and other werewolves. But those things hunt you in turn. Werewolves are always one bad choice away from being the prey.
The Idigam Chronicle Anthology contains 11 short stories (7 original to this collection) of bestial violence and supernatural terror, in celebration of the second edition of Werewolf: The Forsaken.
Featuring stories by Chris Allen, Aaron Dembski-Bowden, Jim Fisher, Matthew McFarland, John Newman, Claire Redfield, Peter Schafer, Chris Shaffer, Leath Sheales, and Amy Verees.
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At the end of each year comes the holiday of Samonios, Samhain, or Nos Galan Gaeaf—also known as All Hallows Eve. This is the time when the worlds are drawn together, when monsters, gods, and spirits wander between them. It is a dangerous and dark time, a time to honor the Dead.
Most nobles and lords scoff at these superstitious words and ridicule them, but the common folk know that there is truth in those portents and omens. Families stay close, holding their festivities in honor of their ancestors and the gods, but stay wary of the dangers that might find their way into their darkened homes and lives. But for the young or the unwary....
Little Addolgar ap Maelon Gof has wandered into the thick foliage of the Coed Celyddon, lured by the playful, many-colored lights that he saw dancing there. Now the dark-haired child is deep in the mist-shrouded forest, soaked in Otherworld energies. He climbs over fallen trees and makes his way in bramble patches trying to get closer to the mysterious lights in the boughs of the trees.
Night of Spirits plunges you into the heart of Nos Galan Gaeaf, bringing your characters face to face with the Otherworld and the true horrors of the holiday!
An adventure for 3-5 characters of 4th-6th level.
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