Pick of the Week
—A Level 0 Adventure—
When an evil born of dark secrets refuses to stay buried, blood will flow like wine at this wedding reception!
The village of Portnelle is once again bright and festive. After years of feuding, the town’s most prominent and influential families will finally be making peace as the youngest generations are joined in marriage.
But this wedding is one your fellow villagers will talk about for generations!
Rules Set: DCC RPG
Writer: Stephen NewtonCover art
Cartography: Doug Kovacs
24 pages, 8.5”x5.5” digest format
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Other Featured Titles
Over a millennium ago, when the borderlands were in the dark grip of the Zaharan Empire, the empire’s sorcerer-priests erected a profane temple to house the terrible artifact known as the Stone of Sakkara. Using the Stone, the sorcerer-priests could birth monsters and abominations with frightening ease and magically command the loyalty of chaotic creatures. The Stone brought its evil masters great power throughout the fell empire.
In the centuries since the fall of Zahar, the Stone has lain dormant and forgotten. Now it has awakened, and warbands of beastmen have begun to gather sacrifices to power the Stone’s birthing pools again. Local farms and hamlets have been sacked and pillaged, and entire families have gone missing. The local legate has too few men to even patrol the border; he has none at all to hunt down the source of the evil.
Adventurers are needed.
AX1: The Sinister Stone of Sakkara is a ready-to-play adventure presented for use with Adventurer Conqueror King System™ and other d20-based fantasy role-playing games. AX1 includes a two-level dungeon filled with chthonic horror along with a friendly stronghold from which your adventurers can explore the region.
The Sinister Stone of Sakkara is the perfect introductory adventure for a campaign starting in ACKS’s official setting, but it's easy to adapt to your campaign setting of choice. Begin your rise from adventurer to king today!
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The Perilous Wilds combines Dungeon World's approach to collaborative world-building with the old-school RPG reliance on random tables to generate content on the fly, woven together by modifications to the original Dungeon World travel moves.
The main differences between the use of tables in The Perilous Wilds and their use in older RPGs are (1) an emphasis on exploration and discovery over combat encounters, and (2) using randomized results as prompts, rather than facts, to be interpreted during play.
The book is 72 pages, digest-size book divided into the following sections:
- Learn the Language: a glossary of terms
- Draw the Map: guidelines for collaborative cartography
- Lead the Way: alternative rules for followers, by Jeremy Strandberg
- See the World: new moves and guidelines for undertaking perilous journeys
- Weather the Storm: suggestions and moves for handling weather
- Ask the Fates: a host of tables for generating wilderness adventure
- Plumb the Depths: rules for creating dungeons on the fly
- Live to Tell the Tale: five new compendium classes
- Trust Your Gut: advice for improvising overland adventure
- Name Every Person: sample name lists for people, places, and mounts
The collaborative map-making guidelines and all of the tables are system-neutral (usable with any RPG rules). Although the tables are structured to tie directly into the rewritten travel moves, they can be used in any game in which a fantastical landscape is explored.
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Candlekeep is under siege, and it needs adventurers to help protect it! Heed the call to defend the legendary monastery and stand against the tide of evil.
"Confrontation at Candlekeep" (2013), by Teos Abadia, Greg Bilsland, and Shawn Merwin, is an RPGA Dungeon Delve that was used as a playtest for D&D 5E. It was released to RPGA Dungeon Masters in August 2013, but is only now being made available to the general public in October 2015.
D&D 5e had a long, public history as "D&D Next" before its official publication. However, the 5E playtest really hit the mainstream during the summer of 2013: On June 15, the 5E adventure "Vault of the Dracolich" was run at D&D Game Day 2013. An even bigger preview of 5E followed at Gen Con Indy 2013 with the release of "Ghosts of Dragonspear Castle" exactly a month later.
Because "Dragonspear Castle" was a big public release that included playtest rules, it received the most attention. However, two other 5E playtest adventures also appeared at that Gen Con. The second was the fifteenth Encounters adventure, "Murder in Baldur's Gate" (2013).
The third, "Confrontation at Candlekeep," is now the least well-known, but only because it was released only to Dungeon Masters at the time!
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Also of Note
Hunters of Alexandria
by D101 Games
Hunters of Alexandria is a roleplaying game in an urban fantasy setting, but one set in the ancient rather than the modern world.
Take on the role of members of a small monster-hunting organisation, the Venatores, in the city of Alexandria, in the year 1AD. Emperor Augustus rules Rome, and Alexandria has been under direct Roman rule for the last 30 years. Monsters, ghosts, sorcerers and things that go bump in the night all threaten the people of Alexandria.
Hunters of Alexandria in a Nutshell
- The year is 1AD or 753AUC, 753 years after the foundation of Rome.
- Monsters and magic are real. Monsters are similar to those from myths and legends, though not all the stories are literally true. Magic is subtle rather than flashy.
- You belong to an organisation known as the Venatores, meaning "Hunters." Your job is to hunt down supernatural threats to the city.
This game uses the Fortune System, a light version of the FATE rules, influenced by the Jadepunk RPG. It provides a straightforward approach to resolve tests and conflicts in historic fantasy settings.
Introductory Scenario – "Saviour Gods"
The Great Lighthouse of Alexandria is a shining beacon in the night, which guides sailors safely into port. It is also a highly magical place, thanks to rituals performed by its architect. It is a beacon of light that prevents the forces of darkness from invading from the sea.
Miraculously, given all the violence of Julius Caesar’s arrival forty six years ago and Augustus’s subsequent toppling of the Ptolemaic Dynasty thirty years ago, the Tower has endured. Now a dark force within the city wants to see the tower destroyed, so that powerful masters may secretly avoid its revealing gaze and settle in the city.
"Saviour Gods" is an introductory scenario for Hunters of Alexandria. It is intended to give a firm grounding for both players and games masters in the setting and the rules.
The game also comes with four pre-generated player characters so you can pick up and play!
The Sun Below: Sleeping Lady
by Dread Unicorn Games, LLC
A banished power fights to return to the Ninth World.
A fallen moon of The Sun Below begins to stir.
The Knocker at the Door begins to awake.
A Numenera adventure for all tiers.
Who is the Sleeping Lady? What’s in the numenera mines? What is knock, knock, knocking at the door? Hang onto your minds and bodies, because secrets of Orb Mountain are about to be revealed!
A 49-page adventure for all tiers, The Sun Below: Sleeping Lady includes a 16-page bestiary, new numenera, dozens of GM Intrusions, and player handouts.
Seith and Sword (Fiction)
Revenge comes on the black wings of seith magic.
Steinarr the Neibelung is killed, leaving the thralls Vanadis and Gamli as the sole survivors. When Steinarr’s nephew, Hardegon the Trusted, stumbles upon his town’s gruesome remains, when he discovers the thralls' Volsung roots, it rekindles an ancient feud.
Vanadis and Gamli flee Hardegon’s wrath, sailing on winds that take them from the shores of Pohjola to the Baltic sea. Their desperation mingles with Hardegon’s fury and they cut a swath of chaos across the East.
Banished from Alands, loathed in Kalevala, and feared in Skane, they make a legion of foes. Their path crosses the likes of Queen Louhi, Bjorn Eriksson and Gorm the Old. All the while Vargeisa the Fire Wolf uses them to her own ends.
This is a tale of vengeance, justice, honor, and family, the struggle of Gods and Jotun expressed in the mortal realm, during the last golden days of Harald Fair Hair’s reign. It is the story of Vanadis the Cursed and Gamli the Serpent, a portent of darker things to come.
By Andrew Valkauskas, creator of the Fates of the Norn RPG
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