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Customer Newsletter for 04/24/2015

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The DriveThruRPG/RPGNow Customer Newsletter

Free Product of the Week

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Free weekly productCapes, Cowls and Villains Foul: Quick Bio — Cliffhanger
by Spectrum Games

SYSTEM: CC&VF

Iconic comicbook artist Herb Trimpe passed away on April 13, 2015. He was an amazing artist and a true gentleman.

In addition to all the stellar work he unleashed upon the comics world, Mr. Trimpe drew an illustration for our long-since out of print Silver Age superhero setting book, Omlevex, back in '03. To honor him and his impressive body of work, we have statted up Cliffhanger (the character he illustrated in Omlevex) for Capes, Cowls and Villains Foul, along with a summary of the Omlevex Universe.

About Capes, Cowls and Villains Foul

Ever wanted to tell your own comicbook stories, but lacked the time or the artistic ability? Capes, Cowls & Villains Foul is a comicbook toolkit, allowing you and one or more friends to tell your own tales of heroism and sacrifice, superpowers and masked crusaders!

Designed from the ground up to emulate the narrative style of comicbooks, CC&VF is a game for comicbook-loving gaming fans.

You can purchase the CC&VF game here.

Get It Free

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Notes from Scott's Desk

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For all correspondence, feel free to contact me, Scott Holden, at scott@onebookshelf.com.

Hello friends!

I hope all is well with you and yours, and I hope too that your games are frequent and fun. I was fortunate enough to play some games with my wife's family this past weekend, and it reminded me just how important family and recreation can be. Time is precious.

So, with time and fortune and happiness in mind, let me remind you that if you want to try a fun new game with your family and friends, cost need not be an issue: DriveThruRPG has heaps of titles for $2.00 or less, and in fact thousands of free titles you can download for nothing, any time, 24/7.

So sit back, relax, and enjoy while you peruse the free stuff! And get ready to share some happiness.

Also, I'd be remiss if I didn't mention that the Bundle of Holding has two offers now. The Bundle of GUMSHOE revives the Sept. 2013 offer of GUMSHOE RPGs from Pelgrane Press. This offer includes Night's Black Agents, Ashen Stars, Mutant City Blues, Fear Itself, and a host of supplements.

And of course the Champions Universe bundle is still running, too, featuring the 5th Edition Champions superhero sourcebook, essential supplements, and the complete Fifth Revised Edition ("FRED") Hero System rulebook.

***

Be well and play safe!

~ SJH (04-23-2015)

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Pick of the Week

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Pick of the WeekLankhmar: City of Thieves
by Pinnacle Entertainment

SYSTEM: Savage Worlds

In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Assassins from the Slayers’ Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise.

But there is action, adventure, and wealth here too—if you have the skill and bravado to claim it.

Lankhmar: City of Thieves is the core setting book for Fritz Leiber’s world of swords & sorcery. It contains details on the world of Nehwon and the city of Lankhmar, setting rules, Savage Tales, monsters and foes, and stories of wothe rld’s most notorious scoundrels, including Fafhrd, the Gray Mouser, and their sorcerous sponsors Ningauble and Sheelba.

This book requires the Savage Worlds core rules to play.

$19.99 $9.99

Get It Now

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Other Featured Titles

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Featured TitleWeird Discoveries: Ten Instant Adventures for Numenera
by Monte Cook Games

SYSTEM: Cypher System

A night of gaming as easy to set up as a board game. Just add gamers!

What’s the hardest part of running an RPG? It has to be the preparation. Unlike a board game, you can't just spontaneously decide to play—because someone has to have spent hours preparing an adventure first.

But what if running a great game didn’t require any more time for the game master than it does for the players? What if you could just say, "Let's play an RPG," pull a book off the shelf, and be playing five minutes later?

With Weird Discoveries, legendary RPG designer Monte Cook turns his eye to the venerable adventure, a format that hasn't seen much innovation in four decades, to create something new that makes this all possible. Weird Discoveries makes prepping for an RPG no more difficult or time consuming than setting up a board game, while showcasing the wonder, mystery, and awe of the Ninth World.

*****

These aren’t adventure seeds or sketchy ideas—they’re complete adventures in an innovative format that requires minimal prep. Run them as one-shots, or drop them into your ongoing campaign when you don’t have time to prep your own adventures. You can even string them together as a campaign for months of effortless play!

$9.99

Get It Now

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Featured TitleIron Kingdoms Unleashed Roleplaying Game Core Rules
by Privateer Press

SYSTEM: Iron Kingdoms Unleashed

Welcome to the savage side of the Iron Kingdoms!

Iron Kingdoms Unleashed explores the untamed lands of western Immoren, where even the heroes are monsters. To survive, you’ll need a bad attitude and a big appetite. Bash, slice, and chomp your way through your foes, then use their broken bodies as a power-packed snack to fuel your rampages or as ingredients for your primal magic.

Monsters may be bad, but being a monster is good. 

Let your bestial nature loose with this essential full-color guide to the wild side of the Iron Kingdoms:

  • Experience the Iron Kingdoms through a robust, visceral rules system that is also fully compatible with the award-winning Iron Kingdoms Full Metal Fantasy rules.
  • Become a savage hero and evolve into a legend, with iconic careers including bone grinders, bloodweavers, monster hunters, warlocks, and more.
  • Tap into your inner beast as one of eight playable races, each with their own strengths and attributes: bog trog, farrow, gatorman, human, Nyss, pyg, Tharn, and trollkin.
  • Control powerful warbeasts, craft magical talismans from the bodies of your fallen foes, and fight to survive in unforgiving environments.
  • Immerse yourself in life in the wilderness and the savage history of western Immoren.

Become a hero. Eat what you kill.

$59.99 $29.99

Get It Now

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Featured TitleBattleTech Handbook: House Kurita
by Catalyst Game Labs

SYSTEM: BattleTech

The True Path is the Way of the Dragon!

For almost a millennium, the symbol of the Dragon has struck fear into the rest of the Inner Sphere. The fearless dedication of House Kurita's warriors, the devotion of its people, and the awesome ambitions of its Coordinator: Kurita has been more reviled than any other power.

Yet a new leader has arisen in the last decades, bringing about a host of reforms and reigning in the realm’s most rapacious desires. Such rebirth comes at a price, as various shadowy influencers fix their eyes on reigniting the Dragon’s glorious past. Only time will tell which path the Dragon will follow.

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Handbook: House Kurita covers the pivotal history, politics, and cultures of the Inner Sphere’s most feared Great House. Not just a sourcebook, Handbook: House Kurita covers rules for both BattleTech and A Time of War gameplay, including personal equipment, support vehicles, creatures, and more.

$39.99 $25.00

Get It Now

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Also of Note



Madness on the Orient Express [Fiction]
by Chaosium

16 LOVECRAFTIAN TALES FROM AN UNFORGETTABLE JOURNEY

Trains embody the promise and peril of technological advance. They unlock opportunities for wealth and travel, but also create incredible chaos—uprooting populations and blighting landscapes.

A certain path to uncovering unwelcome truths about the universe is to venture beyond our own “placid island of ignorance” and encounter foreign cultures. The Orient Express serves as the perfect vehicle for such excursions, designed as a bridge between West and East.

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The last warning whistle has blown, and we are getting underway. Have your tickets at the ready and settle in for a journey across unexpected landscapes to a destination that—well, we’ll just let you see for yourself when you arrive. We promise this, though: murder will be the least of your problems on this trip aboard the Orient Express!

$15.97 $7.97

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Many Ways To Die
by Khaghbboommm

Three solo adventures for the Tunnels & Trolls roleplaying game.

Try delving under the ocean with the Deepwater Dwarves, or experience "life" on the other side as you try to claw your way back from the grave. Or maybe you could see if you have what it takes to stand guard duty in the city when a band of assassins have accepted a contract on an important visitor.

Yes, there truly are many ways to die...

$3.99

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Game Love: Essays on Play and Affection
by McFarland

What does love have to do with gaming?

As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love them too much or love terrible games for their shortcomings.

Love in gaming is rather like love in life: often complicated and frustrating, but also exciting and gratifying.

***

These essays explore the meaning and role of love in gaming, examining a number of ways—from coding to cosplay—in which love can be expressed in, for, and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.

$40.00 $14.99

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