Free Product of the Week
An Ever-Changing Land of Myth and Power
The old stories still live. Tale-tellers practice their art, the constant flux of their tellings and retellings weaving an everchanging tapestry of myth that shapes the fabric of reality. Landmarks, villages, and even the patterns of stars shift across the landscape, the familiar freely mixes with the mythic, and elements of dim ages stubbornly persist alongside images pulled from modern Earth.
Even today, a tale told powerfully enough might just become true.
Ohunkakan: The Living Myths presents an ancient recursion. Spun from the traditional stories of the Lakota people, shaped and reshaped by the timeless war between the Thunderer and the Horned Serpent, and peopled by spirits, Ohunkakan is vivid and changeable: every object seems to shudder and breathe with life as if freshly imagined.
Inside, find a host of creatures, artifacts, characters, and a fascinating, highly detailed description of this unique recursion.
This free PDF contains an expanded version of the Ohunkakan recursion from The Strange core book. The Ohunkakan recursion replaces Thunder Plains from the first printing of the core book.
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Notes from Scott's Desk
For all correspondence, feel free to contact me, Scott Holden, at firstname.lastname@example.org.
I hope some of you were able to try out some fun new games last weekend. I had to cancel my weekly game, unfortunately, but I was able to squeeze in a little Xbox, at least.
This week, particularly for those of you who benefited from our 40% off sale last weekend, this weekend we are offering another 40% off deal on selected supplements from those same game systems.
So if you were able to try something out for free from Margaret Weis Games, Onyx Path, Design Mechanism, Sine Nomine Publishing, Chaosium, or Eden Studios, and you liked what you saw, then you might find something else you'll enjoy today.
But hurry—the sale ends Monday!
Cheers, and good gaming,
~ SJH (06-25-2015)
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Pick of the Week
There are some threats that transcend a local Prince's domain. These Anathema become targets of a global Blood Hunt for their crimes. Not just political enemies, the monsters on the Red List have been named by the Justicars as enemies of the entire Camarilla.
Dread Names, Red List explores the Camarilla's "Most Wanted" List, naming those deemed most dangerous by the Justicars and their chosen deputies, the Alastors. Included are details on the Anathema that occupy the Red List, as well as details on those who hunt them. Storytellers are also given a toolkit for running Alastor-focused chronicles.
- An in-depth look at the 13 beings named Anathema by the Camarilla's Justicars.
- A history of the Red List from the earliest nights of the Sect to the present.
- Advice on creating Alastor characters and running Alastor Chronicles.
- New systems including the Path of Evil Revelations and Dark Thaumaturgy Rituals.
This book was made possible by the backers of the Deluxe V20 Children of the Revolution Kickstarter campaign.
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Other Featured Titles
This is a special PDF version of Nova Praxis: Savage Worlds Edition. Not just a fully bookmarked and linked PDF version of the book, the Augmented PDF has gone through an entirely separate layout process, developed from the ground up to run on widescreen laptop screens and tablets.
The Augmented PDF also features a built in form-fillable character sheet, as well as a number of navigational aids that allow you to reference the PDF far more quickly than using bookmarks or text searches.
Things have changed. We have changed.
Nova Praxis is a post-singularity sci-fi setting that explores transhumanism and post-scarcity societies against a backdrop of action, adventure, conspiracy, and intrigue.
Nova Praxis is…
- a tabletop RPG featuring the Savage Worlds system, specifically for Nova Praxis.
- compatible with, but does not require, the Savage Worlds Science Fiction Companion.
- a “hard sci-fi” setting in the aftermath of a short-lived technological singularity.
- an exploration of transhuman sci-fi: mind uploading, resleeving, artificial intelligence, and augmentation.
- an exploration of the societal impacts of a reputation-based, post-scarcity economy.
- a game in which characters slip between the cracks of civilization and perform jobs their patrons would rather keep off the books.
- a setting full of conflict. The Houses wage a secret Shadow War against each other, purist and transhuman ideologies clash violently, and apostates rebel against the oppression of the Coalition government.
- home to railguns, powered armor, starships, security drones, bipedal combat frames, swarms of nanomachines, kill-sats, and the horrors of accelerated evolution gone wrong.
- 273 gorgeous full-color pages.
And don't forget to pick up the Nova Praxis Action Deck!
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A beloved Japanese RPG by designer Atsuhiro Okada, now in English!
Ryuutama is set in a world where the "NPCs" of the village—the bakers, farmers, shopkeepers, and healers—set off on a wonderful adventure exploring a fantasy world together. Some people have called it, colloquially, "Hayao Miyazaki's Oregon Trail" because of its heartwarming (Japanese, honobono) feel of family anime and its focus on travel and wonder over combat and treasure.
The characters are not classical fantasy wizards and warriors, but minstrels, merchants, healers, hunters, artisans, farmers, and nobles who decide (or were fated) to leave their towns and explore the world. Using a light rule system based on polyhedral dice, where the randomness in results leads to more story development, Ryuutama provides a framework for travel-focused stories, enjoyable for all ages.
The game master also creates a special character with a unique character sheet, called the Ryuujin. The half-dragon Ryuujin remains "offscreen" most of the time, but watches over the other characters and can provide limited spells and abilies to support them. The GM thus provides adversity and challenges, but at the same time protects and nurtures the characters.
- Experience is gained in Ryuutama by making difficult journeys to new places far more than slaying monsters.
- Magic is based on seasonal essences and focuses on the classic creative use of magic to overcome problems, rather than combat-themed spells.
- Combat is simple and fun, using a classic console-style "Front/Back-Line Battle Mat"
- Players have a hand in creating the towns that their characters visit together, so that everyone has an interest in the next leg of the journey.
- Critical fumbles (rolling 1s on both dice) hurt, but all the characters at the table get a bonus on a future roll in return.
The game was designed to get people into playing and GMing RPGs easily; Ryuutama has a lot of advice for new GMs, including scenario creation, with lots of sheets and templates to help novice GMs develop great scenarios.
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Mirror, mirror on the wall...
Before you is a dark forest with trees rising as much as a hundred feet into the air. Foreboding and sorrow seem to emanate from within. Occasionally, shadowy creatures are glimpsed moving among the trees. Slow, plaintive howls echo among the dark branches as a cool wind begins to blow, as if whispering barely discernable words…
“She has returned. She has returned. She has returned.”
"Shadows of the Dusk Queen" is a Pathfinder Roleplaying Game-compatible adventure for 8th-level characters that takes them deep into a forest out of a dark fairy tale, where a long-imprisoned fey queen has returned—and evil creatures are stirring.
Featuring full-color art by Brian Syme, "Shadows of the Dusk Queen" is great for groups who love dark fantasy adventure or for GMs looking to shake things up by bringing a little fear to the table.
Includes 12-page art and map appendix to speed play; heavily illustrated.
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From game designer Chris Pramas!
Born and bred for war, orcs are a nasty, brutish, violent race, and despite their propensity for infighting and backstabbing, their hordes present a dire threat to all other races. This book compiles all of the information known about these vicious killers and how they practice war.
From an initial examination of the fighting methods of the individual orc warrior, Orc Warfare expands to look at how orcs do battle in both small warbands and in vast armies. It covers all of their forces, from lightly armed archers and heavily armored shock troops to their wolf cavalry and siege engines, making note of regional variations and highly specialized fighters such as berserkers and charioteers.
Also covered are the various allied contingents that often march to war with orcs, such as trolls and human mercenaries. Finally, the book examines a few specific battles in great detail in order to fully demonstrate the orc way of war.
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Also of Note
In the Company of Angels (PFRPG)
by Rite Publishing
BE AN ANGEL!
Not a half-celestial, not a plane-touched aasimar, but an angel!
The Grigori, servants of the Heavens, are blessed with heavenly gifts; while immortal, they love the mortal races. Yet thought they care for the fate of every soul, they don't necessarily care about saving your life. They can be astral deva, bralani, ghaele, hound archons, lantern archons, lilends, planetars, solars, trumpet archons and so much more, yet many are in exile from Heaven searching for atonement.
Create the angel you want to play in the Pathfinder Roleplaying Game.
This product includes the new celestial race the grigori, with racial traits, alternate racial traits, favored class bonuses, and the paragon racial class, along with archon and azata archetypes, celestial feats, and more—all so you can play angels alongside any other player character in any high fantasy campaign setting.
Search for Lost Legacy 4: By Eternal Wrath
by AAW Games
An adventure for four to six 6th-7th level PCs.
After endless peril, the PCs finally learn the fate of the egomaniacal wizard Vargon Greyhands and that of an illustrious adventuring group—the Emerald Band. To their astonishment, they find that they must complete the momentous work the shadow magician had begun!
Awaiting the brave explorers are a servant of a diabolic god, an array of fantastic beasts, and a terrible showdown with the entity Vargon has become. Will the heroes put an end to Vargon’s machinations once and for all in his magic-filled domain, or will they fall to his eternal wrath?
This adventure is the conclusion of the four-part adventure path, "Search for Lost Legacy," and is suited for any rural setting in hills or woods.
- 4 new monster variations: sensate mephit, serpentine lamia, vitriolic skeleton, and a classic undead with a new twist, the proto-lich!
- A 50-chamber dungeon suitable for any campaign setting or adventure, sure to test your players’ wits and mettle!
- Hooks for further adventures, tracing the mysterious past of the illusionist Vargon.
The Lumpley Games PDF Library, Vol 1
by Lumpley Games
A complete collection of the first nine RPGs by indie creator D. Vincent Baker. These are award-winning, critically acclaimed, sometimes controversial, and often weird little games:
- kill puppies for satan (2001) & cockroach souffle (2002). Unfunny roleplaying games.
- Dogs in the Vineyard (2004). 2004 Most Innovative Indie RPG, 2004 Diana Jones Award shortlist. God's watchdogs in a West that never was.
- In a Wicked Age (2007). Oracle-driven, anthology-minded Sword & Sorcery.
- Poison'd (2007). Banned on RPGnet. A piratical RPG drenched in nightmare and blood. For adults, please.
- Apocalypse World (2010). 2010 Indie RPG of the Year, 2011 Golden Geek RPG of the Year, 2011 Lucca Comics & Games RPG of the Year. A sexy, cinematic post-apocalypse. Apocalypse World's striking system has inspired a wide range of games "powered by the Apocalypse," including Dungeon World, The Hood, Monsterhearts, Monster of the Week, Night Witches, Sagas of the Icelanders, tremulus, Wolfspell, and World Wide Wrestling, with more published every year.
- Murderous Ghosts (2011). Can you escape from the murderous ghosts? (Probably not.)
- The Sundered Land (2013). Five 1-page RPGs, plus two supplements, set in the Sword & Sorcery ruins of the future.
- Spin the Beetle (2013). A wrong party game for wrong parties.
- Midsummer Wood (2014). At midsummer, the fairies gather to feast and fête. Can you move uncaught among these, the perilous and subtle, shapechangers, elementals, embodiments of the oldest fears? Can you rob them of their treasures and escape, or will they discover you, bind you, and make you theirs?
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