Free Product of the Week
by Aegis Studios
SYSTEM: Crazy 8s Rules-Lite
Magic8s is a magic system enhancement for use with the Crazy 8s Rules-Lite Universal Game Engine. This sourcebook is intended to provide a set of simple, free-form supplemental rules to allow Talespinners to include spell-based magic in their campaigns without bogging the game down with numerous, complicated rules.
The Crazy 8s engine is built around the use of two 8-sided die (2d8) rolled against a difficulty set by the Talespinner, who acts as the principal storyteller and adjudicator. The Crazy 8s System is based on character skills, gear, and Awesome points, which players may spend in order to edit the story and have numerous in-game effects.
Magic8s is released under the Open Game License, allowing anyone to use this game engine as a jumping off point for creating their own worlds and game settings.
Magic8s was written and developed by Travis Legge.
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Notes from Scott's Desk
For all correspondence, please feel free to contact me, Scott Holden, at email@example.com.
Many of you will have heard that the World of Darkness massively multiplayer online roleplaying game (MMORPG), being developed by CCP Games, was canceled this past week. We wish all of the best to our many friends at the CCP Atlanta office who lost their jobs as a result. We know you'll all bounce right back! And remember—life goes on! Be well, hug your loved ones, smell the roses, and play safe!
For the rest of you, while this news has caused countless fans to express their disappointment, it doesn't mean you can't still get your WoD fix on. Just check out the many hundreds of White Wolf and Onyx Path titles available here on DriveThruRPG!
~ SJH (04-17-2014)
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Pick of the Week
Deep Magic is here at last—a 376-page, full-color tome bound in the hide of an unknown planar being who materialized at Kobold World Headquarters, gave a piteous squawk, and died on the carpet.
This tome contains some of the strangest, most wondrous, and most powerful arcane and divine magic ever devised, ready for use in any Pathfinder Roleplaying Game campaign.
- 733 arcane and divine spells, including elemental-tinged dragon magic, ley line magic, and spells for mythic heroes
- New spellbooks to easily introduce these spells into your game
- 31 new glyphs and runes, plus rules for creating a wide array of magical symbols
- 19 new sorcerer bloodlines, and 8 oracle mysteries
- 11 new incantations granting powerful magic options to non-casters
- More than a dozen new archetypes, with some ready-made examples to serve as quest-givers, villains, or rivals in your campaign
- All-new magical specialities, curses, and subschools, including rakshasa magic, chaos magic, and new forms of necromancy and ioun magic
- And much more!
Deep Magic offers an astounding variety of new magic options by Jason Bulmahn, Wolfgang Baur, Ed Greenwood, Owen K.C. Stephens, Jim Groves, Amber E. Scott, Stephen Radney-MacFarland, and many others!
New Magical Traditions
With these new spells and options, your characters (or your villains) can become masters of blood magic, clockwork magic, dragon magic, or shadow magic. Seek out hidden colleges and academies of lost lore. Learn new runes, glyphs, and incantations to crack open the walls of reality,or just bend them a bit.
Deep Magic is an essential volume for any spellcaster’s library. Use it wisely and well!
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Other Featured Titles
A classic D&D setting supplement comes to DriveThruRPG!
The dust has settled. The smoke has cleared. The war machines of Greyhawk's armies have ground to a halt. In the aftermath of the Great War, the people of Oerik piece together, some struggling to retain their homes, others pilgrimaging to the cities, searching for opportunities. And searching for answers.
Who is in power? Which borders still stand, and which have been dissolved? Can anyone be trusted, or have Scarlet Brotherhood agents infiltrated every inn and tavern?
The lands of Greyhawk are forever changed, but provide more opportunities than ever for adventure and danger. Characters of all levels will find challenges and intrigue lurking in every alley and behind every tree.
This boxed set includes three poster maps of the Greyhawk lands, five new monsters, twenty cardsheets, two 96-page booklets describing the recovering nations and the Powers of Greyhawk, and endless opportunities and adventure.
From the Ashes, by Carl Sargent, is the PDF of the boxed Greyhawk set that revamped the setting for a new generation of players, first released in October 1992.
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The long-awaited conclusion of the Cthulhu Apocalypse campaign!
Three years ago, the world died.
Horrors now stalk the empty and overgrown streets of the civilisation that once existed here. The passage of three long, strange years has transformed the world into an unrecognisable landscape of horrors. There are a few survivors living in the ruins of the past, but under the unfathomable pressure of the Mythos, their humanity is slipping away, cracking and moulting in the process of becoming something new.
Will the Investigators survive to the end—or will they even want to?
Slaves of the Mother contains the final three scenarios for Graham Walmsley’s Cthulhu Apocalypse. Written by Gareth Ryder-Hanrahan, it is supported by the Gold ENnie-winning The Apocalypse Machine campaign setting for Trail of Cthulhu.
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SYSTEM: For any game system
The Ravenfell Mills brings you four different types of flat-folding mill structures for your fantasy RPG or wargame. The majority of the major structures fold flat for storage and transport, and user-selectable graphics options allow you to customize your terrain before construction.
This set includes the following:
- Fully detailed watermill with 2D interior tiles
- Fully detailed windmill model with 2D interior tiles
- Three sail types for windmill (4-blade, 5-blade, and top-mount)
- 2D stream and outdoor tiles
- Simple and complex versions of the waterwheel
- Gridless, 1", and 1.5" 'natural' grids
- Small manual millstone
- Full-color instructions
- Beginner's Guide
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EXPLORE A LOST WORLD
Build an empire beneath the earth! You have forged a fledgling realm that stretches from the deep gnome town of Fasturvalt to the drow tower of Vothys, though the weird Fungal Jungle and beyond. But can you hold what you have built against the many threats that would seize your throne?
And more than simply defending what you already have, can you expand your empire? Can you conquer a lost world of elementals, orchids and dinosaurs? Can you uncover the many secrets of the mysterious region known as the Earth’s Wound? Will you die in darkness or claim for yourself an ever greater Throne of Night.
Welcome to the second chapter of “Throne of Night,” a subterranean sandbox adventure path. Inside you’ll find the following:
- “The Earth’s Wound,” a Pathfinder-compatible adventure for characters of 6th to 10th level, written by Gary McBride
- Full-color maps and illustrations by Michael Clarke
- Advice for running this campaign with an all dwarven party of noble explorers or an all drow party of wicked overlords
- An optional system for creating divine patrons to support your band of heroes.
- And much more!
A Pathfinder-compatible, 100-page, full-color adventure with a printer-friendly version and a 9-page full-color handout file.
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Also of Note
The Cthulhu Mythos [BUNDLE]
THIS IS A FICTION BUNDLE PRODUCT.
WHEN YOU BUY THIS ITEM, YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...
- A Season in Carcosa
- Courting the King in Yellow
- Discovering H.P. Lovecraft
- Harlan County Horrors
- Mask of the Other
- Shotguns v. Cthulhu
- The Cthulhu Encryption
- The Cthulhu Mythos Megapack: 40 Modern and Classic
- The Rats in the Walls Part 1
- Tour de Lovecraft: The Tales
Total value: $57.87
Special bundle price: $34.99
Savings: $22.88 (40%)
Pirates & Dragons Core Rulebook
Pirates like gold. Dragons like gold. When the terrors of the sea meet the terrors of the sky, there’s bound to be trouble!
They came from Albion, from Gaule and Esbania and Batavia, in search of the treasures of the New World. They found a menace older than mankind—dragons!
Pirates & Dragons is a role-playing game of fantasy swashbuckling in a world of magic and treasure, of fantastical islands inhabited by strange beasts and vile necromancers, of treachery and heroism. Together with a group of friends, you take on the role of pirates, out for adventure and booty—raiding the treasure galleons of Esbania, the merchant fleets of Gaule and Batavia, the dragon-hunting ships of Albion, the ruins of lost Adalantas... and the gold-filled caves of ancient and evil dragons.
Gather your crew. Load your flintlocks. Prepare to plunder!
Pirates & Dragons features cinematic game mechanics based on the acclaimed Renaissance D100 system and is compatible with other D100 systems.
* Buy the PDF now and get a voucher for $24.99 off the price of the print editions (paperback, hardback, or premium hardback) when they become available in a few weeks! All versions are available in full colour and are a whopping 348 pages long.
Black Sails Over Freeport
Freeport is in crisis as war breaks out on the high seas and orcs riot in the streets. A map promises the biggest haul of booty in history, but nothing is as it seems. Buried with that treasure is a terrifying evil Freeport thought banished forever.
Black Sails Over Freeport, the first mega-adventure for the award-winning pirate city, is filled with enough swashbuckling challenges to test the mettle of any band of heroes. Its 256 pages are packed with action, intrigue, and danger, delivered with the style and professionalism you've come to expect from Green Ronin. Black Sails are on the horizon. Do you have what it takes to face them?
Black Sails Over Freeport won the Silver ENnie for Best Adventure in 2004.
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