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At last! Complete in one catalog, all the finest merchandise Faerun has to offer is presented by that enterprising entrepreneur, Aurora the Eclectic. Useful for players in any AD&D fantasy campaign (and other role-playing games too!), this is a handy listing of items and goods of all kinds, from farming tools to scribes' pens, from imported Shou Lung silks to Maztican cotton, from... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
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Module B1: "In Search of the Unknown," forms a complete adventure for use with Dungeons & Dragons Basic Set. It is especially designed as an instructional aid for beginning Dungeon Masters and players, specifically created to enable new Dungeon Masters to initiate play with a minimum of preparation.
In addition to descriptive and situational material, this module al... [click here for more] |
Wizards of the Coast |
$5.50 $4.99
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Barely one day's march from Kelven, the uncharted tracts of the Dymrak forest conceal horrors enough to freeze the blood of civilized folk. Those who have ventured there tell how death comes quick to the unwary - for the woods at night are far worse than any dungeon. But you are adventurers, veterans of many battles, and the call of the will is strong. Will you answer the call, or... [click here for more] |
Wizards of the Coast |
$10.00 $4.99
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Someone has "borrowed" a cleric, and without him, the fabled King's Festival cannot go on. Unfortunately, it looks like the orcs have him, and your characters must rescue him. A great learning adventure, King's Festival provides players and DMs with a valuable introduction to fantasy role-playing in the land of Karameikos. Full of helpful hints for the players and the DM, this module... [click here for more] |
Wizards of the Coast |
$5.95 $4.99
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The wizard Kavorquian is dead. But certain items belonging to his adopted son were in the wizard's keeping at the time of his demise. Now someone must venture into the silent vaults of Karvorquian's stronghold and recover the missing property. "Queen's Harvest" picks up its story where B11: "King's Festival," left off. It can be played as a sequel to that adventure ... [click here for more] |
Wizards of the Coast |
$5.95 $4.99
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This module includes a cover folder with maps and a complete description booklet to form a ready-made scenario for DUNGEONS & DRAGONS® Basic Set. It has been specially designed for use by beginning Dungeon Masters so that they may begin play with a minimum of preparations.
Within are many features to aid novice ... [click here for more] |
Wizards of the Coast |
$4.99
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Not long ago, the valley was green and animals ran free through golden fields of grain. The Princess Argenta ruled over this peaceful land and the people were secure and happy. Then one day, a warrior riding a white dragon appeared in the skies over the castle, and almost overnight the tiny kingdom fell into ruin. Now only ruins and rumors remain, and what legends t... [click here for more] |
Wizards of the Coast |
$4.99
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Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventures inside and ancient pyramid ruled by a strange race of masked beings. This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the Dungeons & Dragons Basic game. It also includes enough information to co... [click here for more] |
Wizards of the Coast |
$4.99
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The end of the road. A lonely fort stands on the banks of a mighty river. It is here the hardy bands of adventurers gather to plan their conquests of The Hill, the hulking mass that looms over this tiny settlement. The Hill is filled with monsters, they say, and an evil witch makes her home there. Still, no visitor to The Hill has ever returned to prove the rumors true or false. T... [click here for more] |
Wizards of the Coast |
$6.00 $4.99
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The widow insists there are demons in her house. She hears them at night in her root cellar, and now they call out to her. But she is old and nervous and her mind often plays tricks on her.
Two men, their heads fully sheathed in large, black hoods, dig quickly in the darkness of the cellar. The hole grows deeper as their shovels bite into the earth. "This will teach t... [click here for more] |
Wizards of the Coast |
$6.00 $4.99
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Gray Mountain lies deep in the lush elven forest. The temple there was a haven of meditation and learning until taken over by an evil cleric known as the Rahib. Far under the mountain, he paces before the temple's great altar. A brown-robed servant rushes in and falls to his knees, trembling at the sight of the Rahib's black panther. "Rahib, adventurers came to the village as... [click here for more] |
Wizards of the Coast |
$6.00 $4.99
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To a wizard, knowledge is power, and the wizard Lirdrium Arkayz wants to know the mysterious secret of The Rock. Many have tried to discover it?but The Rock keeps its secret well. The wizard offers a rich reward to anyone bold enough to solve this dark mystery. But the road to The Rock leads to danger and hidden peril?dangers that have claimed the lives of many brave adventurers. ... [click here for more] |
Wizards of the Coast |
$6.00 $4.99
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Five exciting short adventures to make your Basic campaign come alive! The Clearing of Castle Caldwell--A local merchant has recently purchased a small castle... but when he tried to move in, he discovered that the castle was already inhabited! Dungeons of Terror--A strange trapdoor in the floor of Castle Cadwell leads to a terrifying challenge! The Abduction of Princes... [click here for more] |
Wizards of the Coast |
$6.00 $4.99
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This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins '79, and is the first in the Competition Series. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. This module may thus be used for private competition among players, or as a separate, non-scored adventu... [click here for more] |
Wizards of the Coast |
$6.00 $4.99
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A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem. The module was originally written for the Official Advanced Dungeons & Dragons Game Tournament at Wintercon VIII, h... [click here for more] |
Wizards of the Coast |
$5.50 $4.99
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It is terribly cold. You swam for your life to this mysterious island, losing most of your provisions in the process, only to find it barren of all but grass. A biting wind from the north drives through your wet clothes, chilling you to the bone. Night is falling and promises even colder temperatures; you wish this place had even a bush to burn as firewood. Your stomach has just begun to co... [click here for more] |
Wizards of the Coast |
$6.00 $4.99
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Two centuries ago, the last king of the celtic kingdom of Pellham was deposed in favor of a High Council. Now, however, things are going badly, and a restless populace longs for the days of the ancient kingship. The High Council is floundering -- and the political situation is turning ugly. It was then that the Brothers of Brie, an obscure monastic order, discovered a long-forgott... [click here for more] |
Wizards of the Coast |
$6.00 $4.99
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Excitement and unrest grip the land of Pellham. Two hundred years ago, the royal line of kings was deposed and replaced by a High Council. The current council is well-meaning but hopelessly incompetent. Everyone agrees that a drastic change is needed for the kingdom to survive. The ancient Prophecy of Brie foretells that in Pellham's darkest hour, a king from the past will return ... [click here for more] |
Wizards of the Coast |
$6.00 $4.99
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Children of the Night: Ghosts details thirteen horrifying and tragic beings that test the fear threshold of even the staunchest ghost hunter. The restless spirits depicted herein will force heroes to solve conundrums or look at ghosts in a new light. Every creature presented in this book has its own history, personality, and powers. Some of the haunts that adventures will confront inc... [click here for more] |
Wizards of the Coast |
$18.00 $9.99
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Behold the Many Faces of Mankind's Darkest Enemy
Twin puncture wounds mark the kiss of the nosferatu. Blood trickles with the slow crawl of despair. A shadow lingers, black against black. Chill mist clings damply to every surface, and the echo of an anguished shriek still hangs in the air.
Children of the Night: Vampires introduces 13 unique an... [click here for more] |
Wizards of the Coast |
$15.95 $9.99
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"I wouldn't do that if I were you," warned the stranger in an oddly irritated tone of voice. Yet the street thugs only laughed and struck at him harder. He fell to the ground and curled into a ball... and then that ball began to bulge as the stranger's clothes ripped at the seams, revealing the bristle of swiftly growing, shaggy hair.
Children of the Night: W... [click here for more] |
Wizards of the Coast |
$16.95 $9.99
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This is the 1981 edition of the D&D Basic Rulebook, which was sold as part of the boxed D&D Basic Set and also on its own. It was the first true standalone edition of what became "Basic D&D" as previous editions had instead been based on OD&D play.
Product History
The Dungeons & Dragons Basic Rules (1981), by Tom Moldvay, was the second editi... [click here for more] |
Wizards of the Coast |
$4.99
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This is the 1981 edition of the D&D Expert Rulebook by Dave Cook, which was sold as a counterpart to the Moldvay D&D Basic Set.
Product History
The Dungeons & Dragons Expert Rules (1981), by David "Zeb" Cook, was released simultaneously with the second edition Basic Rules (1981) in January 1981. For the first time ever, it offered the opportunity to ... [click here for more] |
Wizards of the Coast |
$4.99
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The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the cavers under his stronghold discovered that Dark Elves, the Drow, had instigated the giant alliance and its warfare upon mankind and its allied races. This material was originally published as two separate adventures, D1: "Descent into the Depths of the Earth" and D2: "Shri... [click here for more] |
Wizards of the Coast |
$6.00 $4.99
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As a member of a bold party of adventurers, you and your associates have trekked far into what seems to be a whole underworld of subterranean tunnels -- arteries connecting endless caves and caverns which honeycomb the foundations of the lands beneath the sun. Your expedition has dogged the heels of the Dark Elves who caused great woe and then fled underground. This adventure provides... [click here for more] |
Wizards of the Coast |
$6.00 $4.99
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Green Death...
That's what old hands call the Great Dismal Swamp. For centuries, this tangled maze of sluggish watercourses, stagnant ponds, and festering marshes has defended Blackmoor's southwestern frontier. Large armies and smaller parties have disappeared altogether inside its vast, dripping, claustrophobic corridors. Among those who have dropped from sigh in this arboral... [click here for more] |
Wizards of the Coast |
$8.00 $4.99
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Whether you're a novice DM getting ready to referee your first AD&D game or an old pro who's running an established campaign, there's something for you in the Campaign Sourcebook and Catacomb Guide. We've included dozens of helpful tips to help you better organize your games, design adventures, and make your NPCs come to life. In short, there's something for everybody in this exc... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
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Maglubiyet... Blibdoolpoolp... Diinkarazan... Panzuriel.... Such names are whispered in the dark on the far side of midnight, or muttered fearfully around jugs of wine when old, scarred adventurers tell their tales. They are the unseen, unknown things worshipped by monsters and monstrosities. Learn all about the avatars and shamans of giants, goblins, the Underdark - even illithids and beholde... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
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The open sea, primal and unknown, beckons.
Of Ships and the Sea is packed with information on the ships of the AD&D game, rules for sailing them to exotic lands, and two system for conducting naval combat. The action extends below the waves, too, as this book also reveals the secrets of underwater adventuring and exploration-rules for travelling, fighting, a... [click here for more] |
Wizards of the Coast |
$19.95 $9.99
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"...In the impenetrable darkness of the underearth, unimagined terrors and uncountable treasures await." For beginners, advanced players, and DMs alike, this book opens up grand new vistas in the realms of the Underdark, that little-known region of dungeons and caverns far beneath the sunlit world of everyday existence. The worlds of subterranean adventure await!
... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
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 As adventurers, you may think you have seen everything: certainly your skills have brought you through unimaginable dangers. But now you suddenly find yourself in a place unlike any through which you have traveled: astounding, dangerous, and even amusing things confront you as you journey, both indoors and outdoors, through unique and wondrous realm of Dungeonland.
This ad... [click here for more] |
Wizards of the Coast |
$5.50 $4.99
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 Your adventures have taken you to strange places before, but in the eyes of your experienced party, few of these places are as unusual as the bizarre Land Beyond the Magic Mirror. Here the delightful and the light-hearted often hide great challenges and dangers; here you will journey through a landscape unique among fantasy role-playing scenarios.
This adventure was first concei... [click here for more] |
Wizards of the Coast |
$5.50 $4.99
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SIGIL'S BEEN AT PEACE FOR OVER 600 YEARS. ALL GOOD THINGS COME TO AN END. Six centuries ago, events surrounding the Great Upheaval imposed an uneasy peace in the City of Doors. Since that time, the 15 factions have quietly conducted their philosophical battle for the hearts and minds of all Cagers - and always stopped short of all-out war. But now tensions are flaring, temp... [click here for more] |
Wizards of the Coast |
$19.95 $9.99
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The creatures of lore and legend-of myth and mystery - only the dragons know the answers to the secrets and ciphers that surround them. But brave adventuring souls who have gone before have left behind clues and epistles with valuable information for anyone in pursuit of dragons. This tome is a compilation of the lifetime efforts of numerous dragon-hunting adventurers, presented to those who cr... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
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They are the favorite foes of many a party of adventurers. In these pages, the drow come to life, their culture and powers detailed fully for the first time. This guide presents new rules galore; new spells, new magical items, insight into the mysteries of Lolth, Monstrous Compendium entries for related monsters of the Underdark-and much, much more.
Learn all about the drow herein, from ... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
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"Aye, fightin' ship to ship is a grand thing. Makes ya feel like a real pirate, aimin' ballistas and catapults and such at the enemy, blastin' great holes in her hull, watchin' 'em flee like rats." Jomo Shanbaeren's eyes glaze over with memories, and for a moment he looks like a young man again as he relives his glory days.
"And boardin'! That's the t... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
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The coming of the Avatars and the Time of Troubles caused tremendous changes in the Forgotten Realms. Areas of dead magic and wild magic have appeared; character classes have been altered; new magical spells have been discovered; old gods have been slain and new ones arisen. All the changes and updates are incorporated into this one essential volume for Forgotten Realms players and dungeon mast... [click here for more] |
Wizards of the Coast |
$20.00 $9.99
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Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separat... [click here for more] |
Wizards of the Coast |
$6.00 $4.99
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Enter this world and discover excitement far beyond your wildest dreams. Greyhawk is the place where adventure begins and ends?.
This book is for experienced roleplayers looking from something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your s... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
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Return to the roots of fantasy rolepalying with the Player's Guide for the Greyhawk campaign setting - the original AD&D game world! For newcomers as well as old-time fans, this book is the doorway to high adventure.
Enter the Flanaess, a crowded cluster of kingdoms and states, great and petty, struggling for survival and supremacy against one another and countless foes both ... [click here for more] |
Wizards of the Coast |
$13.95 $4.99
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It begins the night a dragon falls on an off-duty adventurer. Fortunately, it's a small dragon. Unfortunately, it's connected to a big problem. Make that a huge problem: The survival of a well-known wizard belonging to the Circle of Five is at stake, but that's not the worst of it. Evil forces are attempting to infiltrate a secret fortress and unlock vast magical power, but that's not the w... [click here for more] |
Wizards of the Coast |
$13.95 $4.99
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REDISCOVER THE BIRTHPLACE OF ADVENTURE!
The year is 591 CY. The World of GREYHAWK has changed a lot, as nations topple and leaders plot. Whole realms are "lost"; others have crumbled; still others have advanced, becoming new powers in the Flanaess. So where are you going to find all the news? And more to the point, where in the City of Greyhawk can you fin... [click here for more] |
Wizards of the Coast |
$19.95 $9.99
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Decades ago, Sturnheim was a thriving trade town on a major caravan route. But then, disaster struck when a gold-laden caravan disappeared without a trace. Financially ruined, the town slipped into decline, and now lies almost forgotten on a route that is seldom traveled anymore.
You can unravel a 40-year-old mystery and restore the honor of Sturnheim - if you have the g... [click here for more] |
Wizards of the Coast |
$6.95 $4.99
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The village of Northbank was once a haven for mages of all talents and a magnet for hopeful apprentices. Its wizards' guild was a respected center for instruction, study, and research. But mysterious circumstances caused the sudden demise of the guild several years ago and resulted in the deaths of some important guild members. And a ghostly figure now threatens the few surviving members of th... [click here for more] |
Wizards of the Coast |
$6.95 $4.99
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For years, trade and travel along the river Thadysh have been peaceful. Suddenly a masked renegade, known only as the Gullwing Bandit, has turned the waters of Thadysh into a pirate stream. Who is this bandit? What nefarious plot is he weaving? Not even the local thieve's guild has been able to unveil the truth. "Thief's Challenge" is a special ADVANCED DUNGEONS & DRAGO... [click here for more] |
Wizards of the Coast |
$6.95 $4.99
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Pommeville is a sleepy little town that seems like a good place to stay for the night. That is, until the town's dead rise from their graves and begin terrorizing the village! Ancient evil threatens to overwhelm the good folk of Pommeville unless someone can find a way to comfort the restless dead.
A lone, player character cleric will have to be clever, courageous, and more tha... [click here for more] |
Wizards of the Coast |
$6.95 $4.99
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"From the wrath of the Northmen, O Lord, deliver us..." Now you can take your campaign and player characters into the realms of the Northmen. This is no mere fantasy world - this sourcebook is set in the historical world of Viking legend. Included in this sourcebook are new character classes, new magic, new spells, new monsters, new treasures, and the necessary background in... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
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Lay on, soldiers of France! This day we win or die! Charlemagne. Conqueror, statesman, lawmaker, the greatest medieval king of Europe. His reign lasted forty-four years, but his influence was felt for a thousand. From the chaos of the dark ages, he forged a kingdom that rivaled Roman Byzantium in its power and prestige. Join the noblest heroes of the age - mighty Roland, Brada... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
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Celts - from those powerful barbarians who ruled Europe for centuries and challenged the might of Rome came the Druids, bards, and even the original legend of King Arthur. They ranged from Scotland to Greece and from Spain to Asia Minor, trading, raiding, and establishing a culture that is still alive today. Join mighty heros like the legendary Cu Chulainn or the woman-warrior Boudicca... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
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All for one, and one for all!
From 1550 to 1650, Europe was torn apart by constant warfare. Social order collapsed under countless religious and civil wars. This was the age of Elizabeth, Francis Drake, Cromwell, Richelieu, D'artagnan, and Captain Blood. Bold mercenaries carved kingdoms out of the chaos; inquisitions and witch hunts raged; brazen pirates plundered the Spanish M... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
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