|
|
|
 |
| Featured Product | Tales from the Infinite Staircase (2e) by Wizards of the Coast
An anthology of eight separate but linked adventures, Tales from the Infinite Staircase takes adventurers to exotic locales throughout the planes.
A crossover product meant to be usable with the FORGOTTEN REALMS, this is a great introduction to PLANESCAPE for players unfamiliar with the setting. |
|
 |
|
|
|
 |
| Newest Products in This Section |
 $20.00 $9.99 |
 $18.00 $9.99 |
 $18.00 $9.99
 |
 $18.00 $9.99 |
 $18.00 $9.99 |
 $18.00 $9.99 |
 $22.00 $9.99 |
 $15.00 $9.99
 |
 $20.00 $9.99 |
 $18.00 $9.99 |
|
|
|
|
 |
|
Products found in this section... |
Sort by:
|
| Product Name ▲ |
Publisher |
Price |
"So - why do they call it the silver void? Must mean there's nothin' there? Right?"
- Some clueless sod
Most berks think the Astral Plane's an empty place, serving as nothing but a cosmic highway connecting all the other places in the multiverse. Canny planewalkers know differently, though. Here are just a few of the "Secrets... [click here for more] |
Wizards of the Coast |
$15.99 $9.99
|
Within the Ethereal Plane, demiplane islands and creatures both odd and dangerous float in an endless field of possibility. Canny folks know that the Ethereal also leads the way to the Inner Planes, infinite arenas of elemental fury. See, it's more than just a backdrop to other adventures - the plane itself offers wonder and opportunity for those with courage enough to explore its limitless expans... [click here for more] |
Wizards of the Coast |
$16.95 $9.99
|
At last! Complete in one catalog, all the finest merchandise Faerun has to offer is presented by that enterprising entrepreneur, Aurora the Eclectic. Useful for players in any AD&D fantasy campaign (and other role-playing games too!), this is a handy listing of items and goods of all kinds, from farming tools to scribes' pens, from imported Shou Lung silks to Maztican cotton, from... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
|
Children of the Night: Ghosts details thirteen horrifying and tragic beings that test the fear threshold of even the staunchest ghost hunter. The restless spirits depicted herein will force heroes to solve conundrums or look at ghosts in a new light. Every creature presented in this book has its own history, personality, and powers. Some of the haunts that adventures will confront inc... [click here for more] |
Wizards of the Coast |
$18.00 $9.99
|
Behold the Many Faces of Mankind's Darkest Enemy
Twin puncture wounds mark the kiss of the nosferatu. Blood trickles with the slow crawl of despair. A shadow lingers, black against black. Chill mist clings damply to every surface, and the echo of an anguished shriek still hangs in the air.
Children of the Night: Vampires introduces 13 unique an... [click here for more] |
Wizards of the Coast |
$15.95 $9.99
|
"I wouldn't do that if I were you," warned the stranger in an oddly irritated tone of voice. Yet the street thugs only laughed and struck at him harder. He fell to the ground and curled into a ball... and then that ball began to bulge as the stranger's clothes ripped at the seams, revealing the bristle of swiftly growing, shaggy hair.
Children of the Night: W... [click here for more] |
Wizards of the Coast |
$16.95 $9.99
|
Whether you're a novice DM getting ready to referee your first AD&D game or an old pro who's running an established campaign, there's something for you in the Campaign Sourcebook and Catacomb Guide. We've included dozens of helpful tips to help you better organize your games, design adventures, and make your NPCs come to life. In short, there's something for everybody in this exc... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
|
Imagine a world of knights in shining armor, mighty castles, and high chivalry. In this book, you'll find a wealth of information desgined to allow any DM to create a campaign world based on feudal Europe. Sections address life in a feudal culture, new Battlesystem rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles ... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
|
At one time or another, every Dungeon Master faces questions like "What's the difference between banded mail and splint mail?" and "What do all these pole arms look like?"
DMs and players alike will be thrilled to find answers to these and other equipment questions all in this book, the Arms and Equipment Guide. Lavishly illustrated, this book provides valuab... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
|
Maglubiyet... Blibdoolpoolp... Diinkarazan... Panzuriel.... Such names are whispered in the dark on the far side of midnight, or muttered fearfully around jugs of wine when old, scarred adventurers tell their tales. They are the unseen, unknown things worshipped by monsters and monstrosities. Learn all about the avatars and shamans of giants, goblins, the Underdark - even illithids and beholde... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
|
DM: "OK, you're all sitting in the tavern when..." Players: "Oh no, not another tavern scenario! We're tired of those! We want something different!" If this sounds like your latest gaming session, Creative Campaigning can help: This book is loaded with ideas and suggestions that will make even the most jaded players sit up and pay att... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
|
A paranoid warlord, a bitter drow priestess, a power-mad archmage, a sly dwarven assassin - not all the characters in the AD&D game went the way of the heroes.
Villains (beings dedicated to committing evil) are the most dangerous of all foes, and thus the most useful of tools a Dungeon Master has to create a memorable campaign. This book presents the most complete guidelines ever of... [click here for more] |
Wizards of the Coast |
$18.00 $9.99
|
Come, let us explore the art of necromancy together.
- Arch-Necromancer Kazerabet Necromancers like Kazerabet and their priestly counterparts have mastered many dark, forbidden secrets. This tome reveals these mysteries to the Dungeon Master, who will find new NPC kits and volumes of necromancer's minions, familiars, secret societies, poisons, magical ... [click here for more] |
Wizards of the Coast |
$18.00 $9.99
|
The open sea, primal and unknown, beckons.
Of Ships and the Sea is packed with information on the ships of the AD&D game, rules for sailing them to exotic lands, and two system for conducting naval combat. The action extends below the waves, too, as this book also reveals the secrets of underwater adventuring and exploration-rules for travelling, fighting, a... [click here for more] |
Wizards of the Coast |
$19.95 $9.99
|
SIGIL'S BEEN AT PEACE FOR OVER 600 YEARS. ALL GOOD THINGS COME TO AN END. Six centuries ago, events surrounding the Great Upheaval imposed an uneasy peace in the City of Doors. Since that time, the 15 factions have quietly conducted their philosophical battle for the hearts and minds of all Cagers - and always stopped short of all-out war. But now tensions are flaring, temp... [click here for more] |
Wizards of the Coast |
$19.95 $9.99
|
The creatures of lore and legend-of myth and mystery - only the dragons know the answers to the secrets and ciphers that surround them. But brave adventuring souls who have gone before have left behind clues and epistles with valuable information for anyone in pursuit of dragons. This tome is a compilation of the lifetime efforts of numerous dragon-hunting adventurers, presented to those who cr... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
|
They are the favorite foes of many a party of adventurers. In these pages, the drow come to life, their culture and powers detailed fully for the first time. This guide presents new rules galore; new spells, new magical items, insight into the mysteries of Lolth, Monstrous Compendium entries for related monsters of the Underdark-and much, much more.
Learn all about the drow herein, from ... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
|
"Aye, fightin' ship to ship is a grand thing. Makes ya feel like a real pirate, aimin' ballistas and catapults and such at the enemy, blastin' great holes in her hull, watchin' 'em flee like rats." Jomo Shanbaeren's eyes glaze over with memories, and for a moment he looks like a young man again as he relives his glory days.
"And boardin'! That's the t... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
|
From the storm-lashed rocks west of fabled Evermeet to the Plains of Purple Dust, all the folk of Faerun have heard of the Harpers. Noble fools, some call them. Crazy, misguided meddlers, others say. Still others disagree. "The one true hope of the Realms," said one princess.
"A shining light in the darkness of our lives," agreed a sage. "... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
|
For many years, Evermeet has remained a mystery, known only as the elves' place of refuge. So far, details about the island itself, its geography, and society have been sketchy. It is known that Evermeet is protected by illusory magic, that ships lose their way or vanish mysteriously if they approach the isle, and that the elven navy is the finest in the Realms. Some sources have revealed... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
|

Beautiful, powerful, mysterious, and deadly, the silver-haired Seven Sisters are legendary throughout the Forgotten Realms. One rules the city of bards, Siverymoon. Another is Elminster's beloved and the infamous Witch-Queen of Aglarond. The third is the Lady Mage of Waterdeep, peer and consort of Khelben "Blackstaff" Arunsun, and the fourth is a Harper and one of the famous Knights ... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
|
The coming of the Avatars and the Time of Troubles caused tremendous changes in the Forgotten Realms. Areas of dead magic and wild magic have appeared; character classes have been altered; new magical spells have been discovered; old gods have been slain and new ones arisen. All the changes and updates are incorporated into this one essential volume for Forgotten Realms players and dungeon mast... [click here for more] |
Wizards of the Coast |
$20.00 $9.99
|
Enter this world and discover excitement far beyond your wildest dreams. Greyhawk is the place where adventure begins and ends?.
This book is for experienced roleplayers looking from something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your s... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
|
Return to the roots of fantasy rolepalying with the Player's Guide for the Greyhawk campaign setting - the original AD&D game world! For newcomers as well as old-time fans, this book is the doorway to high adventure.
Enter the Flanaess, a crowded cluster of kingdoms and states, great and petty, struggling for survival and supremacy against one another and countless foes both ... [click here for more] |
Wizards of the Coast |
$13.95 $4.99
|
It begins the night a dragon falls on an off-duty adventurer. Fortunately, it's a small dragon. Unfortunately, it's connected to a big problem. Make that a huge problem: The survival of a well-known wizard belonging to the Circle of Five is at stake, but that's not the worst of it. Evil forces are attempting to infiltrate a secret fortress and unlock vast magical power, but that's not the w... [click here for more] |
Wizards of the Coast |
$13.95 $4.99
|
REDISCOVER THE BIRTHPLACE OF ADVENTURE!
The year is 591 CY. The World of GREYHAWK has changed a lot, as nations topple and leaders plot. Whole realms are "lost"; others have crumbled; still others have advanced, becoming new powers in the Flanaess. So where are you going to find all the news? And more to the point, where in the City of Greyhawk can you fin... [click here for more] |
Wizards of the Coast |
$19.95 $9.99
|
Decades ago, Sturnheim was a thriving trade town on a major caravan route. But then, disaster struck when a gold-laden caravan disappeared without a trace. Financially ruined, the town slipped into decline, and now lies almost forgotten on a route that is seldom traveled anymore.
You can unravel a 40-year-old mystery and restore the honor of Sturnheim - if you have the g... [click here for more] |
Wizards of the Coast |
$6.95 $4.99
|
The village of Northbank was once a haven for mages of all talents and a magnet for hopeful apprentices. Its wizards' guild was a respected center for instruction, study, and research. But mysterious circumstances caused the sudden demise of the guild several years ago and resulted in the deaths of some important guild members. And a ghostly figure now threatens the few surviving members of th... [click here for more] |
Wizards of the Coast |
$6.95 $4.99
|
For years, trade and travel along the river Thadysh have been peaceful. Suddenly a masked renegade, known only as the Gullwing Bandit, has turned the waters of Thadysh into a pirate stream. Who is this bandit? What nefarious plot is he weaving? Not even the local thieve's guild has been able to unveil the truth. "Thief's Challenge" is a special ADVANCED DUNGEONS & DRAGO... [click here for more] |
Wizards of the Coast |
$6.95 $4.99
|
Pommeville is a sleepy little town that seems like a good place to stay for the night. That is, until the town's dead rise from their graves and begin terrorizing the village! Ancient evil threatens to overwhelm the good folk of Pommeville unless someone can find a way to comfort the restless dead.
A lone, player character cleric will have to be clever, courageous, and more tha... [click here for more] |
Wizards of the Coast |
$6.95 $4.99
|
"From the wrath of the Northmen, O Lord, deliver us..." Now you can take your campaign and player characters into the realms of the Northmen. This is no mere fantasy world - this sourcebook is set in the historical world of Viking legend. Included in this sourcebook are new character classes, new magic, new spells, new monsters, new treasures, and the necessary background in... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
|

Lay on, soldiers of France! This day we win or die! Charlemagne. Conqueror, statesman, lawmaker, the greatest medieval king of Europe. His reign lasted forty-four years, but his influence was felt for a thousand. From the chaos of the dark ages, he forged a kingdom that rivaled Roman Byzantium in its power and prestige. Join the noblest heroes of the age - mighty Roland, Brada... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
|
Celts - from those powerful barbarians who ruled Europe for centuries and challenged the might of Rome came the Druids, bards, and even the original legend of King Arthur. They ranged from Scotland to Greece and from Spain to Asia Minor, trading, raiding, and establishing a culture that is still alive today. Join mighty heros like the legendary Cu Chulainn or the woman-warrior Boudicca... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
|
All for one, and one for all!
From 1550 to 1650, Europe was torn apart by constant warfare. Social order collapsed under countless religious and civil wars. This was the age of Elizabeth, Francis Drake, Cromwell, Richelieu, D'artagnan, and Captain Blood. Bold mercenaries carved kingdoms out of the chaos; inquisitions and witch hunts raged; brazen pirates plundered the Spanish M... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
|
"It is heaven's will that my Rome shall be the capital of the world." One-thousand years of history are woven around the story of Rome. With this AD&D game supplement, PCs can stand fast before a mass of charging Gauls with Julius Caesar, vie for the emperor's attention in the coliseum, bellow oratory in the senate, or dispense the pax romana to the ends of the earth in ... [click here for more] |
Wizards of the Coast |
$18.00 $9.99
|
"Future generations will marvel at us, as the present age marvels at us now."
- Pericles, Athenian statesman
Their names were Achilles, Odysseus, Jason, Heracles, and Alexander. Their deeds pitted them against monsters, men, and the known world. They were Greeks, and theirs was the age of heroes. This supplement, Age of Heroes,<>... [click here for more] |
Wizards of the Coast |
$18.00 $9.99
|

Nine hundred years ago, the Dark Ages ended. But a new and terrible age then began, one of great conflicts: brutality and heroism, terror and courage, glorious victory and disastrous defeat. Western Europe turned its eyes eastward toward the Holy Land and moved to take it from the Saracens. But the forces of Islam would have none of this, and under the call of jihad they arose to meet the i... [click here for more] |
Wizards of the Coast |
$18.00 $9.99
|
Rare dragons, wondrous giants, bizarre humanoids... For years such creatures have filled classic D&D campaigns set in the world of Mystara, along with the exotic hivebrood, rakasta, thoul, and many more. Now, for the first time ever, more than 100 of Mystara's unique and most popular creatures have been developed and defined in AD&D game terms! This must-have volume will delight and ho... [click here for more] |
Wizards of the Coast |
$18.00 $9.99
|
They lurk in the shadows. They linger in your dreams. They strike in the darkness.
They are the foul and horrible creatures that dwell in Ravenloft, the Demiplane of Dread, and they are waiting for you. From the dream-stalking bastellus to the body-snatching doppleganger plant, this horrific tome contains a great assortment of creatures that will haunt the nightmares of player c... [click here for more] |
Wizards of the Coast |
$20.00 $9.99
|
Inside this book are dozens of sinister beings waiting to strike terror into the hearts of role-players everywhere. From the dreaded scarab beetles of Har'Akir to the archer skeletons of darkon and the drow vampires of Arak, these Creatures of Darkness will provide hours of diabolical adventure. But be warned - if you buy this accessory, your AD&D game players may never forgive you.
*... [click here for more] |
Wizards of the Coast |
$20.00 $9.99
|
They're BAA-aaack!
Virtually all of the monsters that appeared in TSR's 1993 AD&D product line, plus many of those that appeared in the 1993 issues of Dragon, Dungeon, and Polyhedron magazines, are brought together in this first release in an annual series of Monstrous Compendium supplements. This book is crawling with more than 100 denizens of the land, sky, se... [click here for more] |
Wizards of the Coast |
$18.00 $9.99
|
Who says fighters are the poor cousins of the AD&D game? No one will say it aloud after reading the Complete Fighter's Handbook: 128 pages of mind-expanding advice on how to make your fighter the leanest, meanest threshing machine for leagues around.
New weapons, new proficiencies, new fighting styles, and fighter "kits" make this optional AD&D accessory a use... [click here for more] |
Wizards of the Coast |
$9.99
|
Look out, adventurers, they're here!
This handbook describes in detail over 20 humanoid races that can be run as player characters - from mischevious pixies to stubborn minotaurs, from the lizardlike saurial to the savage half-ogre - and many more in between. In addition to many new character types, this handbook contains new proficiencies, humanoid kits, unusual equipment, and ... [click here for more] |
Wizards of the Coast |
$18.00 $9.99
|
Forest guardian, border runner, bounty hunter, and more - the full potential of the ranger class has never been plumbed. Until now.
Come learn the inner most secrets of one of the most popular AD&D character classes. Details on every part of the ranger's life, from allied forest brethren to unusual outdoor equipment. With 15 new and exciting character kits, this book is an informatio... [click here for more] |
Wizards of the Coast |
$18.00 $9.99
|
In the fight against evil, the paladin stands as Good's supreme, undaunted champion. This 128-page accessory helps you play the noblest warriors of the AD&D game. Create or enhance your paladin with new proficiencies and equipment, new rules for bonded mounts, and paladin kits like the divinate, envoy, ghosthunter, skyrider, and the indomitable wyrmslayer.
The Complete Paladin's ... [click here for more] |
Wizards of the Coast |
$18.00 $9.99
|
 Druids love forests, true - but they love the arctic tundra, tropical rain forests, broad savannas, and fungi caverns of the Underdark, too. This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspi... [click here for more] |
Wizards of the Coast |
$18.00 $9.99
|
Hide in shadows, move silently, find traps, open locks - if you thought that was all a thief was good for, think again. The masters of skulking and skullduggery are a force to be reckoned with. Is anyone or anything safe from a person who might be anywhere, anytime?
Learn the thief's most closely guarded secrets in this devious accessory for the AD&D game.
... [click here for more] |
Wizards of the Coast |
$9.99
|
Clerics have long been among players' favorites, but now there are new priest characters for your gaming enjoyment! Within these pages are new rules for mythos-specific priests, guidelines for creating mythoi of your own, how-to's for making new priesthoods. Also here are new priest "kits," so you can play a fighting monk, an amazon priestess, a savage priest, or even a peasant priest (a... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
|
If you thought all wizards were alike, think again! The masters of magic now have a new guide to creating more interesting and imaginative mages, just when you thought you had them figured out. The Complete Wizard's Handbook will put a whole new twist on wizards, from personality and dress codes to schools of magic to building that dream laboratory.
Look out, world - you'll neve... [click here for more] |
Wizards of the Coast |
$18.00 $9.99
|
Are you ready for the mind-blowing potential of the psyche? This handbook describes over 150 paranormal powers: telepathy, ESP, clairvoyance, psychokinesis, biofeedback, out-of-body travel, plus many amazing talents never before revealed. The psionicist is a completely new character class for AD&D games, both for player characters and NPCs.
Explore inner space! Now you can really put... [click here for more] |
Wizards of the Coast |
$15.00 $9.99
|
|
| | |